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Renamed atomic functions to match SDL 3.0 naming convention

This will also allow us to cleanly add atomic operations for other types in the future.
Sam Lantinga 11 달 전
부모
커밋
8d223b3037
64개의 변경된 파일497개의 추가작업 그리고 473개의 파일을 삭제
  1. 27 12
      build-scripts/SDL_migration.cocci
  2. 7 4
      docs/README-migration.md
  3. 25 25
      include/SDL3/SDL_atomic.h
  4. 14 8
      include/SDL3/SDL_oldnames.h
  5. 1 1
      src/SDL_log.c
  6. 5 5
      src/SDL_utils.c
  7. 12 12
      src/atomic/SDL_atomic.c
  8. 29 29
      src/audio/SDL_audio.c
  9. 10 10
      src/audio/aaudio/SDL_aaudio.c
  10. 6 6
      src/audio/alsa/SDL_alsa_audio.c
  11. 3 3
      src/audio/coreaudio/SDL_coreaudio.m
  12. 2 2
      src/audio/directsound/SDL_directsound.c
  13. 1 1
      src/audio/dsp/SDL_dspaudio.c
  14. 1 1
      src/audio/n3ds/SDL_n3dsaudio.c
  15. 1 1
      src/audio/netbsd/SDL_netbsdaudio.c
  16. 5 5
      src/audio/openslES/SDL_openslES.c
  17. 7 7
      src/audio/pulseaudio/SDL_pulseaudio.c
  18. 2 2
      src/audio/qnx/SDL_qsa_audio.c
  19. 2 2
      src/audio/sndio/SDL_sndioaudio.c
  20. 2 2
      src/audio/vita/SDL_vitaaudio.c
  21. 14 14
      src/audio/wasapi/SDL_wasapi.c
  22. 13 13
      src/camera/SDL_camera.c
  23. 1 1
      src/camera/mediafoundation/SDL_camera_mediafoundation.c
  24. 1 1
      src/camera/v4l2/SDL_camera_v4l2.c
  25. 8 8
      src/core/android/SDL_android.c
  26. 4 4
      src/core/linux/SDL_evdev_kbd.c
  27. 2 2
      src/core/windows/SDL_immdevice.c
  28. 7 7
      src/dynapi/SDL_dynapi.sym
  29. 7 7
      src/dynapi/SDL_dynapi_overrides.h
  30. 7 7
      src/dynapi/SDL_dynapi_procs.h
  31. 11 11
      src/events/SDL_events.c
  32. 5 5
      src/events/SDL_pen.c
  33. 14 14
      src/gpu/d3d11/SDL_gpu_d3d11.c
  34. 18 18
      src/gpu/d3d12/SDL_gpu_d3d12.c
  35. 14 14
      src/gpu/metal/SDL_gpu_metal.m
  36. 21 21
      src/gpu/vulkan/SDL_gpu_vulkan.c
  37. 4 4
      src/hidapi/android/hid.cpp
  38. 1 1
      src/joystick/SDL_joystick.c
  39. 6 6
      src/joystick/hidapi/SDL_hidapi_rumble.c
  40. 1 1
      src/joystick/hidapi/SDL_hidapi_switch.c
  41. 1 1
      src/joystick/hidapi/SDL_hidapi_wii.c
  42. 4 4
      src/joystick/hidapi/SDL_hidapijoystick.c
  43. 2 2
      src/joystick/windows/SDL_rawinputjoystick.c
  44. 2 2
      src/joystick/windows/SDL_windows_gaming_input.c
  45. 10 10
      src/main/SDL_main_callbacks.c
  46. 1 1
      src/sensor/SDL_sensor.c
  47. 3 3
      src/sensor/android/SDL_androidsensor.c
  48. 1 1
      src/stdlib/SDL_malloc.c
  49. 2 2
      src/test/SDL_test_memory.c
  50. 10 10
      src/thread/SDL_thread.c
  51. 14 14
      src/thread/generic/SDL_sysrwlock.c
  52. 1 1
      src/thread/n3ds/SDL_systhread.c
  53. 8 8
      src/timer/SDL_timer.c
  54. 1 1
      src/video/SDL_video.c
  55. 15 15
      src/video/cocoa/SDL_cocoaopengl.m
  56. 2 2
      src/video/wayland/SDL_waylandopengles.c
  57. 1 1
      src/video/wayland/SDL_waylandwindow.c
  58. 68 68
      test/testatomic.c
  59. 4 4
      test/testaudio.c
  60. 5 5
      test/testgles2.c
  61. 5 5
      test/testlock.c
  62. 5 5
      test/testrwlock.c
  63. 5 5
      test/testthread.c
  64. 6 6
      test/torturethread.c

+ 27 - 12
build-scripts/SDL_migration.cocci

@@ -2907,12 +2907,37 @@ expression e1, e2, e3, e4;
 @@
 @@
 - SDL_AtomicCAS
-+ SDL_AtomicCompareAndSwap
++ SDL_CompareAndSwapAtomicInt
+  (...)
+@@
+@@
+- SDL_AtomicSet
++ SDL_SetAtomicInt
+  (...)
+@@
+@@
+- SDL_AtomicGet
++ SDL_GetAtomicInt
+  (...)
+@@
+@@
+- SDL_AtomicAdd
++ SDL_AddAtomicInt
   (...)
 @@
 @@
 - SDL_AtomicCASPtr
-+ SDL_AtomicCompareAndSwapPointer
++ SDL_CompareAndSwapAtomicPointer
+  (...)
+@@
+@@
+- SDL_AtomicSetPtr
++ SDL_SetAtomicPointer
+  (...)
+@@
+@@
+- SDL_AtomicGetPtr
++ SDL_GetAtomicPointer
   (...)
 @@
 @@
@@ -3586,16 +3611,6 @@ typedef SDL_JoystickGUID, SDL_GUID;
 + SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE
 @@
 @@
-- SDL_AtomicSetPtr
-+ SDL_AtomicSetPointer
-  (...)
-@@
-@@
-- SDL_AtomicGetPtr
-+ SDL_AtomicGetPointer
-  (...)
-@@
-@@
 - SDL_DelEventWatch
 + SDL_RemoveEventWatch
   (...)

+ 7 - 4
docs/README-migration.md

@@ -86,11 +86,14 @@ The following structures have been renamed:
 - SDL_atomic_t => SDL_AtomicInt
 
 The following functions have been renamed:
-* SDL_AtomicCAS() => SDL_AtomicCompareAndSwap()
-* SDL_AtomicCASPtr() => SDL_AtomicCompareAndSwapPointer()
-* SDL_AtomicGetPtr() => SDL_AtomicGetPointer()
+* SDL_AtomicAdd() => SDL_AddAtomicInt()
+* SDL_AtomicCAS() => SDL_CompareAndSwapAtomicInt()
+* SDL_AtomicCASPtr() => SDL_CompareAndSwapAtomicPointer()
+* SDL_AtomicGet() => SDL_GetAtomicInt()
+* SDL_AtomicGetPtr() => SDL_GetAtomicPointer()
 * SDL_AtomicLock() => SDL_LockSpinlock()
-* SDL_AtomicSetPtr() => SDL_AtomicSetPointer()
+* SDL_AtomicSet() => SDL_SetAtomicInt()
+* SDL_AtomicSetPtr() => SDL_SetAtomicPointer()
 * SDL_AtomicTryLock() => SDL_TryLockSpinlock()
 * SDL_AtomicUnlock() => SDL_UnlockSpinlock()
 

+ 25 - 25
include/SDL3/SDL_atomic.h

@@ -303,9 +303,9 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
  * A type representing an atomic integer value.
  *
  * This can be used to manage a value that is synchronized across multiple
- * CPUs without a race condition; when an app sets a value with SDL_AtomicSet
+ * CPUs without a race condition; when an app sets a value with SDL_SetAtomicInt
  * all other threads, regardless of the CPU it is running on, will see that
- * value when retrieved with SDL_AtomicGet, regardless of CPU caches, etc.
+ * value when retrieved with SDL_GetAtomicInt, regardless of CPU caches, etc.
  *
  * This is also useful for atomic compare-and-swap operations: a thread can
  * change the value as long as its current value matches expectations. When
@@ -320,10 +320,10 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
  *
  * \since This struct is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicCompareAndSwap
- * \sa SDL_AtomicGet
- * \sa SDL_AtomicSet
- * \sa SDL_AtomicAdd
+ * \sa SDL_CompareAndSwapAtomicInt
+ * \sa SDL_GetAtomicInt
+ * \sa SDL_SetAtomicInt
+ * \sa SDL_AddAtomicInt
  */
 typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
 
@@ -342,9 +342,9 @@ typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicCompareAndSwapPointer
+ * \sa SDL_CompareAndSwapAtomicPointer
  */
-extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval);
+extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval);
 
 /**
  * Set an atomic variable to a value.
@@ -362,9 +362,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwap(SDL_AtomicInt *a,
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicGet
+ * \sa SDL_GetAtomicInt
  */
-extern SDL_DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
+extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
 
 /**
  * Get the value of an atomic variable.
@@ -379,9 +379,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicSet
+ * \sa SDL_SetAtomicInt
  */
-extern SDL_DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
+extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
 
 /**
  * Add to an atomic variable.
@@ -402,7 +402,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
  * \sa SDL_AtomicDecRef
  * \sa SDL_AtomicIncRef
  */
-extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
+extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
 
 #ifndef SDL_AtomicIncRef
 
@@ -418,7 +418,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
  *
  * \sa SDL_AtomicDecRef
  */
-#define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1)
+#define SDL_AtomicIncRef(a)    SDL_AddAtomicInt(a, 1)
 #endif
 
 #ifndef SDL_AtomicDecRef
@@ -436,7 +436,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
  *
  * \sa SDL_AtomicIncRef
  */
-#define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1)
+#define SDL_AtomicDecRef(a)    (SDL_AddAtomicInt(a, -1) == 1)
 #endif
 
 /**
@@ -454,11 +454,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicCompareAndSwap
- * \sa SDL_AtomicGetPointer
- * \sa SDL_AtomicSetPointer
+ * \sa SDL_CompareAndSwapAtomicInt
+ * \sa SDL_GetAtomicPointer
+ * \sa SDL_SetAtomicPointer
  */
-extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval);
+extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval);
 
 /**
  * Set a pointer to a value atomically.
@@ -474,10 +474,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, v
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicCompareAndSwapPointer
- * \sa SDL_AtomicGetPointer
+ * \sa SDL_CompareAndSwapAtomicPointer
+ * \sa SDL_GetAtomicPointer
  */
-extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPointer(void **a, void *v);
+extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
 
 /**
  * Get the value of a pointer atomically.
@@ -492,10 +492,10 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPointer(void **a, void *v);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_AtomicCompareAndSwapPointer
- * \sa SDL_AtomicSetPointer
+ * \sa SDL_CompareAndSwapAtomicPointer
+ * \sa SDL_SetAtomicPointer
  */
-extern SDL_DECLSPEC void * SDLCALL SDL_AtomicGetPointer(void **a);
+extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus

+ 14 - 8
include/SDL3/SDL_oldnames.h

@@ -38,11 +38,14 @@
 #ifdef SDL_ENABLE_OLD_NAMES
 
 /* ##SDL_atomic.h */
-#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
-#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
-#define SDL_AtomicGetPtr SDL_AtomicGetPointer
+#define SDL_AtomicAdd SDL_AddAtomicInt
+#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt
+#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer
+#define SDL_AtomicGet SDL_GetAtomicInt
+#define SDL_AtomicGetPtr SDL_GetAtomicPointer
 #define SDL_AtomicLock SDL_LockSpinlock
-#define SDL_AtomicSetPtr SDL_AtomicSetPointer
+#define SDL_AtomicSet SDL_SetAtomicInt
+#define SDL_AtomicSetPtr SDL_SetAtomicPointer
 #define SDL_AtomicTryLock SDL_TryLockSpinlock
 #define SDL_AtomicUnlock SDL_UnlockSpinlock
 #define SDL_atomic_t SDL_AtomicInt
@@ -668,11 +671,14 @@
 #elif !defined(SDL_DISABLE_OLD_NAMES)
 
 /* ##SDL_atomic.h */
-#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
-#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
-#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_AtomicGetPointer
+#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt
+#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt
+#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer
+#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt
+#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer
 #define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
-#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_AtomicSetPointer
+#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt
+#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer
 #define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
 #define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
 #define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt

+ 1 - 1
src/SDL_log.c

@@ -165,7 +165,7 @@ void SDL_QuitLog(void)
 
 static void SDL_CheckInitLog(void)
 {
-    int status = SDL_AtomicGet(&SDL_log_init.status);
+    int status = SDL_GetAtomicInt(&SDL_log_init.status);
     if (status == SDL_INIT_STATUS_INITIALIZED ||
         (status == SDL_INIT_STATUS_INITIALIZING && SDL_log_init.thread == SDL_GetCurrentThreadID())) {
         return;

+ 5 - 5
src/SDL_utils.c

@@ -123,8 +123,8 @@ bool SDL_endswith(const char *string, const char *suffix)
 
 bool SDL_ShouldInit(SDL_InitState *state)
 {
-    while (SDL_AtomicGet(&state->status) != SDL_INIT_STATUS_INITIALIZED) {
-        if (SDL_AtomicCompareAndSwap(&state->status, SDL_INIT_STATUS_UNINITIALIZED, SDL_INIT_STATUS_INITIALIZING)) {
+    while (SDL_GetAtomicInt(&state->status) != SDL_INIT_STATUS_INITIALIZED) {
+        if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED, SDL_INIT_STATUS_INITIALIZING)) {
             state->thread = SDL_GetCurrentThreadID();
             return true;
         }
@@ -137,7 +137,7 @@ bool SDL_ShouldInit(SDL_InitState *state)
 
 bool SDL_ShouldQuit(SDL_InitState *state)
 {
-    if (SDL_AtomicCompareAndSwap(&state->status, SDL_INIT_STATUS_INITIALIZED, SDL_INIT_STATUS_UNINITIALIZING)) {
+    if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED, SDL_INIT_STATUS_UNINITIALIZING)) {
         state->thread = SDL_GetCurrentThreadID();
         return true;
     }
@@ -149,9 +149,9 @@ void SDL_SetInitialized(SDL_InitState *state, bool initialized)
     SDL_assert(state->thread == SDL_GetCurrentThreadID());
 
     if (initialized) {
-        SDL_AtomicSet(&state->status, SDL_INIT_STATUS_INITIALIZED);
+        SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED);
     } else {
-        SDL_AtomicSet(&state->status, SDL_INIT_STATUS_UNINITIALIZED);
+        SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED);
     }
 }
 

+ 12 - 12
src/atomic/SDL_atomic.c

@@ -122,7 +122,7 @@ static SDL_INLINE void leaveLock(void *a)
 }
 #endif
 
-SDL_bool SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval)
+SDL_bool SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval)
 {
 #ifdef HAVE_MSC_ATOMICS
     SDL_COMPILE_TIME_ASSERT(atomic_cas, sizeof(long) == sizeof(a->value));
@@ -151,7 +151,7 @@ SDL_bool SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval)
 #endif
 }
 
-SDL_bool SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval)
+SDL_bool SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval)
 {
 #ifdef HAVE_MSC_ATOMICS
     return _InterlockedCompareExchangePointer(a, newval, oldval) == oldval;
@@ -181,7 +181,7 @@ SDL_bool SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval)
 #endif
 }
 
-int SDL_AtomicSet(SDL_AtomicInt *a, int v)
+int SDL_SetAtomicInt(SDL_AtomicInt *a, int v)
 {
 #ifdef HAVE_MSC_ATOMICS
     SDL_COMPILE_TIME_ASSERT(atomic_set, sizeof(long) == sizeof(a->value));
@@ -196,12 +196,12 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
     int value;
     do {
         value = a->value;
-    } while (!SDL_AtomicCompareAndSwap(a, value, v));
+    } while (!SDL_CompareAndSwapAtomicInt(a, value, v));
     return value;
 #endif
 }
 
-void *SDL_AtomicSetPointer(void **a, void *v)
+void *SDL_SetAtomicPointer(void **a, void *v)
 {
 #ifdef HAVE_MSC_ATOMICS
     return _InterlockedExchangePointer(a, v);
@@ -215,12 +215,12 @@ void *SDL_AtomicSetPointer(void **a, void *v)
     void *value;
     do {
         value = *a;
-    } while (!SDL_AtomicCompareAndSwapPointer(a, value, v));
+    } while (!SDL_CompareAndSwapAtomicPointer(a, value, v));
     return value;
 #endif
 }
 
-int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
+int SDL_AddAtomicInt(SDL_AtomicInt *a, int v)
 {
 #ifdef HAVE_MSC_ATOMICS
     SDL_COMPILE_TIME_ASSERT(atomic_add, sizeof(long) == sizeof(a->value));
@@ -238,12 +238,12 @@ int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
     int value;
     do {
         value = a->value;
-    } while (!SDL_AtomicCompareAndSwap(a, value, (value + v)));
+    } while (!SDL_CompareAndSwapAtomicInt(a, value, (value + v)));
     return value;
 #endif
 }
 
-int SDL_AtomicGet(SDL_AtomicInt *a)
+int SDL_GetAtomicInt(SDL_AtomicInt *a)
 {
 #ifdef HAVE_ATOMIC_LOAD_N
     return __atomic_load_n(&a->value, __ATOMIC_SEQ_CST);
@@ -262,12 +262,12 @@ int SDL_AtomicGet(SDL_AtomicInt *a)
     int value;
     do {
         value = a->value;
-    } while (!SDL_AtomicCompareAndSwap(a, value, value));
+    } while (!SDL_CompareAndSwapAtomicInt(a, value, value));
     return value;
 #endif
 }
 
-void *SDL_AtomicGetPointer(void **a)
+void *SDL_GetAtomicPointer(void **a)
 {
 #ifdef HAVE_ATOMIC_LOAD_N
     return __atomic_load_n(a, __ATOMIC_SEQ_CST);
@@ -281,7 +281,7 @@ void *SDL_AtomicGetPointer(void **a)
     void *value;
     do {
         value = *a;
-    } while (!SDL_AtomicCompareAndSwapPointer(a, value, value));
+    } while (!SDL_CompareAndSwapAtomicPointer(a, value, value));
     return value;
 #endif
 }

+ 29 - 29
src/audio/SDL_audio.c

@@ -280,7 +280,7 @@ bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const i
 // consumed and apps relying on audio callbacks don't stop making progress.
 static bool ZombieWaitDevice(SDL_AudioDevice *device)
 {
-    if (!SDL_AtomicGet(&device->shutdown)) {
+    if (!SDL_GetAtomicInt(&device->shutdown)) {
         const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
         SDL_Delay((frames * 1000) / device->spec.freq);
     }
@@ -390,7 +390,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
             //  to make sure the correct physical device gets locked, in case we're in a race with the default changing.
             while (true) {
                 SDL_LockMutex(device->lock);
-                SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPointer((void **) &logdev->physical_device);
+                SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_GetAtomicPointer((void **) &logdev->physical_device);
                 if (device == recheck_device) {
                     break;
                 }
@@ -559,7 +559,7 @@ void UnrefPhysicalAudioDevice(SDL_AudioDevice *device)
         // take it out of the device list.
         SDL_LockRWLockForWriting(current_audio.device_hash_lock);
         if (SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id)) {
-            SDL_AtomicAdd(device->recording ? &current_audio.recording_device_count : &current_audio.playback_device_count, -1);
+            SDL_AddAtomicInt(device->recording ? &current_audio.recording_device_count : &current_audio.playback_device_count, -1);
         }
         SDL_UnlockRWLock(current_audio.device_hash_lock);
         DestroyPhysicalAudioDevice(device);  // ...and nuke it.
@@ -576,7 +576,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
     SDL_assert(name != NULL);
 
     SDL_LockRWLockForReading(current_audio.device_hash_lock);
-    const int shutting_down = SDL_AtomicGet(&current_audio.shutting_down);
+    const int shutting_down = SDL_GetAtomicInt(&current_audio.shutting_down);
     SDL_UnlockRWLock(current_audio.device_hash_lock);
     if (shutting_down) {
         return NULL;  // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
@@ -608,8 +608,8 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
         return NULL;
     }
 
-    SDL_AtomicSet(&device->shutdown, 0);
-    SDL_AtomicSet(&device->zombie, 0);
+    SDL_SetAtomicInt(&device->shutdown, 0);
+    SDL_SetAtomicInt(&device->zombie, 0);
     device->recording = recording;
     SDL_copyp(&device->spec, spec);
     SDL_copyp(&device->default_spec, spec);
@@ -621,7 +621,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
 
     SDL_LockRWLockForWriting(current_audio.device_hash_lock);
     if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
-        SDL_AtomicAdd(device_count, 1);
+        SDL_AddAtomicInt(device_count, 1);
     } else {
         SDL_DestroyCondition(device->close_cond);
         SDL_DestroyMutex(device->lock);
@@ -711,7 +711,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
     const bool is_default_device = ((devid == current_audio.default_playback_device_id) || (devid == current_audio.default_recording_device_id));
     SDL_UnlockRWLock(current_audio.device_hash_lock);
 
-    const bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
+    const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1);
     if (first_disconnect) {   // if already disconnected this device, don't do it twice.
         // Swap in "Zombie" versions of the usual platform interfaces, so the device will keep
         // making progress until the app closes it. Otherwise, streams might continue to
@@ -886,7 +886,7 @@ bool SDL_InitAudio(const char *driver_name)
     }
 
     // make sure device IDs start at 2 (because of SDL2 legacy interface), but don't reset the counter on each init, in case the app is holding an old device ID somewhere.
-    SDL_AtomicCompareAndSwap(&last_device_instance_id, 0, 2);
+    SDL_CompareAndSwapAtomicInt(&last_device_instance_id, 0, 2);
 
     SDL_ChooseAudioConverters();
     SDL_SetupAudioResampler();
@@ -1031,13 +1031,13 @@ void SDL_QuitAudio(void)
     }
 
     SDL_LockRWLockForWriting(current_audio.device_hash_lock);
-    SDL_AtomicSet(&current_audio.shutting_down, 1);
+    SDL_SetAtomicInt(&current_audio.shutting_down, 1);
     SDL_HashTable *device_hash = current_audio.device_hash;
     current_audio.device_hash = NULL;
     SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
     current_audio.pending_events.next = NULL;
-    SDL_AtomicSet(&current_audio.playback_device_count, 0);
-    SDL_AtomicSet(&current_audio.recording_device_count, 0);
+    SDL_SetAtomicInt(&current_audio.playback_device_count, 0);
+    SDL_SetAtomicInt(&current_audio.recording_device_count, 0);
     SDL_UnlockRWLock(current_audio.device_hash_lock);
 
     SDL_PendingAudioDeviceEvent *pending_next = NULL;
@@ -1094,7 +1094,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
 
     SDL_LockMutex(device->lock);
 
-    if (SDL_AtomicGet(&device->shutdown)) {
+    if (SDL_GetAtomicInt(&device->shutdown)) {
         SDL_UnlockMutex(device->lock);
         return false;  // we're done, shut it down.
     }
@@ -1118,7 +1118,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
             // We should have updated this elsewhere if the format changed!
             SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, stream->dst_chmap, device->chmap));
 
-            const int br = SDL_AtomicGet(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
+            const int br = SDL_GetAtomicInt(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
             if (br < 0) {  // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
                 failed = true;
                 SDL_memset(device_buffer, device->silence_value, buffer_size);  // just supply silence to the device before we die.
@@ -1139,7 +1139,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
             SDL_memset(final_mix_buffer, '\0', work_buffer_size);  // start with silence.
 
             for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
-                if (SDL_AtomicGet(&logdev->paused)) {
+                if (SDL_GetAtomicInt(&logdev->paused)) {
                     continue;  // paused? Skip this logical device.
                 }
 
@@ -1202,7 +1202,7 @@ void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device)
     SDL_assert(!device->recording);
     const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
     // Wait for the audio to drain if device didn't die.
-    if (!SDL_AtomicGet(&device->zombie)) {
+    if (!SDL_GetAtomicInt(&device->zombie)) {
         SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
     }
     current_audio.impl.ThreadDeinit(device);
@@ -1242,7 +1242,7 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
 
     SDL_LockMutex(device->lock);
 
-    if (SDL_AtomicGet(&device->shutdown)) {
+    if (SDL_GetAtomicInt(&device->shutdown)) {
         SDL_UnlockMutex(device->lock);
         return false;  // we're done, shut it down.
     }
@@ -1258,7 +1258,7 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
             failed = true;
         } else if (br > 0) {  // queue the new data to each bound stream.
             for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
-                if (SDL_AtomicGet(&logdev->paused)) {
+                if (SDL_GetAtomicInt(&logdev->paused)) {
                     continue;  // paused? Skip this logical device.
                 }
 
@@ -1342,7 +1342,7 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
     if (SDL_GetCurrentAudioDriver()) {
         SDL_LockRWLockForReading(current_audio.device_hash_lock);
         {
-            num_devices = SDL_AtomicGet(recording ? &current_audio.recording_device_count : &current_audio.playback_device_count);
+            num_devices = SDL_GetAtomicInt(recording ? &current_audio.recording_device_count : &current_audio.playback_device_count);
             result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
             if (result) {
                 int devs_seen = 0;
@@ -1490,7 +1490,7 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
 // BE CAREFUL WITH THIS.
 static void SerializePhysicalDeviceClose(SDL_AudioDevice *device)
 {
-    while (SDL_AtomicGet(&device->shutdown)) {
+    while (SDL_GetAtomicInt(&device->shutdown)) {
         SDL_WaitCondition(device->close_cond, device->lock);
     }
 }
@@ -1500,7 +1500,7 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
 {
     SerializePhysicalDeviceClose(device);
 
-    SDL_AtomicSet(&device->shutdown, 1);
+    SDL_SetAtomicInt(&device->shutdown, 1);
 
     // YOU MUST PROTECT KEY POINTS WITH SerializePhysicalDeviceClose() WHILE THE THREAD JOINS
     SDL_UnlockMutex(device->lock);
@@ -1517,7 +1517,7 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
     }
 
     SDL_LockMutex(device->lock);
-    SDL_AtomicSet(&device->shutdown, 0);  // ready to go again.
+    SDL_SetAtomicInt(&device->shutdown, 0);  // ready to go again.
     SDL_BroadcastCondition(device->close_cond);  // release anyone waiting in SerializePhysicalDeviceClose; they'll still block until we release device->lock, though.
 
     SDL_aligned_free(device->work_buffer);
@@ -1630,7 +1630,7 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
     }
 
     // Just pretend to open a zombie device. It can still collect logical devices on a default device under the assumption they will all migrate when the default device is officially changed.
-    if (SDL_AtomicGet(&device->zombie)) {
+    if (SDL_GetAtomicInt(&device->zombie)) {
         return true;  // Braaaaaaaaains.
     }
 
@@ -1719,7 +1719,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
 
     if (device) {
         SDL_LogicalAudioDevice *logdev = NULL;
-        if (!wants_default && SDL_AtomicGet(&device->zombie)) {
+        if (!wants_default && SDL_GetAtomicInt(&device->zombie)) {
             // uhoh, this device is undead, and just waiting to be cleaned up. Refuse explicit opens.
             SDL_SetError("Device was already lost and can't accept new opens");
         } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
@@ -1728,7 +1728,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
             SDL_free(logdev);
         } else {
             RefPhysicalAudioDevice(device);  // unref'd on successful SDL_CloseAudioDevice
-            SDL_AtomicSet(&logdev->paused, 0);
+            SDL_SetAtomicInt(&logdev->paused, 0);
             result = logdev->instance_id = AssignAudioDeviceInstanceId(device->recording, /*islogical=*/true);
             logdev->physical_device = device;
             logdev->gain = 1.0f;
@@ -1761,7 +1761,7 @@ static bool SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
     SDL_AudioDevice *device = NULL;
     SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
     if (logdev) {
-        SDL_AtomicSet(&logdev->paused, value);
+        SDL_SetAtomicInt(&logdev->paused, value);
     }
     ReleaseAudioDevice(device);
     return logdev ? true : false;  // ObtainLogicalAudioDevice will have set an error.
@@ -1782,7 +1782,7 @@ SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
     SDL_AudioDevice *device = NULL;
     SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
     bool result = false;
-    if (logdev && SDL_AtomicGet(&logdev->paused)) {
+    if (logdev && SDL_GetAtomicInt(&logdev->paused)) {
         result = true;
     }
     ReleaseAudioDevice(device);
@@ -2067,7 +2067,7 @@ SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_Au
     if (!logdev) { // this shouldn't happen, but just in case.
         failed = true;
     } else {
-        SDL_AtomicSet(&logdev->paused, 1);   // start the device paused, to match SDL2.
+        SDL_SetAtomicInt(&logdev->paused, 1);   // start the device paused, to match SDL2.
 
         SDL_assert(device != NULL);
         const bool recording = device->recording;
@@ -2302,7 +2302,7 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
                 new_default_device->logical_devices = logdev;
                 SDL_UnlockRWLock(current_audio.device_hash_lock);
 
-                SDL_assert(SDL_AtomicGet(&current_default_device->refcount) > 1);  // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
+                SDL_assert(SDL_GetAtomicInt(&current_default_device->refcount) > 1);  // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
                 RefPhysicalAudioDevice(new_default_device);
                 UnrefPhysicalAudioDevice(current_default_device);
 

+ 10 - 10
src/audio/aaudio/SDL_aaudio.c

@@ -82,7 +82,7 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re
     // You MUST NOT close the audio stream from this callback, so we cannot call SDL_AudioDeviceDisconnected here.
     // Just flag the device so we can kill it in PlayDevice instead.
     SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
-    SDL_AtomicSet(&device->hidden->error_callback_triggered, (int) error);  // AAUDIO_OK is zero, so !triggered means no error.
+    SDL_SetAtomicInt(&device->hidden->error_callback_triggered, (int) error);  // AAUDIO_OK is zero, so !triggered means no error.
     SDL_SignalSemaphore(device->hidden->semaphore);  // in case we're blocking in WaitDevice.
 }
 
@@ -163,7 +163,7 @@ static Uint8 *AAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
 
 static bool AAUDIO_WaitDevice(SDL_AudioDevice *device)
 {
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         // this semaphore won't fire when the app is in the background (AAUDIO_PauseDevices was called).
         if (SDL_WaitSemaphoreTimeout(device->hidden->semaphore, 100)) {
             return true;  // semaphore was signaled, let's go!
@@ -218,7 +218,7 @@ static bool AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int
     struct SDL_PrivateAudioData *hidden = device->hidden;
 
     // AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
-    const aaudio_result_t err = (aaudio_result_t) SDL_AtomicGet(&hidden->error_callback_triggered);
+    const aaudio_result_t err = (aaudio_result_t) SDL_GetAtomicInt(&hidden->error_callback_triggered);
     if (err) {
         SDL_LogError(SDL_LOG_CATEGORY_AUDIO, "aaudio: Audio device triggered error %d (%s)", (int) err, ctx.AAudio_convertResultToText(err));
 
@@ -237,8 +237,8 @@ static int AAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen
     struct SDL_PrivateAudioData *hidden = device->hidden;
 
     // AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
-    if (SDL_AtomicGet(&hidden->error_callback_triggered)) {
-        SDL_AtomicSet(&hidden->error_callback_triggered, 0);
+    if (SDL_GetAtomicInt(&hidden->error_callback_triggered)) {
+        SDL_SetAtomicInt(&hidden->error_callback_triggered, 0);
         return -1;
     }
 
@@ -279,7 +279,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
     const bool recording = device->recording;
     aaudio_result_t res;
 
-    SDL_AtomicSet(&hidden->error_callback_triggered, 0);
+    SDL_SetAtomicInt(&hidden->error_callback_triggered, 0);
 
     AAudioStreamBuilder *builder = NULL;
     res = ctx.AAudio_createStreamBuilder(&builder);
@@ -388,7 +388,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
 // !!! FIXME: make this non-blocking!
 static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
 {
-    SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
+    SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
 }
 
 static bool AAUDIO_OpenDevice(SDL_AudioDevice *device)
@@ -402,16 +402,16 @@ static bool AAUDIO_OpenDevice(SDL_AudioDevice *device)
     if (device->recording) {
         // !!! FIXME: make this non-blocking!
         SDL_AtomicInt permission_response;
-        SDL_AtomicSet(&permission_response, 0);
+        SDL_SetAtomicInt(&permission_response, 0);
         if (!SDL_RequestAndroidPermission("android.permission.RECORD_AUDIO", RequestAndroidPermissionBlockingCallback, &permission_response)) {
             return false;
         }
 
-        while (SDL_AtomicGet(&permission_response) == 0) {
+        while (SDL_GetAtomicInt(&permission_response) == 0) {
             SDL_Delay(10);
         }
 
-        if (SDL_AtomicGet(&permission_response) < 0) {
+        if (SDL_GetAtomicInt(&permission_response) < 0) {
             LOGI("This app doesn't have RECORD_AUDIO permission");
             return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
         }

+ 6 - 6
src/audio/alsa/SDL_alsa_audio.c

@@ -265,7 +265,7 @@ static bool ALSA_WaitDevice(SDL_AudioDevice *device)
     const int fulldelay = (int) ((((Uint64) device->sample_frames) * 1000) / device->spec.freq);
     const int delay = SDL_max(fulldelay, 10);
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         const int rc = ALSA_snd_pcm_wait(device->hidden->pcm_handle, delay);
         if (rc < 0 && (rc != -EAGAIN)) {
             const int status = ALSA_snd_pcm_recover(device->hidden->pcm_handle, rc, 0);
@@ -294,7 +294,7 @@ static bool ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
     const int frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
     snd_pcm_uframes_t frames_left = (snd_pcm_uframes_t) (buflen / frame_size);
 
-    while ((frames_left > 0) && !SDL_AtomicGet(&device->shutdown)) {
+    while ((frames_left > 0) && !SDL_GetAtomicInt(&device->shutdown)) {
         const int rc = ALSA_snd_pcm_writei(device->hidden->pcm_handle, sample_buf, frames_left);
         //SDL_LogInfo(SDL_LOG_CATEGORY_AUDIO, "ALSA PLAYDEVICE: WROTE %d of %d bytes", (rc >= 0) ? ((int) (rc * frame_size)) : rc, (int) (frames_left * frame_size));
         SDL_assert(rc != 0);  // assuming this can't happen if we used snd_pcm_wait and queried for available space.
@@ -825,10 +825,10 @@ static int SDLCALL ALSA_HotplugThread(void *arg)
 {
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
 
-    while (!SDL_AtomicGet(&ALSA_hotplug_shutdown)) {
+    while (!SDL_GetAtomicInt(&ALSA_hotplug_shutdown)) {
         // Block awhile before checking again, unless we're told to stop.
         const Uint64 ticks = SDL_GetTicks() + 5000;
-        while (!SDL_AtomicGet(&ALSA_hotplug_shutdown) && SDL_GetTicks() < ticks) {
+        while (!SDL_GetAtomicInt(&ALSA_hotplug_shutdown) && SDL_GetTicks() < ticks) {
             SDL_Delay(100);
         }
 
@@ -853,7 +853,7 @@ static void ALSA_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDevi
     }
 
 #if SDL_ALSA_HOTPLUG_THREAD
-    SDL_AtomicSet(&ALSA_hotplug_shutdown, 0);
+    SDL_SetAtomicInt(&ALSA_hotplug_shutdown, 0);
     ALSA_hotplug_thread = SDL_CreateThread(ALSA_HotplugThread, "SDLHotplugALSA", NULL);
     // if the thread doesn't spin, oh well, you just don't get further hotplug events.
 #endif
@@ -866,7 +866,7 @@ static void ALSA_DeinitializeStart(void)
 
 #if SDL_ALSA_HOTPLUG_THREAD
     if (ALSA_hotplug_thread) {
-        SDL_AtomicSet(&ALSA_hotplug_shutdown, 1);
+        SDL_SetAtomicInt(&ALSA_hotplug_shutdown, 1);
         SDL_WaitThread(ALSA_hotplug_thread, NULL);
         ALSA_hotplug_thread = NULL;
     }

+ 3 - 3
src/audio/coreaudio/SDL_coreaudio.m

@@ -622,7 +622,7 @@ static void RecordingBufferReadyCallback(void *inUserData, AudioQueueRef inAQ, A
 
     // buffer is unexpectedly here? We're probably dying, but try to requeue this buffer anyhow.
     if (device->hidden->current_buffer != NULL) {
-        SDL_assert(SDL_AtomicGet(&device->shutdown) != 0);
+        SDL_assert(SDL_GetAtomicInt(&device->shutdown) != 0);
         COREAUDIO_FlushRecording(device);  // just flush it manually, which will requeue it.
     }
 }
@@ -641,7 +641,7 @@ static void COREAUDIO_CloseDevice(SDL_AudioDevice *device)
     }
 
     if (device->hidden->thread) {
-        SDL_assert(SDL_AtomicGet(&device->shutdown) != 0); // should have been set by SDL_audio.c
+        SDL_assert(SDL_GetAtomicInt(&device->shutdown) != 0); // should have been set by SDL_audio.c
         SDL_WaitThread(device->hidden->thread, NULL);
     }
 
@@ -839,7 +839,7 @@ static int AudioQueueThreadEntry(void *arg)
     SDL_SignalSemaphore(device->hidden->ready_semaphore);
 
     // This would be WaitDevice/WaitRecordingDevice in the normal SDL audio thread, but we get *BufferReadyCallback calls here to know when to iterate.
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
     }
 

+ 2 - 2
src/audio/directsound/SDL_directsound.c

@@ -234,7 +234,7 @@ static bool DSOUND_WaitDevice(SDL_AudioDevice *device)
     /* Semi-busy wait, since we have no way of getting play notification
        on a primary mixing buffer located in hardware (DirectX 5.0)
      */
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         DWORD status = 0;
         DWORD cursor = 0;
         DWORD junk = 0;
@@ -336,7 +336,7 @@ static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
 static bool DSOUND_WaitRecordingDevice(SDL_AudioDevice *device)
 {
     struct SDL_PrivateAudioData *h = device->hidden;
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         DWORD junk, cursor;
         if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
             return false;

+ 1 - 1
src/audio/dsp/SDL_dspaudio.c

@@ -204,7 +204,7 @@ static bool DSP_WaitDevice(SDL_AudioDevice *device)
     const unsigned long ioctlreq = device->recording ? SNDCTL_DSP_GETISPACE : SNDCTL_DSP_GETOSPACE;
     struct SDL_PrivateAudioData *h = device->hidden;
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         audio_buf_info info;
         const int rc = ioctl(h->audio_fd, ioctlreq, &info);
         if (rc < 0) {

+ 1 - 1
src/audio/n3ds/SDL_n3dsaudio.c

@@ -203,7 +203,7 @@ static bool N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
 static bool N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
 {
     contextLock(device);
-    while (!device->hidden->isCancelled && !SDL_AtomicGet(&device->shutdown) &&
+    while (!device->hidden->isCancelled && !SDL_GetAtomicInt(&device->shutdown) &&
            device->hidden->waveBuf[device->hidden->nextbuf].status != NDSP_WBUF_FREE) {
         CondVar_Wait(&device->hidden->cv, &device->hidden->lock);
     }

+ 1 - 1
src/audio/netbsd/SDL_netbsdaudio.c

@@ -117,7 +117,7 @@ static void NETBSDAUDIO_Status(SDL_AudioDevice *device)
 static bool NETBSDAUDIO_WaitDevice(SDL_AudioDevice *device)
 {
     const bool recording = device->recording;
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         audio_info_t info;
         const int rc = ioctl(device->hidden->audio_fd, AUDIO_GETINFO, &info);
         if (rc < 0) {

+ 5 - 5
src/audio/openslES/SDL_openslES.c

@@ -231,7 +231,7 @@ static void OPENSLES_DestroyPCMRecorder(SDL_AudioDevice *device)
 // !!! FIXME: make this non-blocking!
 static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
 {
-    SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
+    SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
 }
 
 static bool OPENSLES_CreatePCMRecorder(SDL_AudioDevice *device)
@@ -250,16 +250,16 @@ static bool OPENSLES_CreatePCMRecorder(SDL_AudioDevice *device)
     // !!! FIXME: make this non-blocking!
     {
         SDL_AtomicInt permission_response;
-        SDL_AtomicSet(&permission_response, 0);
+        SDL_SetAtomicInt(&permission_response, 0);
         if (!SDL_RequestAndroidPermission("android.permission.RECORD_AUDIO", RequestAndroidPermissionBlockingCallback, &permission_response)) {
             return false;
         }
 
-        while (SDL_AtomicGet(&permission_response) == 0) {
+        while (SDL_GetAtomicInt(&permission_response) == 0) {
             SDL_Delay(10);
         }
 
-        if (SDL_AtomicGet(&permission_response) < 0) {
+        if (SDL_GetAtomicInt(&permission_response) < 0) {
             LOGE("This app doesn't have RECORD_AUDIO permission");
             return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
         }
@@ -652,7 +652,7 @@ static bool OPENSLES_WaitDevice(SDL_AudioDevice *device)
 
     LOGV("OPENSLES_WaitDevice()");
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         // this semaphore won't fire when the app is in the background (OPENSLES_PauseDevices was called).
         if (SDL_WaitSemaphoreTimeout(audiodata->playsem, 100)) {
             return true;  // semaphore was signaled, let's go!

+ 7 - 7
src/audio/pulseaudio/SDL_pulseaudio.c

@@ -413,7 +413,7 @@ static bool PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
 
     PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
 
-    while (!SDL_AtomicGet(&device->shutdown) && (h->bytes_requested == 0)) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && (h->bytes_requested == 0)) {
         //SDL_Log("PULSEAUDIO WAIT IN WAITDEVICE!");
         PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
 
@@ -486,7 +486,7 @@ static bool PULSEAUDIO_WaitRecordingDevice(SDL_AudioDevice *device)
 
     PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
         if ((PULSEAUDIO_pa_context_get_state(pulseaudio_context) != PA_CONTEXT_READY) || (PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY)) {
             //SDL_Log("PULSEAUDIO DEVICE FAILURE IN WAITRECORDINGDEVICE!");
@@ -553,7 +553,7 @@ static void PULSEAUDIO_FlushRecording(SDL_AudioDevice *device)
         h->recordinglen = 0;
     }
 
-    while (!SDL_AtomicGet(&device->shutdown) && (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0)) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0)) {
         PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
         if ((PULSEAUDIO_pa_context_get_state(pulseaudio_context) != PA_CONTEXT_READY) || (PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY)) {
             //SDL_Log("PULSEAUDIO DEVICE FAILURE IN FLUSHRECORDING!");
@@ -901,7 +901,7 @@ static int SDLCALL HotplugThread(void *data)
 
     SDL_SignalSemaphore((SDL_Semaphore *) data);
 
-    while (SDL_AtomicGet(&pulseaudio_hotplug_thread_active)) {
+    while (SDL_GetAtomicInt(&pulseaudio_hotplug_thread_active)) {
         PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
         if (op && PULSEAUDIO_pa_operation_get_state(op) != PA_OPERATION_RUNNING) {
             PULSEAUDIO_pa_operation_unref(op);
@@ -956,12 +956,12 @@ static void PULSEAUDIO_DetectDevices(SDL_AudioDevice **default_playback, SDL_Aud
     }
 
     // ok, we have a sane list, let's set up hotplug notifications now...
-    SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 1);
+    SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 1);
     pulseaudio_hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", ready_sem);
     if (pulseaudio_hotplug_thread) {
         SDL_WaitSemaphore(ready_sem);  // wait until the thread hits it's main loop.
     } else {
-        SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 0);  // thread failed to start, we'll go on without hotplug.
+        SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 0);  // thread failed to start, we'll go on without hotplug.
     }
 
     SDL_DestroySemaphore(ready_sem);
@@ -978,7 +978,7 @@ static void PULSEAUDIO_DeinitializeStart(void)
 {
     if (pulseaudio_hotplug_thread) {
         PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
-        SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 0);
+        SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 0);
         PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0);
         PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
         SDL_WaitThread(pulseaudio_hotplug_thread, NULL);

+ 2 - 2
src/audio/qnx/SDL_qsa_audio.c

@@ -112,14 +112,14 @@ static bool QSA_WaitDevice(SDL_AudioDevice *device)
 
 static bool QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
 {
-    if (SDL_AtomicGet(&device->shutdown) || !device->hidden) {
+    if (SDL_GetAtomicInt(&device->shutdown) || !device->hidden) {
         return true;
     }
 
     int towrite = buflen;
 
     // Write the audio data, checking for EAGAIN (buffer full) and underrun
-    while ((towrite > 0) && !SDL_AtomicGet(&device->shutdown));
+    while ((towrite > 0) && !SDL_GetAtomicInt(&device->shutdown));
         const int bw = snd_pcm_plugin_write(device->hidden->audio_handle, buffer, towrite);
         if (bw != towrite) {
             // Check if samples playback got stuck somewhere in hardware or in the audio device driver

+ 2 - 2
src/audio/sndio/SDL_sndioaudio.c

@@ -151,7 +151,7 @@ static bool SNDIO_WaitDevice(SDL_AudioDevice *device)
 {
     const bool recording = device->recording;
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         if (SNDIO_sio_eof(device->hidden->dev)) {
             return false;
         }
@@ -200,7 +200,7 @@ static int SNDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
 static void SNDIO_FlushRecording(SDL_AudioDevice *device)
 {
     char buf[512];
-    while (!SDL_AtomicGet(&device->shutdown) && (SNDIO_sio_read(device->hidden->dev, buf, sizeof(buf)) > 0)) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && (SNDIO_sio_read(device->hidden->dev, buf, sizeof(buf)) > 0)) {
         // do nothing
     }
 }

+ 2 - 2
src/audio/vita/SDL_vitaaudio.c

@@ -137,7 +137,7 @@ static bool VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int
 static bool VITAAUD_WaitDevice(SDL_AudioDevice *device)
 {
     // !!! FIXME: we might just need to sleep roughly as long as playback buffers take to process, based on sample rate, etc.
-    while (!SDL_AtomicGet(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) {
         SDL_Delay(1);
     }
     return true;
@@ -176,7 +176,7 @@ static bool VITAAUD_WaitRecordingDevice(SDL_AudioDevice *device)
     // there's only a blocking call to obtain more data, so we'll just sleep as
     //  long as a buffer would run.
     const Uint64 endticks = SDL_GetTicks() + ((device->sample_frames * 1000) / device->spec.freq);
-    while (!SDL_AtomicGet(&device->shutdown) && (SDL_GetTicks() < endticks)) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && (SDL_GetTicks() < endticks)) {
         SDL_Delay(1);
     }
     return true;

+ 14 - 14
src/audio/wasapi/SDL_wasapi.c

@@ -74,11 +74,11 @@ static void ManagementThreadMainloop(void)
 {
     SDL_LockMutex(ManagementThreadLock);
     ManagementThreadPendingTask *task;
-    while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
+    while (((task = (ManagementThreadPendingTask *)SDL_GetAtomicPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_GetAtomicInt(&ManagementThreadShutdown)) {
         if (!task) {
             SDL_WaitCondition(ManagementThreadCondition, ManagementThreadLock); // block until there's something to do.
         } else {
-            SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
+            SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
             SDL_UnlockMutex(ManagementThreadLock);                       // let other things add to the list while we chew on this task.
             task->result = task->fn(task->userdata);                     // run this task.
             if (task->task_complete_sem) {                               // something waiting on result?
@@ -101,7 +101,7 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
         return true;  // completed!
     }
 
-    if (SDL_AtomicGet(&ManagementThreadShutdown)) {
+    if (SDL_GetAtomicInt(&ManagementThreadShutdown)) {
         return SDL_SetError("Can't add task, we're shutting down");
     }
 
@@ -127,14 +127,14 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
 
     // add to end of task list.
     ManagementThreadPendingTask *prev = NULL;
-    for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
+    for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_GetAtomicPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
         prev = i;
     }
 
     if (prev) {
         prev->next = pending;
     } else {
-        SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, pending);
+        SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, pending);
     }
 
     // task is added to the end of the pending list, let management thread rip!
@@ -210,8 +210,8 @@ static bool InitManagementThread(void)
         return false;
     }
 
-    SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, NULL);
-    SDL_AtomicSet(&ManagementThreadShutdown, 0);
+    SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, NULL);
+    SDL_SetAtomicInt(&ManagementThreadShutdown, 0);
     ManagementThread = SDL_CreateThreadWithStackSize(ManagementThreadEntry, "SDLWASAPIMgmt", 256 * 1024, &mgmtdata); // !!! FIXME: maybe even smaller stack size?
     if (!ManagementThread) {
         return false;
@@ -234,7 +234,7 @@ static bool InitManagementThread(void)
 static void DeinitManagementThread(void)
 {
     if (ManagementThread) {
-        SDL_AtomicSet(&ManagementThreadShutdown, 1);
+        SDL_SetAtomicInt(&ManagementThreadShutdown, 1);
         SDL_LockMutex(ManagementThreadLock);
         SDL_SignalCondition(ManagementThreadCondition);
         SDL_UnlockMutex(ManagementThreadLock);
@@ -242,13 +242,13 @@ static void DeinitManagementThread(void)
         ManagementThread = NULL;
     }
 
-    SDL_assert(SDL_AtomicGetPointer((void **) &ManagementThreadPendingTasks) == NULL);
+    SDL_assert(SDL_GetAtomicPointer((void **) &ManagementThreadPendingTasks) == NULL);
 
     SDL_DestroyCondition(ManagementThreadCondition);
     SDL_DestroyMutex(ManagementThreadLock);
     ManagementThreadCondition = NULL;
     ManagementThreadLock = NULL;
-    SDL_AtomicSet(&ManagementThreadShutdown, 0);
+    SDL_SetAtomicInt(&ManagementThreadShutdown, 0);
 }
 
 typedef struct
@@ -403,14 +403,14 @@ static bool RecoverWasapiDevice(SDL_AudioDevice *device)
 // do not call when holding the device lock!
 static bool RecoverWasapiIfLost(SDL_AudioDevice *device)
 {
-    if (SDL_AtomicGet(&device->shutdown)) {
+    if (SDL_GetAtomicInt(&device->shutdown)) {
         return false; // already failed.
     } else if (device->hidden->device_dead) {  // had a fatal error elsewhere, clean up and quit
         IAudioClient_Stop(device->hidden->client);
         WASAPI_DisconnectDevice(device);
-        SDL_assert(SDL_AtomicGet(&device->shutdown));  // so we don't come back through here.
+        SDL_assert(SDL_GetAtomicInt(&device->shutdown));  // so we don't come back through here.
         return false; // already failed.
-    } else if (SDL_AtomicGet(&device->zombie)) {
+    } else if (SDL_GetAtomicInt(&device->zombie)) {
         return false;  // we're already dead, so just leave and let the Zombie implementations take over.
     } else if (!device->hidden->client) {
         return true; // still waiting for activation.
@@ -538,7 +538,7 @@ static void WASAPI_FlushRecording(SDL_AudioDevice *device)
     DWORD flags = 0;
 
     // just read until we stop getting packets, throwing them away.
-    while (!SDL_AtomicGet(&device->shutdown) && device->hidden->capture) {
+    while (!SDL_GetAtomicInt(&device->shutdown) && device->hidden->capture) {
         const HRESULT ret = IAudioCaptureClient_GetBuffer(device->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
         if (ret == AUDCLNT_S_BUFFER_EMPTY) {
             break; // no more buffered data; we're done.

+ 13 - 13
src/camera/SDL_camera.c

@@ -115,7 +115,7 @@ bool SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormat format, SDL_
 //  loss notifications will get black frames but otherwise keep functioning.
 static bool ZombieWaitDevice(SDL_Camera *device)
 {
-    if (!SDL_AtomicGet(&device->shutdown)) {
+    if (!SDL_GetAtomicInt(&device->shutdown)) {
         // !!! FIXME: this is bad for several reasons (uses double, could be precalculated, doesn't track elasped time).
         const double duration = ((double) device->actual_spec.framerate_denominator / ((double) device->actual_spec.framerate_numerator));
         SDL_Delay((Uint32) (duration * 1000.0));
@@ -230,7 +230,7 @@ static void ClosePhysicalCamera(SDL_Camera *device)
         return;
     }
 
-    SDL_AtomicSet(&device->shutdown, 1);
+    SDL_SetAtomicInt(&device->shutdown, 1);
 
 // !!! FIXME: the close_cond stuff from audio might help the race condition here.
 
@@ -297,7 +297,7 @@ void UnrefPhysicalCamera(SDL_Camera *device)
         // take it out of the device list.
         SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
         if (SDL_RemoveFromHashTable(camera_driver.device_hash, (const void *) (uintptr_t) device->instance_id)) {
-            SDL_AtomicAdd(&camera_driver.device_count, -1);
+            SDL_AddAtomicInt(&camera_driver.device_count, -1);
         }
         SDL_UnlockRWLock(camera_driver.device_hash_lock);
         DestroyPhysicalCamera(device);  // ...and nuke it.
@@ -421,7 +421,7 @@ SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num
     SDL_assert(handle != NULL);
 
     SDL_LockRWLockForReading(camera_driver.device_hash_lock);
-    const int shutting_down = SDL_AtomicGet(&camera_driver.shutting_down);
+    const int shutting_down = SDL_GetAtomicInt(&camera_driver.shutting_down);
     SDL_UnlockRWLock(camera_driver.device_hash_lock);
     if (shutting_down) {
         return NULL;  // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
@@ -488,13 +488,13 @@ SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num
     device->num_specs = num_specs;
     device->handle = handle;
     device->instance_id = SDL_GetNextObjectID();
-    SDL_AtomicSet(&device->shutdown, 0);
-    SDL_AtomicSet(&device->zombie, 0);
+    SDL_SetAtomicInt(&device->shutdown, 0);
+    SDL_SetAtomicInt(&device->zombie, 0);
     RefPhysicalCamera(device);
 
     SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
     if (SDL_InsertIntoHashTable(camera_driver.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
-        SDL_AtomicAdd(&camera_driver.device_count, 1);
+        SDL_AddAtomicInt(&camera_driver.device_count, 1);
     } else {
         SDL_DestroyMutex(device->lock);
         SDL_free(device->all_specs);
@@ -542,7 +542,7 @@ void SDL_CameraDisconnected(SDL_Camera *device)
 
     ObtainPhysicalCameraObj(device);
 
-    const bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
+    const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1);
     if (first_disconnect) {   // if already disconnected this device, don't do it twice.
         // Swap in "Zombie" versions of the usual platform interfaces, so the device will keep
         // making progress until the app closes it. Otherwise, streams might continue to
@@ -713,7 +713,7 @@ SDL_CameraID *SDL_GetCameras(int *count)
     SDL_CameraID *result = NULL;
 
     SDL_LockRWLockForReading(camera_driver.device_hash_lock);
-    int num_devices = SDL_AtomicGet(&camera_driver.device_count);
+    int num_devices = SDL_GetAtomicInt(&camera_driver.device_count);
     result = (SDL_CameraID *) SDL_malloc((num_devices + 1) * sizeof (SDL_CameraID));
     if (!result) {
         num_devices = 0;
@@ -792,7 +792,7 @@ bool SDL_CameraThreadIterate(SDL_Camera *device)
 {
     SDL_LockMutex(device->lock);
 
-    if (SDL_AtomicGet(&device->shutdown)) {
+    if (SDL_GetAtomicInt(&device->shutdown)) {
         SDL_UnlockMutex(device->lock);
         return false;  // we're done, shut it down.
     }
@@ -1078,7 +1078,7 @@ SDL_Camera *SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec)
         return NULL;
     }
 
-    SDL_AtomicSet(&device->shutdown, 0);
+    SDL_SetAtomicInt(&device->shutdown, 0);
 
     // These start with the backend's implementation, but we might swap them out with zombie versions later.
     device->WaitDevice = camera_driver.impl.WaitDevice;
@@ -1360,12 +1360,12 @@ void SDL_QuitCamera(void)
     }
 
     SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
-    SDL_AtomicSet(&camera_driver.shutting_down, 1);
+    SDL_SetAtomicInt(&camera_driver.shutting_down, 1);
     SDL_HashTable *device_hash = camera_driver.device_hash;
     camera_driver.device_hash = NULL;
     SDL_PendingCameraEvent *pending_events = camera_driver.pending_events.next;
     camera_driver.pending_events.next = NULL;
-    SDL_AtomicSet(&camera_driver.device_count, 0);
+    SDL_SetAtomicInt(&camera_driver.device_count, 0);
     SDL_UnlockRWLock(camera_driver.device_hash_lock);
 
     SDL_PendingCameraEvent *pending_next = NULL;

+ 1 - 1
src/camera/mediafoundation/SDL_camera_mediafoundation.c

@@ -354,7 +354,7 @@ static bool MEDIAFOUNDATION_WaitDevice(SDL_Camera *device)
     IMFSourceReader *srcreader = device->hidden->srcreader;
     IMFSample *sample = NULL;
 
-    while (!SDL_AtomicGet(&device->shutdown)) {
+    while (!SDL_GetAtomicInt(&device->shutdown)) {
         DWORD stream_flags = 0;
         const HRESULT ret = IMFSourceReader_ReadSample(srcreader, (DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, 0, NULL, &stream_flags, NULL, &sample);
         if (FAILED(ret)) {

+ 1 - 1
src/camera/v4l2/SDL_camera_v4l2.c

@@ -112,7 +112,7 @@ static bool V4L2_WaitDevice(SDL_Camera *device)
         }
 
         // Thread is requested to shut down
-        if (SDL_AtomicGet(&device->shutdown)) {
+        if (SDL_GetAtomicInt(&device->shutdown)) {
             return true;
         }
 

+ 8 - 8
src/core/android/SDL_android.c

@@ -558,7 +558,7 @@ JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved)
     register_methods(env, "org/libsdl/app/SDLAudioManager", SDLAudioManager_tab, SDL_arraysize(SDLAudioManager_tab));
     register_methods(env, "org/libsdl/app/SDLControllerManager", SDLControllerManager_tab, SDL_arraysize(SDLControllerManager_tab));
     register_methods(env, "org/libsdl/app/HIDDeviceManager", HIDDeviceManager_tab, SDL_arraysize(HIDDeviceManager_tab));
-    SDL_AtomicSet(&bAllowRecreateActivity, false);
+    SDL_SetAtomicInt(&bAllowRecreateActivity, false);
 
     return JNI_VERSION_1_4;
 }
@@ -761,16 +761,16 @@ JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeCheckSDLThreadCounter)(
 static void SDLCALL SDL_AllowRecreateActivityChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
 {
     if (SDL_GetStringBoolean(hint, false)) {
-        SDL_AtomicSet(&bAllowRecreateActivity, true);
+        SDL_SetAtomicInt(&bAllowRecreateActivity, true);
     } else {
-        SDL_AtomicSet(&bAllowRecreateActivity, false);
+        SDL_SetAtomicInt(&bAllowRecreateActivity, false);
     }
 }
 
 JNIEXPORT jboolean JNICALL SDL_JAVA_INTERFACE(nativeAllowRecreateActivity)(
     JNIEnv *env, jclass jcls)
 {
-    return SDL_AtomicGet(&bAllowRecreateActivity);
+    return SDL_GetAtomicInt(&bAllowRecreateActivity);
 }
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeInitMainThread)(
@@ -1690,7 +1690,7 @@ static bool Android_JNI_ExceptionOccurred(bool silent)
     jthrowable exception;
 
     // Detect mismatch LocalReferenceHolder_Init/Cleanup
-    SDL_assert(SDL_AtomicGet(&s_active) > 0);
+    SDL_assert(SDL_GetAtomicInt(&s_active) > 0);
 
     exception = (*env)->ExceptionOccurred(env);
     if (exception != NULL) {
@@ -2539,7 +2539,7 @@ SDL_bool SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroid
     }
 
     static SDL_AtomicInt next_request_code;
-    info->request_code = SDL_AtomicAdd(&next_request_code, 1);
+    info->request_code = SDL_AddAtomicInt(&next_request_code, 1);
 
     info->callback = cb;
     info->userdata = userdata;
@@ -2798,7 +2798,7 @@ bool Android_JNI_OpenFileDialog(
 
     // Setup data
     static SDL_AtomicInt next_request_code;
-    mAndroidFileDialogData.request_code = SDL_AtomicAdd(&next_request_code, 1);
+    mAndroidFileDialogData.request_code = SDL_AddAtomicInt(&next_request_code, 1);
     mAndroidFileDialogData.userdata = userdata;
     mAndroidFileDialogData.callback = callback;
 
@@ -2808,7 +2808,7 @@ bool Android_JNI_OpenFileDialog(
     (*env)->DeleteLocalRef(env, filtersArray);
     if (!success) {
         mAndroidFileDialogData.callback = NULL;
-        SDL_AtomicAdd(&next_request_code, -1);
+        SDL_AddAtomicInt(&next_request_code, -1);
         SDL_SetError("Unspecified error in JNI");
 
         return false;

+ 4 - 4
src/core/linux/SDL_evdev_kbd.c

@@ -313,12 +313,12 @@ typedef void (*signal_handler)(int signum);
 
 static void kbd_vt_release_signal_action(int signum)
 {
-    SDL_AtomicSet(&vt_signal_pending, VT_SIGNAL_RELEASE);
+    SDL_SetAtomicInt(&vt_signal_pending, VT_SIGNAL_RELEASE);
 }
 
 static void kbd_vt_acquire_signal_action(int signum)
 {
-    SDL_AtomicSet(&vt_signal_pending, VT_SIGNAL_ACQUIRE);
+    SDL_SetAtomicInt(&vt_signal_pending, VT_SIGNAL_ACQUIRE);
 }
 
 static bool setup_vt_signal(int signum, signal_handler handler)
@@ -403,7 +403,7 @@ static bool kbd_vt_init(int console_fd)
 
 static void kbd_vt_update(SDL_EVDEV_keyboard_state *state)
 {
-    int signal_pending = SDL_AtomicGet(&vt_signal_pending);
+    int signal_pending = SDL_GetAtomicInt(&vt_signal_pending);
     if (signal_pending != VT_SIGNAL_NONE) {
         if (signal_pending == VT_SIGNAL_RELEASE) {
             if (state->vt_release_callback) {
@@ -416,7 +416,7 @@ static void kbd_vt_update(SDL_EVDEV_keyboard_state *state)
             }
             ioctl(state->console_fd, VT_RELDISP, VT_ACKACQ);
         }
-        SDL_AtomicCompareAndSwap(&vt_signal_pending, signal_pending, VT_SIGNAL_NONE);
+        SDL_CompareAndSwapAtomicInt(&vt_signal_pending, signal_pending, VT_SIGNAL_NONE);
     }
 }
 

+ 2 - 2
src/core/windows/SDL_immdevice.c

@@ -134,7 +134,7 @@ static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devn
     // see if we already have this one first.
     SDL_AudioDevice *device = SDL_IMMDevice_FindByDevID(devid);
     if (device) {
-        if (SDL_AtomicGet(&device->zombie)) {
+        if (SDL_GetAtomicInt(&device->zombie)) {
             // whoa, it came back! This can happen if you unplug and replug USB headphones while we're still keeping the SDL object alive.
             // Kill this device's IMMDevice id; the device will go away when the app closes it, or maybe a new default device is chosen
             // (possibly this reconnected device), so we just want to make sure IMMDevice doesn't try to find the old device by the existing ID string.
@@ -209,7 +209,7 @@ static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_Release(IMMNotificationCl
     SDLMMNotificationClient *client = (SDLMMNotificationClient *)iclient;
     const ULONG rc = SDL_AtomicDecRef(&client->refcount);
     if (rc == 0) {
-        SDL_AtomicSet(&client->refcount, 0); // uhh...
+        SDL_SetAtomicInt(&client->refcount, 0); // uhh...
         return 0;
     }
     return rc - 1;

+ 7 - 7
src/dynapi/SDL_dynapi.sym

@@ -5,6 +5,7 @@ SDL3_0.0.0 {
     SDL_AcquireCameraFrame;
     SDL_AcquireGPUCommandBuffer;
     SDL_AcquireGPUSwapchainTexture;
+    SDL_AddAtomicInt;
     SDL_AddEventWatch;
     SDL_AddGamepadMapping;
     SDL_AddGamepadMappingsFromFile;
@@ -14,13 +15,6 @@ SDL3_0.0.0 {
     SDL_AddTimer;
     SDL_AddTimerNS;
     SDL_AddVulkanRenderSemaphores;
-    SDL_AtomicAdd;
-    SDL_AtomicCompareAndSwap;
-    SDL_AtomicCompareAndSwapPointer;
-    SDL_AtomicGet;
-    SDL_AtomicGetPointer;
-    SDL_AtomicSet;
-    SDL_AtomicSetPointer;
     SDL_AttachVirtualJoystick;
     SDL_AudioDevicePaused;
     SDL_BeginGPUComputePass;
@@ -67,6 +61,8 @@ SDL3_0.0.0 {
     SDL_CloseJoystick;
     SDL_CloseSensor;
     SDL_CloseStorage;
+    SDL_CompareAndSwapAtomicInt;
+    SDL_CompareAndSwapAtomicPointer;
     SDL_ComposeCustomBlendMode;
     SDL_ConvertAudioSamples;
     SDL_ConvertEventToRenderCoordinates;
@@ -217,6 +213,8 @@ SDL3_0.0.0 {
     SDL_GetAppMetadataProperty;
     SDL_GetAssertionHandler;
     SDL_GetAssertionReport;
+    SDL_GetAtomicInt;
+    SDL_GetAtomicPointer;
     SDL_GetAudioDeviceChannelMap;
     SDL_GetAudioDeviceFormat;
     SDL_GetAudioDeviceGain;
@@ -780,6 +778,8 @@ SDL3_0.0.0 {
     SDL_SetAppMetadata;
     SDL_SetAppMetadataProperty;
     SDL_SetAssertionHandler;
+    SDL_SetAtomicInt;
+    SDL_SetAtomicPointer;
     SDL_SetAudioDeviceGain;
     SDL_SetAudioPostmixCallback;
     SDL_SetAudioStreamFormat;

+ 7 - 7
src/dynapi/SDL_dynapi_overrides.h

@@ -30,6 +30,7 @@
 #define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
 #define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
 #define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
+#define SDL_AddAtomicInt SDL_AddAtomicInt_REAL
 #define SDL_AddEventWatch SDL_AddEventWatch_REAL
 #define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
 #define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
@@ -39,13 +40,6 @@
 #define SDL_AddTimer SDL_AddTimer_REAL
 #define SDL_AddTimerNS SDL_AddTimerNS_REAL
 #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
-#define SDL_AtomicAdd SDL_AtomicAdd_REAL
-#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
-#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
-#define SDL_AtomicGet SDL_AtomicGet_REAL
-#define SDL_AtomicGetPointer SDL_AtomicGetPointer_REAL
-#define SDL_AtomicSet SDL_AtomicSet_REAL
-#define SDL_AtomicSetPointer SDL_AtomicSetPointer_REAL
 #define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
 #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
 #define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
@@ -92,6 +86,8 @@
 #define SDL_CloseJoystick SDL_CloseJoystick_REAL
 #define SDL_CloseSensor SDL_CloseSensor_REAL
 #define SDL_CloseStorage SDL_CloseStorage_REAL
+#define SDL_CompareAndSwapAtomicInt SDL_CompareAndSwapAtomicInt_REAL
+#define SDL_CompareAndSwapAtomicPointer SDL_CompareAndSwapAtomicPointer_REAL
 #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
 #define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
 #define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
@@ -242,6 +238,8 @@
 #define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL
 #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
 #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
+#define SDL_GetAtomicInt SDL_GetAtomicInt_REAL
+#define SDL_GetAtomicPointer SDL_GetAtomicPointer_REAL
 #define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL
 #define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
 #define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL
@@ -805,6 +803,8 @@
 #define SDL_SetAppMetadata SDL_SetAppMetadata_REAL
 #define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL
 #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
+#define SDL_SetAtomicInt SDL_SetAtomicInt_REAL
+#define SDL_SetAtomicPointer SDL_SetAtomicPointer_REAL
 #define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL
 #define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
 #define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL

+ 7 - 7
src/dynapi/SDL_dynapi_procs.h

@@ -51,6 +51,7 @@ SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRI
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
 SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, Uint32 *c, Uint32 *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
@@ -60,13 +61,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surfa
 SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
-SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
-SDL_DYNAPI_PROC(void*,SDL_AtomicGetPointer,(void **a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
-SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, const SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)
@@ -113,6 +107,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_CloseIO,(SDL_IOStream *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
 SDL_DYNAPI_PROC(SDL_bool,SDL_CloseStorage,(SDL_Storage *a),(a),return)
+SDL_DYNAPI_PROC(SDL_bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(SDL_bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
@@ -263,6 +259,8 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
 SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
+SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return)
+SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return)
 SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
 SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return)
@@ -816,6 +814,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL
 SDL_DYNAPI_PROC(SDL_bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
+SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
+SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)

+ 11 - 11
src/events/SDL_events.c

@@ -852,12 +852,12 @@ void SDL_StopEventLoop(void)
         entry = next;
     }
 
-    SDL_AtomicSet(&SDL_EventQ.count, 0);
+    SDL_SetAtomicInt(&SDL_EventQ.count, 0);
     SDL_EventQ.max_events_seen = 0;
     SDL_EventQ.head = NULL;
     SDL_EventQ.tail = NULL;
     SDL_EventQ.free = NULL;
-    SDL_AtomicSet(&SDL_sentinel_pending, 0);
+    SDL_SetAtomicInt(&SDL_sentinel_pending, 0);
 
     // Clear disabled event state
     for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
@@ -921,7 +921,7 @@ bool SDL_StartEventLoop(void)
 static int SDL_AddEvent(SDL_Event *event)
 {
     SDL_EventEntry *entry;
-    const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
+    const int initial_count = SDL_GetAtomicInt(&SDL_EventQ.count);
     int final_count;
 
     if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
@@ -945,7 +945,7 @@ static int SDL_AddEvent(SDL_Event *event)
 
     SDL_copyp(&entry->event, event);
     if (event->type == SDL_EVENT_POLL_SENTINEL) {
-        SDL_AtomicAdd(&SDL_sentinel_pending, 1);
+        SDL_AddAtomicInt(&SDL_sentinel_pending, 1);
     }
     entry->memory = NULL;
     SDL_TransferTemporaryMemoryToEvent(entry);
@@ -963,7 +963,7 @@ static int SDL_AddEvent(SDL_Event *event)
         entry->next = NULL;
     }
 
-    final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
+    final_count = SDL_AddAtomicInt(&SDL_EventQ.count, 1) + 1;
     if (final_count > SDL_EventQ.max_events_seen) {
         SDL_EventQ.max_events_seen = final_count;
     }
@@ -995,13 +995,13 @@ static void SDL_CutEvent(SDL_EventEntry *entry)
     }
 
     if (entry->event.type == SDL_EVENT_POLL_SENTINEL) {
-        SDL_AtomicAdd(&SDL_sentinel_pending, -1);
+        SDL_AddAtomicInt(&SDL_sentinel_pending, -1);
     }
 
     entry->next = SDL_EventQ.free;
     SDL_EventQ.free = entry;
-    SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
-    SDL_AtomicAdd(&SDL_EventQ.count, -1);
+    SDL_assert(SDL_GetAtomicInt(&SDL_EventQ.count) > 0);
+    SDL_AddAtomicInt(&SDL_EventQ.count, -1);
 }
 
 static void SDL_SendWakeupEvent(void)
@@ -1079,7 +1079,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAct
                         if (events == NULL || action != SDL_GETEVENT) {
                             ++sentinels_expected;
                         }
-                        if (SDL_AtomicGet(&SDL_sentinel_pending) > sentinels_expected) {
+                        if (SDL_GetAtomicInt(&SDL_sentinel_pending) > sentinels_expected) {
                             // Skip it, there's another one pending
                             continue;
                         }
@@ -1198,7 +1198,7 @@ static void SDL_PumpEventsInternal(bool push_sentinel)
         SDL_Event sentinel;
 
         // Make sure we don't already have a sentinel in the queue, and add one to the end
-        if (SDL_AtomicGet(&SDL_sentinel_pending) > 0) {
+        if (SDL_GetAtomicInt(&SDL_sentinel_pending) > 0) {
             SDL_PeepEventsInternal(&sentinel, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, true);
         }
 
@@ -1362,7 +1362,7 @@ SDL_bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
     }
 
     // If there isn't a poll sentinel event pending, pump events and add one
-    if (SDL_AtomicGet(&SDL_sentinel_pending) == 0) {
+    if (SDL_GetAtomicInt(&SDL_sentinel_pending) == 0) {
         SDL_PumpEventsInternal(true);
     }
 

+ 5 - 5
src/events/SDL_pen.c

@@ -343,7 +343,7 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
             send_event = true;
         }
 
-        pen->input_state = input_state;  // we could do an SDL_AtomicSet here if we run into trouble...
+        pen->input_state = input_state;  // we could do an SDL_SetAtomicInt here if we run into trouble...
     }
     SDL_UnlockRWLock(pen_device_rwlock);
 
@@ -383,7 +383,7 @@ void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *
     SDL_Pen *pen = FindPenByInstanceId(instance_id);
     if (pen) {
         if (pen->axes[axis] != value) {
-            pen->axes[axis] = value;  // we could do an SDL_AtomicSet here if we run into trouble...
+            pen->axes[axis] = value;  // we could do an SDL_SetAtomicInt here if we run into trouble...
             input_state = pen->input_state;
             x = pen->x;
             y = pen->y;
@@ -421,8 +421,8 @@ void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
     SDL_Pen *pen = FindPenByInstanceId(instance_id);
     if (pen) {
         if ((pen->x != x) || (pen->y != y)) {
-            pen->x = x;  // we could do an SDL_AtomicSet here if we run into trouble...
-            pen->y = y;  // we could do an SDL_AtomicSet here if we run into trouble...
+            pen->x = x;  // we could do an SDL_SetAtomicInt here if we run into trouble...
+            pen->y = y;  // we could do an SDL_SetAtomicInt here if we run into trouble...
             input_state = pen->input_state;
             send_event = true;
         }
@@ -473,7 +473,7 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
             input_state &= ~flag;
             send_event = true;
         }
-        pen->input_state = input_state;  // we could do an SDL_AtomicSet here if we run into trouble...
+        pen->input_state = input_state;  // we could do an SDL_SetAtomicInt here if we run into trouble...
     }
     SDL_UnlockRWLock(pen_device_rwlock);
 

+ 14 - 14
src/gpu/d3d11/SDL_gpu_d3d11.c

@@ -2028,7 +2028,7 @@ static D3D11Texture *D3D11_INTERNAL_CreateTexture(
     d3d11Texture = (D3D11Texture *)SDL_malloc(sizeof(D3D11Texture));
     d3d11Texture->handle = textureHandle;
     d3d11Texture->shaderView = srv;
-    SDL_AtomicSet(&d3d11Texture->referenceCount, 0);
+    SDL_SetAtomicInt(&d3d11Texture->referenceCount, 0);
     d3d11Texture->container = NULL;
     d3d11Texture->containerIndex = 0;
 
@@ -2204,7 +2204,7 @@ static void D3D11_INTERNAL_CycleActiveTexture(
     D3D11TextureContainer *container)
 {
     for (Uint32 i = 0; i < container->textureCount; i += 1) {
-        if (SDL_AtomicGet(&container->textures[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&container->textures[i]->referenceCount) == 0) {
             container->activeTexture = container->textures[i];
             return;
         }
@@ -2270,7 +2270,7 @@ static D3D11TextureSubresource *D3D11_INTERNAL_PrepareTextureSubresourceForWrite
     if (
         container->canBeCycled &&
         cycle &&
-        SDL_AtomicGet(&subresource->parent->referenceCount) > 0) {
+        SDL_GetAtomicInt(&subresource->parent->referenceCount) > 0) {
         D3D11_INTERNAL_CycleActiveTexture(
             renderer,
             container);
@@ -2351,7 +2351,7 @@ static D3D11Buffer *D3D11_INTERNAL_CreateBuffer(
     d3d11Buffer->size = size;
     d3d11Buffer->uav = uav;
     d3d11Buffer->srv = srv;
-    SDL_AtomicSet(&d3d11Buffer->referenceCount, 0);
+    SDL_SetAtomicInt(&d3d11Buffer->referenceCount, 0);
 
     return d3d11Buffer;
 }
@@ -2460,7 +2460,7 @@ static void D3D11_INTERNAL_CycleActiveBuffer(
     Uint32 size = container->activeBuffer->size;
 
     for (Uint32 i = 0; i < container->bufferCount; i += 1) {
-        if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
             container->activeBuffer = container->buffers[i];
             return;
         }
@@ -2496,7 +2496,7 @@ static D3D11Buffer *D3D11_INTERNAL_PrepareBufferForWrite(
 {
     if (
         cycle &&
-        SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
         D3D11_INTERNAL_CycleActiveBuffer(
             renderer,
             container);
@@ -2513,7 +2513,7 @@ static D3D11TransferBuffer *D3D11_INTERNAL_CreateTransferBuffer(
 
     transferBuffer->data = (Uint8 *)SDL_malloc(size);
     transferBuffer->size = size;
-    SDL_AtomicSet(&transferBuffer->referenceCount, 0);
+    SDL_SetAtomicInt(&transferBuffer->referenceCount, 0);
 
     transferBuffer->bufferDownloads = NULL;
     transferBuffer->bufferDownloadCount = 0;
@@ -2558,7 +2558,7 @@ static void D3D11_INTERNAL_CycleActiveTransferBuffer(
     Uint32 size = container->activeBuffer->size;
 
     for (Uint32 i = 0; i < container->bufferCount; i += 1) {
-        if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
             container->activeBuffer = container->buffers[i];
             return;
         }
@@ -2591,7 +2591,7 @@ static void *D3D11_MapTransferBuffer(
     // Rotate the transfer buffer if necessary
     if (
         cycle &&
-        SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
         D3D11_INTERNAL_CycleActiveTransferBuffer(
             renderer,
             container);
@@ -3126,7 +3126,7 @@ static bool D3D11_INTERNAL_CreateFence(
 
     fence = SDL_malloc(sizeof(D3D11Fence));
     fence->handle = queryHandle;
-    SDL_AtomicSet(&fence->referenceCount, 0);
+    SDL_SetAtomicInt(&fence->referenceCount, 0);
 
     // Add it to the available pool
     if (renderer->availableFenceCount >= renderer->availableFenceCapacity) {
@@ -4839,7 +4839,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
     for (i = renderer->transferBufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
         referenceCount = 0;
         for (j = 0; j < renderer->transferBufferContainersToDestroy[i]->bufferCount; j += 1) {
-            referenceCount += SDL_AtomicGet(&renderer->transferBufferContainersToDestroy[i]->buffers[j]->referenceCount);
+            referenceCount += SDL_GetAtomicInt(&renderer->transferBufferContainersToDestroy[i]->buffers[j]->referenceCount);
         }
 
         if (referenceCount == 0) {
@@ -4854,7 +4854,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
     for (i = renderer->bufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
         referenceCount = 0;
         for (j = 0; j < renderer->bufferContainersToDestroy[i]->bufferCount; j += 1) {
-            referenceCount += SDL_AtomicGet(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
+            referenceCount += SDL_GetAtomicInt(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
         }
 
         if (referenceCount == 0) {
@@ -4869,7 +4869,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
     for (i = renderer->textureContainersToDestroyCount - 1; i >= 0; i -= 1) {
         referenceCount = 0;
         for (j = 0; j < renderer->textureContainersToDestroy[i]->textureCount; j += 1) {
-            referenceCount += SDL_AtomicGet(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
+            referenceCount += SDL_GetAtomicInt(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
         }
 
         if (referenceCount == 0) {
@@ -5038,7 +5038,7 @@ static bool D3D11_INTERNAL_InitializeSwapchainTexture(
     // Fill out the texture struct
     pTexture->handle = NULL;     // This will be set in AcquireSwapchainTexture.
     pTexture->shaderView = NULL; // We don't allow swapchain texture to be sampled
-    SDL_AtomicSet(&pTexture->referenceCount, 0);
+    SDL_SetAtomicInt(&pTexture->referenceCount, 0);
     pTexture->subresourceCount = 1;
     pTexture->subresources = SDL_malloc(sizeof(D3D11TextureSubresource));
     pTexture->subresources[0].colorTargetViews = SDL_calloc(1, sizeof(ID3D11RenderTargetView *));

+ 18 - 18
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -2397,7 +2397,7 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
     computePipeline->numWriteOnlyStorageTextures = createinfo->num_writeonly_storage_textures;
     computePipeline->numWriteOnlyStorageBuffers = createinfo->num_writeonly_storage_buffers;
     computePipeline->numUniformBuffers = createinfo->num_uniform_buffers;
-    SDL_AtomicSet(&computePipeline->referenceCount, 0);
+    SDL_SetAtomicInt(&computePipeline->referenceCount, 0);
 
     return (SDL_GPUComputePipeline *)computePipeline;
 }
@@ -2679,7 +2679,7 @@ static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
     pipeline->fragmentStorageBufferCount = fragShader->numStorageBuffers;
     pipeline->fragmentUniformBufferCount = fragShader->numUniformBuffers;
 
-    SDL_AtomicSet(&pipeline->referenceCount, 0);
+    SDL_SetAtomicInt(&pipeline->referenceCount, 0);
     return (SDL_GPUGraphicsPipeline *)pipeline;
 }
 
@@ -2724,7 +2724,7 @@ static SDL_GPUSampler *D3D12_CreateSampler(
         sampler->handle.cpuHandle);
 
     sampler->createInfo = *createinfo;
-    SDL_AtomicSet(&sampler->referenceCount, 0);
+    SDL_SetAtomicInt(&sampler->referenceCount, 0);
     return (SDL_GPUSampler *)sampler;
 }
 
@@ -2917,7 +2917,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
             texture->srvHandle.cpuHandle);
     }
 
-    SDL_AtomicSet(&texture->referenceCount, 0);
+    SDL_SetAtomicInt(&texture->referenceCount, 0);
 
     texture->subresourceCount = createinfo->num_levels * layerCount;
     texture->subresources = (D3D12TextureSubresource *)SDL_calloc(
@@ -3200,7 +3200,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
     }
 
     buffer->handle = handle;
-    SDL_AtomicSet(&buffer->referenceCount, 0);
+    SDL_SetAtomicInt(&buffer->referenceCount, 0);
 
     buffer->uavDescriptor.heap = NULL;
     buffer->srvDescriptor.heap = NULL;
@@ -3294,7 +3294,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
     buffer->containerIndex = 0;
 
     buffer->transitioned = initialState != D3D12_RESOURCE_STATE_COMMON;
-    SDL_AtomicSet(&buffer->referenceCount, 0);
+    SDL_SetAtomicInt(&buffer->referenceCount, 0);
     return buffer;
 }
 
@@ -3734,7 +3734,7 @@ static void D3D12_INTERNAL_CycleActiveTexture(
     for (Uint32 i = 0; i < container->textureCount; i += 1) {
         texture = container->textures[i];
 
-        if (SDL_AtomicGet(&texture->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&texture->referenceCount) == 0) {
             container->activeTexture = texture;
             return;
         }
@@ -3789,7 +3789,7 @@ static D3D12TextureSubresource *D3D12_INTERNAL_PrepareTextureSubresourceForWrite
     if (
         container->canBeCycled &&
         cycle &&
-        SDL_AtomicGet(&subresource->parent->referenceCount) > 0) {
+        SDL_GetAtomicInt(&subresource->parent->referenceCount) > 0) {
         D3D12_INTERNAL_CycleActiveTexture(
             commandBuffer->renderer,
             container);
@@ -3815,7 +3815,7 @@ static void D3D12_INTERNAL_CycleActiveBuffer(
     // If a previously-cycled buffer is available, we can use that.
     for (Uint32 i = 0; i < container->bufferCount; i += 1) {
         D3D12Buffer *buffer = container->buffers[i];
-        if (SDL_AtomicGet(&buffer->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&buffer->referenceCount) == 0) {
             container->activeBuffer = buffer;
             return;
         }
@@ -3863,7 +3863,7 @@ static D3D12Buffer *D3D12_INTERNAL_PrepareBufferForWrite(
 {
     if (
         cycle &&
-        SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
         D3D12_INTERNAL_CycleActiveBuffer(
             commandBuffer->renderer,
             container);
@@ -5320,7 +5320,7 @@ static void *D3D12_MapTransferBuffer(
 
     if (
         cycle &&
-        SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
         D3D12_INTERNAL_CycleActiveBuffer(
             renderer,
             container);
@@ -6177,7 +6177,7 @@ static bool D3D12_INTERNAL_InitializeSwapchainTexture(
         return false;
     }
     pTexture->resource = NULL; // This will be set in AcquireSwapchainTexture
-    SDL_AtomicSet(&pTexture->referenceCount, 0);
+    SDL_SetAtomicInt(&pTexture->referenceCount, 0);
     pTexture->subresourceCount = 1;
     pTexture->subresources = (D3D12TextureSubresource *)SDL_calloc(1, sizeof(D3D12TextureSubresource));
     if (!pTexture->subresources) {
@@ -6671,7 +6671,7 @@ static D3D12Fence *D3D12_INTERNAL_AcquireFence(
         }
         fence->handle = handle;
         fence->event = CreateEventEx(NULL, 0, 0, EVENT_ALL_ACCESS);
-        SDL_AtomicSet(&fence->referenceCount, 0);
+        SDL_SetAtomicInt(&fence->referenceCount, 0);
     } else {
         fence = renderer->availableFences[renderer->availableFenceCount - 1];
         renderer->availableFenceCount -= 1;
@@ -7000,7 +7000,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
     SDL_LockMutex(renderer->disposeLock);
 
     for (Sint32 i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
             D3D12_INTERNAL_DestroyBuffer(
                 renderer,
                 renderer->buffersToDestroy[i]);
@@ -7011,7 +7011,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
     }
 
     for (Sint32 i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
             D3D12_INTERNAL_DestroyTexture(
                 renderer,
                 renderer->texturesToDestroy[i]);
@@ -7022,7 +7022,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
     }
 
     for (Sint32 i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
             D3D12_INTERNAL_DestroySampler(
                 renderer,
                 renderer->samplersToDestroy[i]);
@@ -7033,7 +7033,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
     }
 
     for (Sint32 i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
             D3D12_INTERNAL_DestroyGraphicsPipeline(
                 renderer->graphicsPipelinesToDestroy[i]);
 
@@ -7043,7 +7043,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
     }
 
     for (Sint32 i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
             D3D12_INTERNAL_DestroyComputePipeline(
                 renderer->computePipelinesToDestroy[i]);
 

+ 14 - 14
src/gpu/metal/SDL_gpu_metal.m

@@ -1361,7 +1361,7 @@ static MetalTexture *METAL_INTERNAL_CreateTexture(
 
     metalTexture = (MetalTexture *)SDL_calloc(1, sizeof(MetalTexture));
     metalTexture->handle = texture;
-    SDL_AtomicSet(&metalTexture->referenceCount, 0);
+    SDL_SetAtomicInt(&metalTexture->referenceCount, 0);
     return metalTexture;
 }
 
@@ -1421,7 +1421,7 @@ static MetalTexture *METAL_INTERNAL_PrepareTextureForWrite(
     // Cycle the active texture handle if needed
     if (cycle && container->canBeCycled) {
         for (i = 0; i < container->textureCount; i += 1) {
-            if (SDL_AtomicGet(&container->textures[i]->referenceCount) == 0) {
+            if (SDL_GetAtomicInt(&container->textures[i]->referenceCount) == 0) {
                 container->activeTexture = container->textures[i];
                 return container->activeTexture;
             }
@@ -1469,7 +1469,7 @@ static MetalBuffer *METAL_INTERNAL_CreateBuffer(
 
     metalBuffer = SDL_calloc(1, sizeof(MetalBuffer));
     metalBuffer->handle = bufferHandle;
-    SDL_AtomicSet(&metalBuffer->referenceCount, 0);
+    SDL_SetAtomicInt(&metalBuffer->referenceCount, 0);
 
     return metalBuffer;
 }
@@ -1572,9 +1572,9 @@ static MetalBuffer *METAL_INTERNAL_PrepareBufferForWrite(
     Uint32 i;
 
     // Cycle if needed
-    if (cycle && SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
+    if (cycle && SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
         for (i = 0; i < container->bufferCount; i += 1) {
-            if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
+            if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
                 container->activeBuffer = container->buffers[i];
                 return container->activeBuffer;
             }
@@ -1945,7 +1945,7 @@ static Uint8 METAL_INTERNAL_CreateFence(
     MetalFence *fence;
 
     fence = SDL_calloc(1, sizeof(MetalFence));
-    SDL_AtomicSet(&fence->complete, 0);
+    SDL_SetAtomicInt(&fence->complete, 0);
 
     // Add it to the available pool
     // FIXME: Should this be EXPAND_IF_NEEDED?
@@ -1987,7 +1987,7 @@ static Uint8 METAL_INTERNAL_AcquireFence(
 
     // Associate the fence with the command buffer
     commandBuffer->fence = fence;
-    SDL_AtomicSet(&fence->complete, 0); // FIXME: Is this right?
+    SDL_SetAtomicInt(&fence->complete, 0); // FIXME: Is this right?
 
     return 1;
 }
@@ -3297,7 +3297,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
     for (i = renderer->bufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
         referenceCount = 0;
         for (j = 0; j < renderer->bufferContainersToDestroy[i]->bufferCount; j += 1) {
-            referenceCount += SDL_AtomicGet(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
+            referenceCount += SDL_GetAtomicInt(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
         }
 
         if (referenceCount == 0) {
@@ -3312,7 +3312,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
     for (i = renderer->textureContainersToDestroyCount - 1; i >= 0; i -= 1) {
         referenceCount = 0;
         for (j = 0; j < renderer->textureContainersToDestroy[i]->textureCount; j += 1) {
-            referenceCount += SDL_AtomicGet(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
+            referenceCount += SDL_GetAtomicInt(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
         }
 
         if (referenceCount == 0) {
@@ -3339,7 +3339,7 @@ static void METAL_WaitForFences(
 
         if (waitAll) {
             for (Uint32 i = 0; i < numFences; i += 1) {
-                while (!SDL_AtomicGet(&((MetalFence *)fences[i])->complete)) {
+                while (!SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete)) {
                     // Spin!
                 }
             }
@@ -3347,7 +3347,7 @@ static void METAL_WaitForFences(
             waiting = 1;
             while (waiting) {
                 for (Uint32 i = 0; i < numFences; i += 1) {
-                    if (SDL_AtomicGet(&((MetalFence *)fences[i])->complete) > 0) {
+                    if (SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete) > 0) {
                         waiting = 0;
                         break;
                     }
@@ -3364,7 +3364,7 @@ static bool METAL_QueryFence(
     SDL_GPUFence *fence)
 {
     MetalFence *metalFence = (MetalFence *)fence;
-    return SDL_AtomicGet(&metalFence->complete) == 1;
+    return SDL_GetAtomicInt(&metalFence->complete) == 1;
 }
 
 // Window and Swapchain Management
@@ -3688,7 +3688,7 @@ static void METAL_Submit(
 
         // Check if we can perform any cleanups
         for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
-            if (SDL_AtomicGet(&renderer->submittedCommandBuffers[i]->fence->complete)) {
+            if (SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) {
                 METAL_INTERNAL_CleanCommandBuffer(
                     renderer,
                     renderer->submittedCommandBuffers[i]);
@@ -3725,7 +3725,7 @@ static void METAL_Wait(
          * Sort of equivalent to vkDeviceWaitIdle.
          */
         for (Uint32 i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
-            while (!SDL_AtomicGet(&renderer->submittedCommandBuffers[i]->fence->complete)) {
+            while (!SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) {
                 // Spin!
             }
         }

+ 21 - 21
src/gpu/vulkan/SDL_gpu_vulkan.c

@@ -3991,7 +3991,7 @@ static VulkanBuffer *VULKAN_INTERNAL_CreateBuffer(
 
     buffer->usedRegion->vulkanBuffer = buffer; // lol
 
-    SDL_AtomicSet(&buffer->referenceCount, 0);
+    SDL_SetAtomicInt(&buffer->referenceCount, 0);
 
     return buffer;
 }
@@ -4563,7 +4563,7 @@ static bool VULKAN_INTERNAL_CreateSwapchain(
         swapchainData->textureContainers[i].activeTexture->depth = 1;
         swapchainData->textureContainers[i].activeTexture->usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET;
         swapchainData->textureContainers[i].activeTexture->container = &swapchainData->textureContainers[i];
-        SDL_AtomicSet(&swapchainData->textureContainers[i].activeTexture->referenceCount, 0);
+        SDL_SetAtomicInt(&swapchainData->textureContainers[i].activeTexture->referenceCount, 0);
 
         // Create slice
         swapchainData->textureContainers[i].activeTexture->subresourceCount = 1;
@@ -5450,7 +5450,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
     texture->depth = depth;
     texture->usage = createinfo->usage;
     texture->fullView = VK_NULL_HANDLE;
-    SDL_AtomicSet(&texture->referenceCount, 0);
+    SDL_SetAtomicInt(&texture->referenceCount, 0);
 
     if (IsDepthFormat(createinfo->format)) {
         texture->aspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
@@ -5648,7 +5648,7 @@ static void VULKAN_INTERNAL_CycleActiveBuffer(
     // If a previously-cycled buffer is available, we can use that.
     for (Uint32 i = 0; i < container->bufferCount; i += 1) {
         buffer = container->buffers[i];
-        if (SDL_AtomicGet(&buffer->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&buffer->referenceCount) == 0) {
             container->activeBuffer = buffer;
             return;
         }
@@ -5698,7 +5698,7 @@ static void VULKAN_INTERNAL_CycleActiveTexture(
     for (Uint32 i = 0; i < container->textureCount; i += 1) {
         texture = container->textures[i];
 
-        if (SDL_AtomicGet(&texture->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&texture->referenceCount) == 0) {
             container->activeTexture = texture;
             return;
         }
@@ -5745,7 +5745,7 @@ static VulkanBuffer *VULKAN_INTERNAL_PrepareBufferForWrite(
 {
     if (
         cycle &&
-        SDL_AtomicGet(&bufferContainer->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&bufferContainer->activeBuffer->referenceCount) > 0) {
         VULKAN_INTERNAL_CycleActiveBuffer(
             renderer,
             bufferContainer);
@@ -5777,7 +5777,7 @@ static VulkanTextureSubresource *VULKAN_INTERNAL_PrepareTextureSubresourceForWri
     if (
         cycle &&
         textureContainer->canBeCycled &&
-        SDL_AtomicGet(&textureContainer->activeTexture->referenceCount) > 0) {
+        SDL_GetAtomicInt(&textureContainer->activeTexture->referenceCount) > 0) {
         VULKAN_INTERNAL_CycleActiveTexture(
             renderer,
             textureContainer);
@@ -6345,7 +6345,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
         return NULL;
     }
 
-    SDL_AtomicSet(&graphicsPipeline->referenceCount, 0);
+    SDL_SetAtomicInt(&graphicsPipeline->referenceCount, 0);
 
     return (SDL_GPUGraphicsPipeline *)graphicsPipeline;
 }
@@ -6446,7 +6446,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
         return NULL;
     }
 
-    SDL_AtomicSet(&vulkanComputePipeline->referenceCount, 0);
+    SDL_SetAtomicInt(&vulkanComputePipeline->referenceCount, 0);
 
     return (SDL_GPUComputePipeline *)vulkanComputePipeline;
 }
@@ -6491,7 +6491,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
         return NULL;
     }
 
-    SDL_AtomicSet(&vulkanSampler->referenceCount, 0);
+    SDL_SetAtomicInt(&vulkanSampler->referenceCount, 0);
 
     return (SDL_GPUSampler *)vulkanSampler;
 }
@@ -6535,7 +6535,7 @@ static SDL_GPUShader *VULKAN_CreateShader(
     vulkanShader->numStorageBuffers = createinfo->num_storage_buffers;
     vulkanShader->numUniformBuffers = createinfo->num_uniform_buffers;
 
-    SDL_AtomicSet(&vulkanShader->referenceCount, 0);
+    SDL_SetAtomicInt(&vulkanShader->referenceCount, 0);
 
     return (SDL_GPUShader *)vulkanShader;
 }
@@ -6983,7 +6983,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
 
     vulkanFramebuffer = SDL_malloc(sizeof(VulkanFramebuffer));
 
-    SDL_AtomicSet(&vulkanFramebuffer->referenceCount, 0);
+    SDL_SetAtomicInt(&vulkanFramebuffer->referenceCount, 0);
 
     // Create a new framebuffer
 
@@ -8407,7 +8407,7 @@ static void *VULKAN_MapTransferBuffer(
 
     if (
         cycle &&
-        SDL_AtomicGet(&transferBufferContainer->activeBuffer->referenceCount) > 0) {
+        SDL_GetAtomicInt(&transferBufferContainer->activeBuffer->referenceCount) > 0) {
         VULKAN_INTERNAL_CycleActiveBuffer(
             renderer,
             transferBufferContainer);
@@ -9821,7 +9821,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
 
         handle = SDL_malloc(sizeof(VulkanFenceHandle));
         handle->fence = fence;
-        SDL_AtomicSet(&handle->referenceCount, 0);
+        SDL_SetAtomicInt(&handle->referenceCount, 0);
         return handle;
     }
 
@@ -9850,7 +9850,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     SDL_LockMutex(renderer->disposeLock);
 
     for (Sint32 i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyTexture(
                 renderer,
                 renderer->texturesToDestroy[i]);
@@ -9861,7 +9861,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyBuffer(
                 renderer,
                 renderer->buffersToDestroy[i]);
@@ -9872,7 +9872,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyGraphicsPipeline(
                 renderer,
                 renderer->graphicsPipelinesToDestroy[i]);
@@ -9883,7 +9883,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyComputePipeline(
                 renderer,
                 renderer->computePipelinesToDestroy[i]);
@@ -9894,7 +9894,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->shadersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->shadersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->shadersToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyShader(
                 renderer,
                 renderer->shadersToDestroy[i]);
@@ -9905,7 +9905,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroySampler(
                 renderer,
                 renderer->samplersToDestroy[i]);
@@ -9916,7 +9916,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
     }
 
     for (Sint32 i = renderer->framebuffersToDestroyCount - 1; i >= 0; i -= 1) {
-        if (SDL_AtomicGet(&renderer->framebuffersToDestroy[i]->referenceCount) == 0) {
+        if (SDL_GetAtomicInt(&renderer->framebuffersToDestroy[i]->referenceCount) == 0) {
             VULKAN_INTERNAL_DestroyFramebuffer(
                 renderer,
                 renderer->framebuffersToDestroy[i]);

+ 4 - 4
src/hidapi/android/hid.cpp

@@ -1032,23 +1032,23 @@ extern "C"
 // !!! FIXME: make this non-blocking!
 static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
 {
-    SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
+    SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
 }
 
 static bool RequestBluetoothPermissions(const char *permission)
 {
     // !!! FIXME: make this non-blocking!
     SDL_AtomicInt permission_response;
-    SDL_AtomicSet(&permission_response, 0);
+    SDL_SetAtomicInt(&permission_response, 0);
     if (!SDL_RequestAndroidPermission(permission, RequestAndroidPermissionBlockingCallback, &permission_response)) {
         return false;
     }
 
-    while (SDL_AtomicGet(&permission_response) == 0) {
+    while (SDL_GetAtomicInt(&permission_response) == 0) {
         SDL_Delay(10);
     }
 
-    return SDL_AtomicGet(&permission_response) > 0;
+    return SDL_GetAtomicInt(&permission_response) > 0;
 }
 
 

+ 1 - 1
src/joystick/SDL_joystick.c

@@ -450,7 +450,7 @@ void SDL_UnlockJoysticks(void)
 
     if (!SDL_joysticks_initialized) {
         // NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
-        if (!SDL_joysticks_locked && SDL_AtomicGet(&SDL_joystick_lock_pending) == 0) {
+        if (!SDL_joysticks_locked && SDL_GetAtomicInt(&SDL_joystick_lock_pending) == 0) {
             last_unlock = true;
         }
     }

+ 6 - 6
src/joystick/hidapi/SDL_hidapi_rumble.c

@@ -61,7 +61,7 @@ static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
 
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
 
-    while (SDL_AtomicGet(&ctx->running)) {
+    while (SDL_GetAtomicInt(&ctx->running)) {
         SDL_HIDAPI_RumbleRequest *request = NULL;
 
         SDL_WaitSemaphore(ctx->request_sem);
@@ -102,7 +102,7 @@ static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
 {
     SDL_HIDAPI_RumbleRequest *request;
 
-    SDL_AtomicSet(&ctx->running, false);
+    SDL_SetAtomicInt(&ctx->running, false);
 
     if (ctx->thread) {
         int result;
@@ -138,7 +138,7 @@ static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
         SDL_HIDAPI_rumble_lock = NULL;
     }
 
-    SDL_AtomicSet(&ctx->initialized, false);
+    SDL_SetAtomicInt(&ctx->initialized, false);
 }
 
 static bool SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
@@ -155,7 +155,7 @@ static bool SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
         return false;
     }
 
-    SDL_AtomicSet(&ctx->running, true);
+    SDL_SetAtomicInt(&ctx->running, true);
     ctx->thread = SDL_CreateThread(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", ctx);
     if (!ctx->thread) {
         SDL_HIDAPI_StopRumbleThread(ctx);
@@ -168,7 +168,7 @@ bool SDL_HIDAPI_LockRumble(void)
 {
     SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
 
-    if (SDL_AtomicCompareAndSwap(&ctx->initialized, false, true)) {
+    if (SDL_CompareAndSwapAtomicInt(&ctx->initialized, false, true)) {
         if (!SDL_HIDAPI_StartRumbleThread(ctx)) {
             return false;
         }
@@ -277,7 +277,7 @@ void SDL_HIDAPI_QuitRumble(void)
 {
     SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
 
-    if (SDL_AtomicGet(&ctx->running)) {
+    if (SDL_GetAtomicInt(&ctx->running)) {
         SDL_HIDAPI_StopRumbleThread(ctx);
     }
 }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -340,7 +340,7 @@ static int ReadInput(SDL_DriverSwitch_Context *ctx)
     int result;
 
     // Make sure we don't try to read at the same time a write is happening
-    if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
+    if (SDL_GetAtomicInt(&ctx->device->rumble_pending) > 0) {
         return 0;
     }
 

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_wii.c

@@ -194,7 +194,7 @@ static int ReadInput(SDL_DriverWii_Context *ctx)
     int size;
 
     // Make sure we don't try to read at the same time a write is happening
-    if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
+    if (SDL_GetAtomicInt(&ctx->device->rumble_pending) > 0) {
         return 0;
     }
 

+ 4 - 4
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -1033,7 +1033,7 @@ static void HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
             HIDAPI_CleanupDeviceDriver(device);
 
             // Make sure the rumble thread is done with this device
-            while (SDL_AtomicGet(&device->rumble_pending) > 0) {
+            while (SDL_GetAtomicInt(&device->rumble_pending) > 0) {
                 SDL_Delay(10);
             }
 
@@ -1245,12 +1245,12 @@ static bool HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL
 
 static bool HIDAPI_StartUpdatingDevices()
 {
-    return SDL_AtomicCompareAndSwap(&SDL_HIDAPI_updating_devices, false, true);
+    return SDL_CompareAndSwapAtomicInt(&SDL_HIDAPI_updating_devices, false, true);
 }
 
 static void HIDAPI_FinishUpdatingDevices()
 {
-    SDL_AtomicSet(&SDL_HIDAPI_updating_devices, false);
+    SDL_SetAtomicInt(&SDL_HIDAPI_updating_devices, false);
 }
 
 bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type)
@@ -1645,7 +1645,7 @@ static void HIDAPI_JoystickClose(SDL_Joystick *joystick) SDL_NO_THREAD_SAFETY_AN
             SDL_UnlockMutex(device->dev_lock);
         }
         for (i = 0; i < 3; ++i) {
-            if (SDL_AtomicGet(&device->rumble_pending) > 0) {
+            if (SDL_GetAtomicInt(&device->rumble_pending) > 0) {
                 SDL_Delay(10);
             }
         }

+ 2 - 2
src/joystick/windows/SDL_rawinputjoystick.c

@@ -493,13 +493,13 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_QueryInterface(__FIE
 static ULONG STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This)
 {
     GamepadDelegate *self = (GamepadDelegate *)This;
-    return SDL_AtomicAdd(&self->refcount, 1) + 1UL;
+    return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
 }
 
 static ULONG STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This)
 {
     GamepadDelegate *self = (GamepadDelegate *)This;
-    int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
+    int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
     // Should never free the static delegate objects
     SDL_assert(rc > 0);
     return rc;

+ 2 - 2
src/joystick/windows/SDL_windows_gaming_input.c

@@ -343,13 +343,13 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
 static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
 {
     RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
-    return SDL_AtomicAdd(&self->refcount, 1) + 1UL;
+    return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
 }
 
 static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
 {
     RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
-    int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
+    int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
     // Should never free the static delegate objects
     SDL_assert(rc > 0);
     return rc;

+ 10 - 10
src/main/SDL_main_callbacks.c

@@ -46,8 +46,8 @@ static bool ShouldDispatchImmediately(SDL_Event *event)
 
 static void SDL_DispatchMainCallbackEvent(SDL_Event *event)
 {
-    if (SDL_AtomicGet(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app.
-        SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event));
+    if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app.
+        SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event));
     }
 }
 
@@ -94,23 +94,23 @@ SDL_AppResult SDL_InitMainCallbacks(int argc, char* argv[], SDL_AppInit_func app
     SDL_main_iteration_callback = appiter;
     SDL_main_event_callback = appevent;
     SDL_main_quit_callback = appquit;
-    SDL_AtomicSet(&apprc, SDL_APP_CONTINUE);
+    SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE);
 
     const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv);
-    if (SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise...
+    if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise...
         // make sure we definitely have events initialized, even if the app didn't do it.
         if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
-            SDL_AtomicSet(&apprc, SDL_APP_FAILURE);
+            SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
             return SDL_APP_FAILURE;
         }
 
         if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) {
-            SDL_AtomicSet(&apprc, SDL_APP_FAILURE);
+            SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
             return SDL_APP_FAILURE;
         }
     }
 
-    return (SDL_AppResult)SDL_AtomicGet(&apprc);
+    return (SDL_AppResult)SDL_GetAtomicInt(&apprc);
 }
 
 SDL_AppResult SDL_IterateMainCallbacks(bool pump_events)
@@ -120,11 +120,11 @@ SDL_AppResult SDL_IterateMainCallbacks(bool pump_events)
     }
     SDL_DispatchMainCallbackEvents();
 
-    SDL_AppResult rc = (SDL_AppResult)SDL_AtomicGet(&apprc);
+    SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc);
     if (rc == SDL_APP_CONTINUE) {
         rc = SDL_main_iteration_callback(SDL_main_appstate);
-        if (!SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, rc)) {
-            rc = (SDL_AppResult)SDL_AtomicGet(&apprc); // something else already set a quit result, keep that.
+        if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) {
+            rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that.
         }
     }
     return rc;

+ 1 - 1
src/sensor/SDL_sensor.c

@@ -86,7 +86,7 @@ void SDL_UnlockSensors(void)
 
     if (!SDL_sensors_initialized) {
         // NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
-        if (!SDL_sensors_locked && SDL_AtomicGet(&SDL_sensor_lock_pending) == 0) {
+        if (!SDL_sensors_locked && SDL_GetAtomicInt(&SDL_sensor_lock_pending) == 0) {
             last_unlock = true;
         }
     }

+ 3 - 3
src/sensor/android/SDL_androidsensor.c

@@ -67,7 +67,7 @@ static int SDLCALL SDL_ANDROID_SensorThread(void *data)
     SDL_sensor_looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
     SDL_SignalSemaphore(ctx->sem);
 
-    while (SDL_AtomicGet(&ctx->running)) {
+    while (SDL_GetAtomicInt(&ctx->running)) {
         Uint64 timestamp = SDL_GetTicksNS();
 
         if (ALooper_pollOnce(-1, NULL, &events, (void **)&source) == LOOPER_ID_USER) {
@@ -93,7 +93,7 @@ static int SDLCALL SDL_ANDROID_SensorThread(void *data)
 
 static void SDL_ANDROID_StopSensorThread(SDL_AndroidSensorThreadContext *ctx)
 {
-    SDL_AtomicSet(&ctx->running, false);
+    SDL_SetAtomicInt(&ctx->running, false);
 
     if (ctx->thread) {
         int result;
@@ -119,7 +119,7 @@ static bool SDL_ANDROID_StartSensorThread(SDL_AndroidSensorThreadContext *ctx)
         return false;
     }
 
-    SDL_AtomicSet(&ctx->running, true);
+    SDL_SetAtomicInt(&ctx->running, true);
     ctx->thread = SDL_CreateThread(SDL_ANDROID_SensorThread, "Sensors", ctx);
     if (!ctx->thread) {
         SDL_ANDROID_StopSensorThread(ctx);

+ 1 - 1
src/stdlib/SDL_malloc.c

@@ -6417,7 +6417,7 @@ SDL_bool SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
 
 int SDL_GetNumAllocations(void)
 {
-    return SDL_AtomicGet(&s_mem.num_allocations);
+    return SDL_GetAtomicInt(&s_mem.num_allocations);
 }
 
 void *SDL_malloc(size_t size)

+ 2 - 2
src/test/SDL_test_memory.c

@@ -78,12 +78,12 @@ static SDL_AtomicInt s_lock;
 
 #define LOCK_ALLOCATOR()                               \
     do {                                               \
-        if (SDL_AtomicCompareAndSwap(&s_lock, 0, 1)) { \
+        if (SDL_CompareAndSwapAtomicInt(&s_lock, 0, 1)) { \
             break;                                     \
         }                                              \
         SDL_CPUPauseInstruction();                     \
     } while (SDL_TRUE)
-#define UNLOCK_ALLOCATOR() do { SDL_AtomicSet(&s_lock, 0); } while (0)
+#define UNLOCK_ALLOCATOR() do { SDL_SetAtomicInt(&s_lock, 0); } while (0)
 
 static unsigned int get_allocation_bucket(void *mem)
 {

+ 10 - 10
src/thread/SDL_thread.c

@@ -46,7 +46,7 @@ void *SDL_GetTLS(SDL_TLSID *id)
         return NULL;
     }
 
-    storage_index = SDL_AtomicGet(id) - 1;
+    storage_index = SDL_GetAtomicInt(id) - 1;
     storage = SDL_SYS_GetTLSData();
     if (!storage || storage_index < 0 || storage_index >= storage->limit) {
         return NULL;
@@ -70,16 +70,16 @@ SDL_bool SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback
     SDL_InitTLSData();
 
     // Get the storage index associated with the ID in a thread-safe way
-    storage_index = SDL_AtomicGet(id) - 1;
+    storage_index = SDL_GetAtomicInt(id) - 1;
     if (storage_index < 0) {
         int new_id = (SDL_AtomicIncRef(&SDL_tls_id) + 1);
 
-        SDL_AtomicCompareAndSwap(id, 0, new_id);
+        SDL_CompareAndSwapAtomicInt(id, 0, new_id);
 
         /* If there was a race condition we'll have wasted an ID, but every thread
          * will have the same storage index for this id.
          */
-        storage_index = SDL_AtomicGet(id) - 1;
+        storage_index = SDL_GetAtomicInt(id) - 1;
     }
 
     // Get the storage for the current thread
@@ -135,7 +135,7 @@ void SDL_QuitTLSData(void)
 {
     SDL_CleanupTLS();
 
-    if (SDL_AtomicGet(&SDL_tls_allocated) == 0) {
+    if (SDL_GetAtomicInt(&SDL_tls_allocated) == 0) {
         SDL_SYS_QuitTLSData();
     } else {
         // Some thread hasn't called SDL_CleanupTLS()
@@ -326,9 +326,9 @@ void SDL_RunThread(SDL_Thread *thread)
     SDL_CleanupTLS();
 
     // Mark us as ready to be joined (or detached)
-    if (!SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
+    if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
         // Clean up if something already detached us.
-        if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
+        if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
             SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
             SDL_free(thread);
         }
@@ -364,7 +364,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
         return NULL;
     }
     thread->status = -1;
-    SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
+    SDL_SetAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE);
 
     // Set up the arguments for the thread
     if (name) {
@@ -463,11 +463,11 @@ void SDL_DetachThread(SDL_Thread *thread)
     }
 
     // Grab dibs if the state is alive+joinable.
-    if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
+    if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
         SDL_SYS_DetachThread(thread);
     } else {
         // all other states are pretty final, see where we landed.
-        const int thread_state = SDL_AtomicGet(&thread->state);
+        const int thread_state = SDL_GetAtomicInt(&thread->state);
         if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
             return; // already detached (you shouldn't call this twice!)
         } else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {

+ 14 - 14
src/thread/generic/SDL_sysrwlock.c

@@ -74,8 +74,8 @@ SDL_RWLock *SDL_CreateRWLock_generic(void)
         return NULL;
     }
 
-    SDL_AtomicSet(&rwlock->reader_count, 0);
-    SDL_AtomicSet(&rwlock->writer_count, 0);
+    SDL_SetAtomicInt(&rwlock->reader_count, 0);
+    SDL_SetAtomicInt(&rwlock->writer_count, 0);
 #endif
 
     return rwlock;
@@ -98,8 +98,8 @@ void SDL_LockRWLockForReading_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_A
     if (rwlock) {
         // !!! FIXME: these don't have to be atomic, we always gate them behind a mutex.
         SDL_LockMutex(rwlock->lock);
-        SDL_assert(SDL_AtomicGet(&rwlock->writer_count) == 0);  // shouldn't be able to grab lock if there's a writer!
-        SDL_AtomicAdd(&rwlock->reader_count, 1);
+        SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0);  // shouldn't be able to grab lock if there's a writer!
+        SDL_AddAtomicInt(&rwlock->reader_count, 1);
         SDL_UnlockMutex(rwlock->lock);   // other readers can attempt to share the lock.
     }
 #endif
@@ -110,12 +110,12 @@ void SDL_LockRWLockForWriting_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_A
 #ifndef SDL_THREADS_DISABLED
     if (rwlock) {
         SDL_LockMutex(rwlock->lock);
-        while (SDL_AtomicGet(&rwlock->reader_count) > 0) {  // while something is holding the shared lock, keep waiting.
+        while (SDL_GetAtomicInt(&rwlock->reader_count) > 0) {  // while something is holding the shared lock, keep waiting.
             SDL_WaitCondition(rwlock->condition, rwlock->lock);  // release the lock and wait for readers holding the shared lock to release it, regrab the lock.
         }
 
         // we hold the lock!
-        SDL_AtomicAdd(&rwlock->writer_count, 1);  // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
+        SDL_AddAtomicInt(&rwlock->writer_count, 1);  // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
     }
 #endif
 }
@@ -129,8 +129,8 @@ bool SDL_TryLockRWLockForReading_generic(SDL_RWLock *rwlock)
             return false;
         }
 
-        SDL_assert(SDL_AtomicGet(&rwlock->writer_count) == 0);  // shouldn't be able to grab lock if there's a writer!
-        SDL_AtomicAdd(&rwlock->reader_count, 1);
+        SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0);  // shouldn't be able to grab lock if there's a writer!
+        SDL_AddAtomicInt(&rwlock->reader_count, 1);
         SDL_UnlockMutex(rwlock->lock);   // other readers can attempt to share the lock.
     }
 #endif
@@ -153,13 +153,13 @@ bool SDL_TryLockRWLockForWriting_generic(SDL_RWLock *rwlock)
             return false;
         }
 
-        if (SDL_AtomicGet(&rwlock->reader_count) > 0) {  // a reader is using the shared lock, treat it as unavailable.
+        if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) {  // a reader is using the shared lock, treat it as unavailable.
             SDL_UnlockMutex(rwlock->lock);
             return false;
         }
 
         // we hold the lock!
-        SDL_AtomicAdd(&rwlock->writer_count, 1);  // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
+        SDL_AddAtomicInt(&rwlock->writer_count, 1);  // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
     }
 #endif
 
@@ -179,11 +179,11 @@ void SDL_UnlockRWLock_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS
     if (rwlock) {
         SDL_LockMutex(rwlock->lock);  // recursive lock for writers, readers grab lock to make sure things are sane.
 
-        if (SDL_AtomicGet(&rwlock->reader_count) > 0) {  // we're a reader
-            SDL_AtomicAdd(&rwlock->reader_count, -1);
+        if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) {  // we're a reader
+            SDL_AddAtomicInt(&rwlock->reader_count, -1);
             SDL_BroadcastCondition(rwlock->condition);  // alert any pending writers to attempt to try to grab the lock again.
-        } else if (SDL_AtomicGet(&rwlock->writer_count) > 0) {  // we're a writer
-            SDL_AtomicAdd(&rwlock->writer_count, -1);
+        } else if (SDL_GetAtomicInt(&rwlock->writer_count) > 0) {  // we're a writer
+            SDL_AddAtomicInt(&rwlock->writer_count, -1);
             SDL_UnlockMutex(rwlock->lock);  // recursive unlock.
         }
 

+ 1 - 1
src/thread/n3ds/SDL_systhread.c

@@ -126,7 +126,7 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
       Detached threads can be waited on, but should NOT be cleaned manually
       as it would result in a fatal error.
     */
-    if (R_SUCCEEDED(res) && SDL_AtomicGet(&thread->state) != SDL_THREAD_STATE_DETACHED) {
+    if (R_SUCCEEDED(res) && SDL_GetAtomicInt(&thread->state) != SDL_THREAD_STATE_DETACHED) {
         threadFree(thread->handle);
     }
 }

+ 8 - 8
src/timer/SDL_timer.c

@@ -137,7 +137,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
         freelist_tail = NULL;
 
         // Check to see if we're still running, after maintenance
-        if (!SDL_AtomicGet(&data->active)) {
+        if (!SDL_GetAtomicInt(&data->active)) {
             break;
         }
 
@@ -159,7 +159,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
             // We're going to do something with this timer
             data->timers = current->next;
 
-            if (SDL_AtomicGet(&current->canceled)) {
+            if (SDL_GetAtomicInt(&current->canceled)) {
                 interval = 0;
             } else {
                 if (current->callback_ms) {
@@ -183,7 +183,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
                 }
                 freelist_tail = current;
 
-                SDL_AtomicSet(&current->canceled, 1);
+                SDL_SetAtomicInt(&current->canceled, 1);
             }
         }
 
@@ -224,7 +224,7 @@ bool SDL_InitTimers(void)
         goto error;
     }
 
-    SDL_AtomicSet(&data->active, true);
+    SDL_SetAtomicInt(&data->active, true);
 
     // Timer threads use a callback into the app, so we can't set a limited stack size here.
     data->thread = SDL_CreateThread(SDL_TimerThread, "SDLTimer", data);
@@ -251,7 +251,7 @@ void SDL_QuitTimers(void)
         return;
     }
 
-    SDL_AtomicSet(&data->active, false);
+    SDL_SetAtomicInt(&data->active, false);
 
     // Shutdown the timer thread
     if (data->thread) {
@@ -331,7 +331,7 @@ static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_m
     timer->userdata = userdata;
     timer->interval = interval;
     timer->scheduled = SDL_GetTicksNS() + timer->interval;
-    SDL_AtomicSet(&timer->canceled, 0);
+    SDL_SetAtomicInt(&timer->canceled, 0);
 
     entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
     if (!entry) {
@@ -394,8 +394,8 @@ SDL_bool SDL_RemoveTimer(SDL_TimerID id)
     SDL_UnlockMutex(data->timermap_lock);
 
     if (entry) {
-        if (!SDL_AtomicGet(&entry->timer->canceled)) {
-            SDL_AtomicSet(&entry->timer->canceled, 1);
+        if (!SDL_GetAtomicInt(&entry->timer->canceled)) {
+            SDL_SetAtomicInt(&entry->timer->canceled, 1);
             canceled = true;
         }
         SDL_free(entry);

+ 1 - 1
src/video/SDL_video.c

@@ -5370,7 +5370,7 @@ SDL_bool SDL_ScreenKeyboardShown(SDL_Window *window)
 
 int SDL_GetMessageBoxCount(void)
 {
-    return SDL_AtomicGet(&SDL_messagebox_count);
+    return SDL_GetAtomicInt(&SDL_messagebox_count);
 }
 
 #ifdef SDL_VIDEO_DRIVER_ANDROID

+ 15 - 15
src/video/cocoa/SDL_cocoaopengl.m

@@ -64,10 +64,10 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
     SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)displayLinkContext;
 
     // printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks());
-    const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
+    const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
     if (setting != 0) { // nothing to do if vsync is disabled, don't even lock
         SDL_LockMutex(nscontext->swapIntervalMutex);
-        SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
+        SDL_AddAtomicInt(&nscontext->swapIntervalsPassed, 1);
         SDL_SignalCondition(nscontext->swapIntervalCond);
         SDL_UnlockMutex(nscontext->swapIntervalMutex);
     }
@@ -83,10 +83,10 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
     self = [super initWithFormat:format shareContext:share];
     if (self) {
         self.openglPixelFormat = format;
-        SDL_AtomicSet(&self->dirty, 0);
+        SDL_SetAtomicInt(&self->dirty, 0);
         self->window = NULL;
-        SDL_AtomicSet(&self->swapIntervalSetting, 0);
-        SDL_AtomicSet(&self->swapIntervalsPassed, 0);
+        SDL_SetAtomicInt(&self->swapIntervalSetting, 0);
+        SDL_SetAtomicInt(&self->swapIntervalsPassed, 0);
         self->swapIntervalCond = SDL_CreateCondition();
         self->swapIntervalMutex = SDL_CreateMutex();
         if (!self->swapIntervalCond || !self->swapIntervalMutex) {
@@ -113,13 +113,13 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
 
 - (void)scheduleUpdate
 {
-    SDL_AtomicAdd(&self->dirty, 1);
+    SDL_AddAtomicInt(&self->dirty, 1);
 }
 
 // This should only be called on the thread on which a user is using the context.
 - (void)updateIfNeeded
 {
-    const int value = SDL_AtomicSet(&self->dirty, 0);
+    const int value = SDL_SetAtomicInt(&self->dirty, 0);
     if (value > 0) {
         // We call the real underlying update here, since -[SDL3OpenGLContext update] just calls us.
         [self explicitUpdate];
@@ -463,8 +463,8 @@ bool Cocoa_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval)
             result = SDL_SetError("No current OpenGL context");
         } else {
             SDL_LockMutex(nscontext->swapIntervalMutex);
-            SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
-            SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
+            SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
+            SDL_SetAtomicInt(&nscontext->swapIntervalSetting, interval);
             SDL_UnlockMutex(nscontext->swapIntervalMutex);
             result = true;
         }
@@ -478,7 +478,7 @@ bool Cocoa_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval)
     @autoreleasepool {
         SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext();
         if (nscontext) {
-            *interval = SDL_AtomicGet(&nscontext->swapIntervalSetting);
+            *interval = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
             return true;
         } else {
             return SDL_SetError("no OpenGL context");
@@ -491,23 +491,23 @@ bool Cocoa_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
     @autoreleasepool {
         SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext();
         SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->internal;
-        const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
+        const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
 
         if (setting == 0) {
             // nothing to do if vsync is disabled, don't even lock
         } else if (setting < 0) { // late swap tearing
             SDL_LockMutex(nscontext->swapIntervalMutex);
-            while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
+            while (SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) == 0) {
                 SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
             }
-            SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
+            SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
             SDL_UnlockMutex(nscontext->swapIntervalMutex);
         } else {
             SDL_LockMutex(nscontext->swapIntervalMutex);
             do { // always wait here so we know we just hit a swap interval.
                 SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
-            } while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
-            SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
+            } while ((SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) % setting) != 0);
+            SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
             SDL_UnlockMutex(nscontext->swapIntervalMutex);
         }
 

+ 2 - 2
src/video/wayland/SDL_waylandopengles.c

@@ -139,7 +139,7 @@ bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
         struct wl_display *display = videodata->display;
         // 20hz, so we'll progress even if throttled to zero.
         const Uint64 max_wait = SDL_GetTicksNS() + (SDL_NS_PER_SECOND / 20);
-        while (SDL_AtomicGet(&data->swap_interval_ready) == 0) {
+        while (SDL_GetAtomicInt(&data->swap_interval_ready) == 0) {
             Uint64 now;
 
             WAYLAND_wl_display_flush(display);
@@ -171,7 +171,7 @@ bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
             WAYLAND_wl_display_read_events(display);
             WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue);
         }
-        SDL_AtomicSet(&data->swap_interval_ready, 0);
+        SDL_SetAtomicInt(&data->swap_interval_ready, 0);
     }
 
     if (!data->double_buffer) {

+ 1 - 1
src/video/wayland/SDL_waylandwindow.c

@@ -697,7 +697,7 @@ static const struct wl_callback_listener gles_swap_frame_listener;
 static void gles_swap_frame_done(void *data, struct wl_callback *cb, uint32_t time)
 {
     SDL_WindowData *wind = (SDL_WindowData *)data;
-    SDL_AtomicSet(&wind->swap_interval_ready, 1); // mark window as ready to present again.
+    SDL_SetAtomicInt(&wind->swap_interval_ready, 1); // mark window as ready to present again.
 
     // reset this callback to fire again once a new frame was presented and compositor wants the next one.
     wind->gles_swap_frame_callback = wl_surface_frame(wind->gles_swap_frame_surface_wrapper);

+ 68 - 68
test/testatomic.c

@@ -49,30 +49,30 @@ static void RunBasicTest(void)
 
     SDL_Log("\natomic -----------------------------------------\n\n");
 
-    SDL_AtomicSet(&v, 0);
-    tfret = SDL_AtomicSet(&v, 10) == 0;
-    SDL_Log("AtomicSet(10)        tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
-    tfret = SDL_AtomicAdd(&v, 10) == 10;
-    SDL_Log("AtomicAdd(10)        tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+    SDL_SetAtomicInt(&v, 0);
+    tfret = SDL_SetAtomicInt(&v, 10) == 0;
+    SDL_Log("AtomicSet(10)        tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
+    tfret = SDL_AddAtomicInt(&v, 10) == 10;
+    SDL_Log("AtomicAdd(10)        tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
 
-    SDL_AtomicSet(&v, 0);
+    SDL_SetAtomicInt(&v, 0);
     SDL_AtomicIncRef(&v);
-    tfret = (SDL_AtomicGet(&v) == 1);
-    SDL_Log("AtomicIncRef()       tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+    tfret = (SDL_GetAtomicInt(&v) == 1);
+    SDL_Log("AtomicIncRef()       tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
     SDL_AtomicIncRef(&v);
-    tfret = (SDL_AtomicGet(&v) == 2);
-    SDL_Log("AtomicIncRef()       tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+    tfret = (SDL_GetAtomicInt(&v) == 2);
+    SDL_Log("AtomicIncRef()       tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
     tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE);
-    SDL_Log("AtomicDecRef()       tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+    SDL_Log("AtomicDecRef()       tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
     tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE);
-    SDL_Log("AtomicDecRef()       tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
-
-    SDL_AtomicSet(&v, 10);
-    tfret = (SDL_AtomicCompareAndSwap(&v, 0, 20) == SDL_FALSE);
-    SDL_Log("AtomicCAS()          tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
-    value = SDL_AtomicGet(&v);
-    tfret = (SDL_AtomicCompareAndSwap(&v, value, 20) == SDL_TRUE);
-    SDL_Log("AtomicCAS()          tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+    SDL_Log("AtomicDecRef()       tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
+
+    SDL_SetAtomicInt(&v, 10);
+    tfret = (SDL_CompareAndSwapAtomicInt(&v, 0, 20) == SDL_FALSE);
+    SDL_Log("AtomicCAS()          tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
+    value = SDL_GetAtomicInt(&v);
+    tfret = (SDL_CompareAndSwapAtomicInt(&v, value, 20) == SDL_TRUE);
+    SDL_Log("AtomicCAS()          tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
 }
 
 /**************************************************************************/
@@ -117,10 +117,10 @@ static int SDLCALL adder(void *junk)
     unsigned long N = NInter;
     SDL_Log("Thread subtracting %d %lu times\n", CountInc, N);
     while (N--) {
-        SDL_AtomicAdd(&good, -CountInc);
+        SDL_AddAtomicInt(&good, -CountInc);
         bad -= CountInc;
     }
-    SDL_AtomicAdd(&threadsRunning, -1);
+    SDL_AddAtomicInt(&threadsRunning, -1);
     SDL_SignalSemaphore(threadDone);
     return 0;
 }
@@ -135,13 +135,13 @@ static void runAdder(void)
 
     threadDone = SDL_CreateSemaphore(0);
 
-    SDL_AtomicSet(&threadsRunning, NThreads);
+    SDL_SetAtomicInt(&threadsRunning, NThreads);
 
     for (i = 0; i < NThreads; i++) {
         threads[i] = SDL_CreateThread(adder, "Adder", NULL);
     }
 
-    while (SDL_AtomicGet(&threadsRunning) > 0) {
+    while (SDL_GetAtomicInt(&threadsRunning) > 0) {
         SDL_WaitSemaphore(threadDone);
     }
 
@@ -167,65 +167,65 @@ static void RunEpicTest(void)
     SDL_assert(sizeof(atomicValue) >= 4);
 
     SDL_Log("Check static initializer\n");
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 42);
 
     SDL_assert(bad == 42);
 
     SDL_Log("Test negative values\n");
-    SDL_AtomicSet(&good, -5);
-    v = SDL_AtomicGet(&good);
+    SDL_SetAtomicInt(&good, -5);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == -5);
 
     SDL_Log("Verify maximum value\n");
-    SDL_AtomicSet(&good, CountTo);
-    v = SDL_AtomicGet(&good);
+    SDL_SetAtomicInt(&good, CountTo);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == CountTo);
 
     SDL_Log("Test compare and exchange\n");
 
-    b = SDL_AtomicCompareAndSwap(&good, 500, 43);
+    b = SDL_CompareAndSwapAtomicInt(&good, 500, 43);
     SDL_assert(!b); /* no swap since CountTo!=500 */
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == CountTo); /* ensure no swap */
 
-    b = SDL_AtomicCompareAndSwap(&good, CountTo, 44);
+    b = SDL_CompareAndSwapAtomicInt(&good, CountTo, 44);
     SDL_assert(!!b); /* will swap */
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 44);
 
     SDL_Log("Test Add\n");
 
-    v = SDL_AtomicAdd(&good, 1);
+    v = SDL_AddAtomicInt(&good, 1);
     SDL_assert(v == 44);
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 45);
 
-    v = SDL_AtomicAdd(&good, 10);
+    v = SDL_AddAtomicInt(&good, 10);
     SDL_assert(v == 45);
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 55);
 
     SDL_Log("Test Add (Negative values)\n");
 
-    v = SDL_AtomicAdd(&good, -20);
+    v = SDL_AddAtomicInt(&good, -20);
     SDL_assert(v == 55);
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 35);
 
-    v = SDL_AtomicAdd(&good, -50); /* crossing zero down */
+    v = SDL_AddAtomicInt(&good, -50); /* crossing zero down */
     SDL_assert(v == 35);
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == -15);
 
-    v = SDL_AtomicAdd(&good, 30); /* crossing zero up */
+    v = SDL_AddAtomicInt(&good, 30); /* crossing zero up */
     SDL_assert(v == -15);
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == 15);
 
     SDL_Log("Reset before count down test\n");
-    SDL_AtomicSet(&good, CountTo);
-    v = SDL_AtomicGet(&good);
+    SDL_SetAtomicInt(&good, CountTo);
+    v = SDL_GetAtomicInt(&good);
     SDL_assert(v == CountTo);
 
     bad = CountTo;
@@ -234,7 +234,7 @@ static void RunEpicTest(void)
     SDL_Log("Counting down from %d, Expect %d remaining\n", CountTo, Expect);
     runAdder();
 
-    v = SDL_AtomicGet(&good);
+    v = SDL_GetAtomicInt(&good);
     SDL_Log("Atomic %d Non-Atomic %d\n", v, bad);
     SDL_assert(v == Expect);
     /* We can't guarantee that bad != Expect, this would happen on a single core system, for example. */
@@ -300,16 +300,16 @@ static void InitEventQueue(SDL_EventQueue *queue)
     int i;
 
     for (i = 0; i < MAX_ENTRIES; ++i) {
-        SDL_AtomicSet(&queue->entries[i].sequence, i);
+        SDL_SetAtomicInt(&queue->entries[i].sequence, i);
     }
-    SDL_AtomicSet(&queue->enqueue_pos, 0);
-    SDL_AtomicSet(&queue->dequeue_pos, 0);
+    SDL_SetAtomicInt(&queue->enqueue_pos, 0);
+    SDL_SetAtomicInt(&queue->dequeue_pos, 0);
 #ifdef TEST_SPINLOCK_FIFO
     queue->lock = 0;
-    SDL_AtomicSet(&queue->rwcount, 0);
-    SDL_AtomicSet(&queue->watcher, 0);
+    SDL_SetAtomicInt(&queue->rwcount, 0);
+    SDL_SetAtomicInt(&queue->watcher, 0);
 #endif
-    SDL_AtomicSet(&queue->active, 1);
+    SDL_SetAtomicInt(&queue->active, 1);
 }
 
 static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *event)
@@ -323,23 +323,23 @@ static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *ev
 #ifdef TEST_SPINLOCK_FIFO
     /* This is a gate so an external thread can lock the queue */
     SDL_LockSpinlock(&queue->lock);
-    SDL_assert(SDL_AtomicGet(&queue->watcher) == 0);
+    SDL_assert(SDL_GetAtomicInt(&queue->watcher) == 0);
     SDL_AtomicIncRef(&queue->rwcount);
     SDL_UnlockSpinlock(&queue->lock);
 #endif
 
-    queue_pos = (unsigned)SDL_AtomicGet(&queue->enqueue_pos);
+    queue_pos = (unsigned)SDL_GetAtomicInt(&queue->enqueue_pos);
     for (;;) {
         entry = &queue->entries[queue_pos & WRAP_MASK];
-        entry_seq = (unsigned)SDL_AtomicGet(&entry->sequence);
+        entry_seq = (unsigned)SDL_GetAtomicInt(&entry->sequence);
 
         delta = (int)(entry_seq - queue_pos);
         if (delta == 0) {
             /* The entry and the queue position match, try to increment the queue position */
-            if (SDL_AtomicCompareAndSwap(&queue->enqueue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
+            if (SDL_CompareAndSwapAtomicInt(&queue->enqueue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
                 /* We own the object, fill it! */
                 entry->event = *event;
-                SDL_AtomicSet(&entry->sequence, (int)(queue_pos + 1));
+                SDL_SetAtomicInt(&entry->sequence, (int)(queue_pos + 1));
                 status = SDL_TRUE;
                 break;
             }
@@ -349,7 +349,7 @@ static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *ev
             break;
         } else {
             /* We ran into a new queue entry, get the new queue position */
-            queue_pos = (unsigned)SDL_AtomicGet(&queue->enqueue_pos);
+            queue_pos = (unsigned)SDL_GetAtomicInt(&queue->enqueue_pos);
         }
     }
 
@@ -370,23 +370,23 @@ static SDL_bool DequeueEvent_LockFree(SDL_EventQueue *queue, SDL_Event *event)
 #ifdef TEST_SPINLOCK_FIFO
     /* This is a gate so an external thread can lock the queue */
     SDL_LockSpinlock(&queue->lock);
-    SDL_assert(SDL_AtomicGet(&queue->watcher) == 0);
+    SDL_assert(SDL_GetAtomicInt(&queue->watcher) == 0);
     SDL_AtomicIncRef(&queue->rwcount);
     SDL_UnlockSpinlock(&queue->lock);
 #endif
 
-    queue_pos = (unsigned)SDL_AtomicGet(&queue->dequeue_pos);
+    queue_pos = (unsigned)SDL_GetAtomicInt(&queue->dequeue_pos);
     for (;;) {
         entry = &queue->entries[queue_pos & WRAP_MASK];
-        entry_seq = (unsigned)SDL_AtomicGet(&entry->sequence);
+        entry_seq = (unsigned)SDL_GetAtomicInt(&entry->sequence);
 
         delta = (int)(entry_seq - (queue_pos + 1));
         if (delta == 0) {
             /* The entry and the queue position match, try to increment the queue position */
-            if (SDL_AtomicCompareAndSwap(&queue->dequeue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
+            if (SDL_CompareAndSwapAtomicInt(&queue->dequeue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
                 /* We own the object, fill it! */
                 *event = entry->event;
-                SDL_AtomicSet(&entry->sequence, (int)(queue_pos + MAX_ENTRIES));
+                SDL_SetAtomicInt(&entry->sequence, (int)(queue_pos + MAX_ENTRIES));
                 status = SDL_TRUE;
                 break;
             }
@@ -396,7 +396,7 @@ static SDL_bool DequeueEvent_LockFree(SDL_EventQueue *queue, SDL_Event *event)
             break;
         } else {
             /* We ran into a new queue entry, get the new queue position */
-            queue_pos = (unsigned)SDL_AtomicGet(&queue->dequeue_pos);
+            queue_pos = (unsigned)SDL_GetAtomicInt(&queue->dequeue_pos);
         }
     }
 
@@ -537,7 +537,7 @@ static int SDLCALL FIFO_Reader(void *_data)
             if (DequeueEvent_LockFree(queue, &event)) {
                 WriterData *writer = (WriterData *)event.user.data1;
                 ++data->counters[writer->index];
-            } else if (SDL_AtomicGet(&queue->active)) {
+            } else if (SDL_GetAtomicInt(&queue->active)) {
                 ++data->waits;
                 SDL_Delay(0);
             } else {
@@ -550,7 +550,7 @@ static int SDLCALL FIFO_Reader(void *_data)
             if (DequeueEvent_Mutex(queue, &event)) {
                 WriterData *writer = (WriterData *)event.user.data1;
                 ++data->counters[writer->index];
-            } else if (SDL_AtomicGet(&queue->active)) {
+            } else if (SDL_GetAtomicInt(&queue->active)) {
                 ++data->waits;
                 SDL_Delay(0);
             } else {
@@ -568,10 +568,10 @@ static int SDLCALL FIFO_Watcher(void *_data)
 {
     SDL_EventQueue *queue = (SDL_EventQueue *)_data;
 
-    while (SDL_AtomicGet(&queue->active)) {
+    while (SDL_GetAtomicInt(&queue->active)) {
         SDL_LockSpinlock(&queue->lock);
         SDL_AtomicIncRef(&queue->watcher);
-        while (SDL_AtomicGet(&queue->rwcount) > 0) {
+        while (SDL_GetAtomicInt(&queue->rwcount) > 0) {
             SDL_Delay(0);
         }
         /* Do queue manipulation here... */
@@ -645,7 +645,7 @@ static void RunFIFOTest(SDL_bool lock_free)
     }
 
     /* Shut down the queue so readers exit */
-    SDL_AtomicSet(&queue.active, 0);
+    SDL_SetAtomicInt(&queue.active, 0);
 
     /* Wait for the readers */
     for (i = 0; i < NUM_READERS; ++i) {

+ 4 - 4
test/testaudio.c

@@ -786,7 +786,7 @@ static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, f
     SDL_copyp(&thing->data.logdev.postmix_spec, spec);
     SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
     thing->data.logdev.postmix_buflen = buflen;
-    SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
+    SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1);
 
     SDL_UnlockMutex(thing->data.logdev.postmix_lock);
 }
@@ -857,7 +857,7 @@ static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
             if (thing->data.logdev.postmix_buffer) {
                 SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
             }
-            SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);  /* so this will at least clear the texture later. */
+            SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1);  /* so this will at least clear the texture later. */
             SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
         }
     }
@@ -872,7 +872,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
         dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
         dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
 
-        if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
+        if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) {
             float *buffer;
             int channels;
             int buflen;
@@ -883,7 +883,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
             buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
             if (buffer) {
                 SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
-                SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
+                SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0);
             }
             SDL_UnlockMutex(thing->data.logdev.postmix_lock);
 

+ 5 - 5
test/testgles2.c

@@ -568,7 +568,7 @@ render_thread_fn(void *render_ctx)
     thread_data *thread = render_ctx;
 
     while (!done && !thread->done && state->windows[thread->index]) {
-        if (SDL_AtomicCompareAndSwap(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
+        if (SDL_CompareAndSwapAtomicInt(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
             SDL_WaitSemaphore(thread->suspend_sem);
         }
         render_window(thread->index);
@@ -603,12 +603,12 @@ loop_threaded(void)
         if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) {
             tdata = GetThreadDataForWindow(event.window.windowID);
             if (tdata) {
-                SDL_AtomicCompareAndSwap(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
+                SDL_CompareAndSwapAtomicInt(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
             }
         } else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) {
             tdata = GetThreadDataForWindow(event.window.windowID);
             if (tdata) {
-                if (SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
+                if (SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
                     SDL_SignalSemaphore(tdata->suspend_sem);
                 }
             }
@@ -618,7 +618,7 @@ loop_threaded(void)
                 /* Stop the render thread when the window is closed */
                 tdata->done = 1;
                 if (tdata->thread) {
-                    SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO);
+                    SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO);
                     SDL_SignalSemaphore(tdata->suspend_sem);
                     SDL_WaitThread(tdata->thread, NULL);
                     tdata->thread = NULL;
@@ -909,7 +909,7 @@ int main(int argc, char *argv[])
         /* Start a render thread for each window */
         for (i = 0; i < state->num_windows; ++i) {
             threads[i].index = i;
-            SDL_AtomicSet(&threads[i].suspended, 0);
+            SDL_SetAtomicInt(&threads[i].suspended, 0);
             threads[i].suspend_sem = SDL_CreateSemaphore(0);
             threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]);
         }

+ 5 - 5
test/testlock.c

@@ -48,7 +48,7 @@ static void printid(void)
 static void terminate(int sig)
 {
     (void)signal(SIGINT, terminate);
-    SDL_AtomicSet(&doterminate, 1);
+    SDL_SetAtomicInt(&doterminate, 1);
 }
 
 static void closemutex(int sig)
@@ -56,7 +56,7 @@ static void closemutex(int sig)
     SDL_ThreadID id = SDL_GetCurrentThreadID();
     int i;
     SDL_Log("Thread %" SDL_PRIu64 ":  Cleaning up...\n", id == mainthread ? 0 : id);
-    SDL_AtomicSet(&doterminate, 1);
+    SDL_SetAtomicInt(&doterminate, 1);
     if (threads) {
         for (i = 0; i < nb_threads; ++i) {
             SDL_WaitThread(threads[i], NULL);
@@ -80,7 +80,7 @@ Run(void *data)
         (void)signal(SIGTERM, closemutex);
     }
     SDL_Log("Thread %" SDL_PRIu64 ": starting up", current_thread);
-    while (!SDL_AtomicGet(&doterminate)) {
+    while (!SDL_GetAtomicInt(&doterminate)) {
         SDL_Log("Thread %" SDL_PRIu64 ": ready to work\n", current_thread);
         SDL_LockMutex(mutex);
         SDL_Log("Thread %" SDL_PRIu64 ": start work!\n", current_thread);
@@ -91,7 +91,7 @@ Run(void *data)
         /* If this sleep isn't done, then threads may starve */
         SDL_Delay(10);
     }
-    if (current_thread == mainthread && SDL_AtomicGet(&doterminate)) {
+    if (current_thread == mainthread && SDL_GetAtomicInt(&doterminate)) {
         SDL_Log("Thread %" SDL_PRIu64 ": raising SIGTERM\n", current_thread);
         (void)raise(SIGTERM);
     }
@@ -179,7 +179,7 @@ int main(int argc, char *argv[])
     }
     (void)atexit(SDL_Quit_Wrapper);
 
-    SDL_AtomicSet(&doterminate, 0);
+    SDL_SetAtomicInt(&doterminate, 0);
 
     mutex = SDL_CreateMutex();
     if (!mutex) {

+ 5 - 5
test/testrwlock.c

@@ -54,7 +54,7 @@ static int SDLCALL
 ReaderRun(void *data)
 {
     SDL_Log("Reader Thread %" SDL_PRIu64 ": starting up", SDL_GetCurrentThreadID());
-    while (!SDL_AtomicGet(&doterminate)) {
+    while (!SDL_GetAtomicInt(&doterminate)) {
         DoWork(worktime);
     }
     SDL_Log("Reader Thread %" SDL_PRIu64 ": exiting!\n", SDL_GetCurrentThreadID());
@@ -71,7 +71,7 @@ int main(int argc, char *argv[])
         return 1;
     }
 
-    SDL_AtomicSet(&doterminate, 0);
+    SDL_SetAtomicInt(&doterminate, 0);
 
     /* Parse commandline */
     for (i = 1; i < argc;) {
@@ -136,7 +136,7 @@ int main(int argc, char *argv[])
         return 1;
     }
 
-    SDL_AtomicSet(&doterminate, 0);
+    SDL_SetAtomicInt(&doterminate, 0);
 
     rwlock = SDL_CreateRWLock();
     if (!rwlock) {
@@ -157,11 +157,11 @@ int main(int argc, char *argv[])
         }
     }
 
-    while (!SDL_AtomicGet(&doterminate) && (SDL_GetTicks() < ((Uint64) timeout))) {
+    while (!SDL_GetAtomicInt(&doterminate) && (SDL_GetTicks() < ((Uint64) timeout))) {
         DoWork(writerworktime);
     }
 
-    SDL_AtomicSet(&doterminate, 1);
+    SDL_SetAtomicInt(&doterminate, 1);
     SDL_Log("Waiting on reader threads to terminate...");
     for (i = 0; i < nb_threads; ++i) {
         SDL_WaitThread(threads[i], NULL);

+ 5 - 5
test/testthread.c

@@ -62,7 +62,7 @@ ThreadFunc(void *data)
     SDL_SetTLS(&tls, "baby thread", NULL);
     SDL_Log("Started thread %s: My thread id is %" SDL_PRIu64 ", thread data = %s\n",
             (char *)data, SDL_GetCurrentThreadID(), (const char *)SDL_GetTLS(&tls));
-    while (SDL_AtomicGet(&alive)) {
+    while (SDL_GetAtomicInt(&alive)) {
         SDL_Log("Thread '%s' is alive!\n", (char *)data);
 
         if (testprio) {
@@ -83,7 +83,7 @@ killed(int sig)
 {
     SDL_Log("Killed with SIGTERM, waiting 5 seconds to exit\n");
     SDL_Delay(5 * 1000);
-    SDL_AtomicSet(&alive, 0);
+    SDL_SetAtomicInt(&alive, 0);
     SDL_WaitThread(thread, NULL);
     quit(0);
 }
@@ -133,7 +133,7 @@ int main(int argc, char *argv[])
     SDL_SetTLS(&tls, "main thread", NULL);
     SDL_Log("Main thread data initially: %s\n", (const char *)SDL_GetTLS(&tls));
 
-    SDL_AtomicSet(&alive, 1);
+    SDL_SetAtomicInt(&alive, 1);
     thread = SDL_CreateThread(ThreadFunc, "One", "#1");
     if (!thread) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
@@ -141,12 +141,12 @@ int main(int argc, char *argv[])
     }
     SDL_Delay(5 * 1000);
     SDL_Log("Waiting for thread #1\n");
-    SDL_AtomicSet(&alive, 0);
+    SDL_SetAtomicInt(&alive, 0);
     SDL_WaitThread(thread, NULL);
 
     SDL_Log("Main thread data finally: %s\n", (const char *)SDL_GetTLS(&tls));
 
-    SDL_AtomicSet(&alive, 1);
+    SDL_SetAtomicInt(&alive, 1);
     (void)signal(SIGTERM, killed);
     thread = SDL_CreateThread(ThreadFunc, "Two", "#2");
     if (!thread) {

+ 6 - 6
test/torturethread.c

@@ -38,7 +38,7 @@ static int SDLCALL
 SubThreadFunc(void *data)
 {
     SDL_AtomicInt *flag = (SDL_AtomicInt *)data;
-    while (!SDL_AtomicGet(flag)) {
+    while (!SDL_GetAtomicInt(flag)) {
         SDL_Delay(10);
     }
     return 0;
@@ -57,18 +57,18 @@ ThreadFunc(void *data)
     for (i = 0; i < NUMTHREADS; i++) {
         char name[64];
         (void)SDL_snprintf(name, sizeof(name), "Child%d_%d", tid, i);
-        SDL_AtomicSet(&flags[i], 0);
+        SDL_SetAtomicInt(&flags[i], 0);
         sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
     }
 
     SDL_Log("Thread '%d' waiting for signal\n", tid);
-    while (SDL_AtomicGet(&time_for_threads_to_die[tid]) != 1) {
+    while (SDL_GetAtomicInt(&time_for_threads_to_die[tid]) != 1) {
         ; /* do nothing */
     }
 
     SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
     for (i = 0; i < NUMTHREADS; i++) {
-        SDL_AtomicSet(&flags[i], 1);
+        SDL_SetAtomicInt(&flags[i], 1);
         SDL_WaitThread(sub_threads[i], NULL);
     }
 
@@ -99,7 +99,7 @@ int main(int argc, char *argv[])
     for (i = 0; i < NUMTHREADS; i++) {
         char name[64];
         (void)SDL_snprintf(name, sizeof(name), "Parent%d", i);
-        SDL_AtomicSet(&time_for_threads_to_die[i], 0);
+        SDL_SetAtomicInt(&time_for_threads_to_die[i], 0);
         threads[i] = SDL_CreateThread(ThreadFunc, name, (void *)(uintptr_t)i);
 
         if (threads[i] == NULL) {
@@ -109,7 +109,7 @@ int main(int argc, char *argv[])
     }
 
     for (i = 0; i < NUMTHREADS; i++) {
-        SDL_AtomicSet(&time_for_threads_to_die[i], 1);
+        SDL_SetAtomicInt(&time_for_threads_to_die[i], 1);
     }
 
     for (i = 0; i < NUMTHREADS; i++) {