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@@ -601,7 +601,7 @@ inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer
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}
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}
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/* ignore unless we're active. */
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/* ignore unless we're active. */
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- if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
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+ if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled)) {
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const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
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const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
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UInt32 remaining = inBuffer->mAudioDataByteSize;
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UInt32 remaining = inBuffer->mAudioDataByteSize;
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while (remaining > 0) {
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while (remaining > 0) {
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