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renderer: Always use the output size when updating the main view

The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
Frank Praznik 4 months ago
parent
commit
8aa5b97bb5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/SDL_render.c

+ 1 - 1
src/render/SDL_render.c

@@ -2627,7 +2627,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
     const float logical_h = view->logical_h;
     int iwidth, iheight;
 
-    if (renderer->target) {
+    if (!is_main_view && renderer->target) {
         iwidth = (int)renderer->target->w;
         iheight = (int)renderer->target->h;
     } else {