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SInput: Mapping updates for GCUltimate/ProGCC

- In previous firmwares for my gamepads, the buttons were sent in a static order for ABXY.
- To better be 'transparent' to the driver and save myself from future fragmentation, I am updating the mappings to be consistent, where the HID report should always expect to receive the button inputs based on cardinal button directions rather than button labels.
- This better aligns with the existing 'fallback' behavior of a generic device.
- Coincides with firmware library update: https://github.com/HandHeldLegend/HOJA-LIB-RP2040/pull/30
Mitch Cairns 1 maand geleden
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commit
87543ba18c
1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. 2 2
      src/joystick/SDL_gamepad.c

+ 2 - 2
src/joystick/SDL_gamepad.c

@@ -823,7 +823,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
             switch (sub_type) {
             default:
                 // ProGCC Primary Mapping
-                SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
+                SDL_strlcat(mapping_string, "b:b0,a:b1,y:b2,x:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
                 break;
             }
             break;
@@ -831,7 +831,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
             switch (sub_type) {
             default:
                 // GC Ultimate Primary Map
-                SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
+                SDL_strlcat(mapping_string, "b:b0,a:b1,y:b2,x:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
                 break;
             } 
             break;