@@ -85,7 +85,7 @@ this should probably be removed at some point in the future. --ryan. */
#define SDL_BLENDMODE_MUL_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
- SDL_BLENDFACTOR_DST_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
+ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#if !SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
@@ -992,6 +992,7 @@ static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
break;
case SDL_BLENDMODE_MUL:
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ /* FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.*/
sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuEnable(GU_BLEND);