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@@ -1008,58 +1008,6 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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int ret = 0;
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drmModeModeInfo *mode;
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- if ( !(dispdata->gbm_init) && !is_vulkan && !vulkan_mode ) {
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-
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- /* If this is not a Vulkan Window, then this is a GL window, so at the
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- end of this function, we must have marked the window as being OPENGL
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- and we must have loaded the GL library: both things are needed so the
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- GL_CreateRenderer() and GL_LoadFunctions() calls in SDL_CreateWindow()
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- succeed without having to re-create the window.
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- We must load the EGL library too, which can't be loaded until the GBM
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- device has been created, because SDL_EGL_Library() function uses it. */
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-
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- /* Maybe you didn't ask for an OPENGL window, but that's what you will get.
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- See previous comment on why. */
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- window->flags |= SDL_WINDOW_OPENGL;
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-
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- /* Don't force fullscreen on all windows: it confuses programs that try
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- to set a window fullscreen after creating it as non-fullscreen (sm64ex) */
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- // window->flags |= SDL_WINDOW_FULLSCREEN;
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-
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- /* Reopen FD, create gbm dev, setup display plane, etc,.
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- but only when we come here for the first time,
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- and only if it's not a VK window. */
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- if ((ret = KMSDRM_GBMInit(_this, dispdata))) {
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- goto cleanup;
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- }
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-
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- /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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- been called by SDL_CreateWindow() but we don't do anything there,
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- precisely to be able to load it here.
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- If we let SDL_CreateWindow() load the lib, it will be loaded
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- before we call KMSDRM_GBMInit(), causing GLES programs to fail. */
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- if (!_this->egl_data) {
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- egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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- if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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- goto cleanup;
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- }
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-
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- if (SDL_GL_LoadLibrary(NULL) < 0) {
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- goto cleanup;
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- }
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- }
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-
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- /* Can't init mouse stuff sooner because cursor plane is not ready,
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- so we do it here. */
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- KMSDRM_InitMouse(_this);
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-
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- /* Since we take cursor buffer way from the cursor plane and
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- destroy the cursor GBM BO when we destroy a window, we must
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- also manually re-show the cursor on screen, if necessary,
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- when we create a window. */
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- KMSDRM_InitCursor();
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- }
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-
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/* Allocate window internal data */
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windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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if (!windata) {
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@@ -1071,16 +1019,68 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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windata->viddata = viddata;
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window->driverdata = windata;
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- /* We simply IGNORE if it's a fullscreen window, window->flags desn't reflect it.
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- If it's fullscreen, we will manage that in KMSDRM_SetWindwoFullscreen(),
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- which will be called by SDL later, if necessary. */
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- mode = KMSDRM_GetConnectorMode(dispdata->connector, window->w, window->h );
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-
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- if (!is_vulkan && !vulkan_mode) {
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+ if (!is_vulkan && !vulkan_mode) { /* NON-Vulkan block. */
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+
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+ if (!(dispdata->gbm_init)) {
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+
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+ /* In order for the GL_CreateRenderer() and GL_LoadFunctions() calls
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+ in SDL_CreateWindow succeed (no doing so causes a windo re-creation),
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+ At the end of this block, we must have:
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+ -Marked the window as being OPENGL
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+ -Loaded the GL library (which can't be loaded until the GBM
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+ device has been created) because SDL_EGL_Library() function uses it.
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+ */
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+
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+ /* Maybe you didn't ask for an OPENGL window, but that's what you will get.
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+ See previous comment on why. */
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+ window->flags |= SDL_WINDOW_OPENGL;
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+
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+ /* Reopen FD, create gbm dev, setup display plane, etc,.
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+ but only when we come here for the first time,
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+ and only if it's not a VK window. */
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+ if ((ret = KMSDRM_GBMInit(_this, dispdata))) {
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+ goto cleanup;
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+ }
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+
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+ /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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+ been called by SDL_CreateWindow() but we don't do anything there,
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+ precisely to be able to load it here.
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+ If we let SDL_CreateWindow() load the lib, it will be loaded
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+ before we call KMSDRM_GBMInit(), causing GLES programs to fail. */
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+ if (!_this->egl_data) {
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+ egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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+ if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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+ goto cleanup;
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+ }
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+
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+ if (SDL_GL_LoadLibrary(NULL) < 0) {
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+ goto cleanup;
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+ }
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+ }
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+
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+ /* Can't init mouse stuff sooner because cursor plane is not ready,
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+ so we do it here. */
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+ KMSDRM_InitMouse(_this);
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+
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+ /* Since we take cursor buffer way from the cursor plane and
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+ destroy the cursor GBM BO when we destroy a window, we must
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+ also manually re-show the cursor on screen, if necessary,
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+ when we create a window. */
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+ KMSDRM_InitCursor();
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+ }
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- /* Try to find a matching video mode for the window, with fallback to the
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- original mode if not available, and configure that mode into the CRTC. */
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- if (mode) {
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+ /**********************************************************************/
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+ /* We simply IGNORE if it's a fullscreen window, window->flags don't */
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+ /* reflect it: if it's fullscreen, KMSDRM_SetWindwoFullscreen() which */
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+ /* will be called by SDL later, and we can manage it there. */
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+ /**********************************************************************/
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+
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+ /* Try to find a matching video mode for the window, fallback to the
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+ original mode if not available, and configure the mode we chose
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+ into the CRTC. */
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+ mode = KMSDRM_GetConnectorMode(dispdata->connector, window->w, window->h );
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+
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+ if (mode) {
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windata->surface_w = window->w;
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windata->surface_h = window->h;
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dispdata->mode = *mode;
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@@ -1104,7 +1104,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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- }
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+ } /* NON-Vulkan block ends. */
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/* Add window to the internal list of tracked windows. Note, while it may
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seem odd to support multiple fullscreen windows, some apps create an
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