If the app is launched again then the shared object may be reused (on Android).
@@ -40,9 +40,15 @@
#define BUTTON_BACK 8
#define BUTTON_FORWARD 16
-void Android_OnMouse( int androidButton, int action, float x, float y) {
- static Uint8 SDLButton;
+static Uint8 SDLButton;
+
+void
+Android_InitMouse(void)
+{
+ SDLButton = 0;
+}
+void Android_OnMouse( int androidButton, int action, float x, float y) {
if (!Android_Window) {
return;
}
@@ -24,6 +24,7 @@
#include "SDL_androidvideo.h"
+extern void Android_InitMouse(void);
extern void Android_OnMouse( int button, int action, float x, float y);
#endif /* _SDL_androidmouse_h */
@@ -36,6 +36,7 @@
#include "SDL_androidclipboard.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
+#include "SDL_androidmouse.h"
#include "SDL_androidtouch.h"
#include "SDL_androidwindow.h"
@@ -181,6 +182,8 @@ Android_VideoInit(_THIS)
Android_InitTouch();
+ Android_InitMouse();
/* We're done! */
return 0;