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@@ -521,7 +521,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* For example, if you ask for float32 audio format, but the sound card only
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* supports int16, SDL will set the hardware to int16. If you had set
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* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
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- * structure. If that flag was *not* set, SDL will prepare to convert your
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+ * structure. If that flag was *not'' set, SDL will prepare to convert your
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* callback's float32 audio to int16 before feeding it to the hardware and
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* will keep the originally requested format in the `obtained` structure.
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*
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@@ -994,10 +994,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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* You should not call SDL_LockAudio() on the device before queueing; SDL
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* handles locking internally for this function.
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*
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- * Note that SDL2
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- * [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
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- * not support planar audio]. You will need to resample from planar audio
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- * formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
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+ * Note that SDL2 does not support planar audio. You will need to resample
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+ * from planar audio formats into a non-planar one (see SDL_AudioFormat)
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+ * before queuing audio.
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*
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* \param dev the device ID to which we will queue audio
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* \param data the data to queue to the device for later playback
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