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HDR10 colorspace isn't currently supported

You can't do blending directly in PQ space, which means you have to create a scene render target in linear space and use shaders to convert PQ texture data to linear, etc. All of this is out of scope for the SDL 2D renderer at the moment.
Sam Lantinga 1 年之前
父節點
當前提交
90597aeaef
共有 3 個文件被更改,包括 6 次插入4 次删除
  1. 2 2
      src/render/direct3d11/SDL_render_d3d11.c
  2. 2 2
      src/render/direct3d12/SDL_render_d3d12.c
  3. 2 0
      test/testcolorspace.c

+ 2 - 2
src/render/direct3d11/SDL_render_d3d11.c

@@ -2516,8 +2516,8 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     SDL_SetupRendererColorspace(renderer, create_props);
 
     if (renderer->output_colorspace != SDL_COLORSPACE_SRGB &&
-        renderer->output_colorspace != SDL_COLORSPACE_SCRGB &&
-        renderer->output_colorspace != SDL_COLORSPACE_HDR10) {
+        renderer->output_colorspace != SDL_COLORSPACE_SCRGB
+        /*&& renderer->output_colorspace != SDL_COLORSPACE_HDR10*/) {
         SDL_SetError("Unsupported output colorspace");
         SDL_free(renderer);
         return NULL;

+ 2 - 2
src/render/direct3d12/SDL_render_d3d12.c

@@ -3041,8 +3041,8 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     SDL_SetupRendererColorspace(renderer, create_props);
 
     if (renderer->output_colorspace != SDL_COLORSPACE_SRGB &&
-        renderer->output_colorspace != SDL_COLORSPACE_SCRGB &&
-        renderer->output_colorspace != SDL_COLORSPACE_HDR10) {
+        renderer->output_colorspace != SDL_COLORSPACE_SCRGB
+        /*&& renderer->output_colorspace != SDL_COLORSPACE_HDR10*/) {
         SDL_SetError("Unsupported output colorspace");
         SDL_free(renderer);
         return NULL;

+ 2 - 0
test/testcolorspace.c

@@ -403,8 +403,10 @@ int main(int argc, char *argv[])
                     colorspace = SDL_COLORSPACE_SRGB;
                 } else if (SDL_strcasecmp(colorspace_name, "scRGB") == 0) {
                     colorspace = SDL_COLORSPACE_SCRGB;
+/* Not currently supported
                 } else if (SDL_strcasecmp(colorspace_name, "HDR10") == 0) {
                     colorspace = SDL_COLORSPACE_HDR10;
+*/
                 } else {
                     SDL_Log("Unknown colorspace %s\n", argv[i + 1]);
                     goto quit;