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@@ -71,8 +71,8 @@ extern SDL_AudioFilter SDL_Convert_F32_to_S32;
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/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
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SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
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-int SDL_PrepareResampleFilter(void);
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-void SDL_FreeResampleFilter(void);
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+extern int SDL_PrepareResampleFilter(void);
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+extern void SDL_FreeResampleFilter(void);
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/* SDL_AudioStream is a new audio conversion interface. It
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@@ -92,28 +92,28 @@ void SDL_FreeResampleFilter(void);
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typedef struct SDL_AudioStream SDL_AudioStream;
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/* create a new stream */
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-SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
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- const Uint8 src_channels,
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- const int src_rate,
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- const SDL_AudioFormat dst_format,
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- const Uint8 dst_channels,
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- const int dst_rate);
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+extern SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
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+ const Uint8 src_channels,
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+ const int src_rate,
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+ const SDL_AudioFormat dst_format,
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+ const Uint8 dst_channels,
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+ const int dst_rate);
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/* add data to be converted/resampled to the stream */
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-int SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 len);
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+extern int SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 len);
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/* get converted/resampled data from the stream */
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-int SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, const Uint32 len);
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+extern int SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, const Uint32 len);
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/* clear any pending data in the stream without converting it. */
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-void SDL_AudioStreamClear(SDL_AudioStream *stream);
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+extern void SDL_AudioStreamClear(SDL_AudioStream *stream);
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/* number of converted/resampled bytes available */
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-int SDL_AudioStreamAvailable(SDL_AudioStream *stream);
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+extern int SDL_AudioStreamAvailable(SDL_AudioStream *stream);
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/* dispose of a stream */
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-void SDL_FreeAudioStream(SDL_AudioStream *stream);
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+extern void SDL_FreeAudioStream(SDL_AudioStream *stream);
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-#endif
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+#endif /* SDL_audio_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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