@@ -3211,6 +3211,11 @@ void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick == joystick) {
SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED);
+
+ /* Make sure we send an update complete event for this change */
+ if (!gamepad->joystick->update_complete) {
+ gamepad->joystick->update_complete = SDL_GetTicksNS();
+ }
break;
}