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windows/gles: do not unload EGL when context is destroyed

It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <[email protected]>
Marc-André Lureau hace 2 años
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93861e1de0
Se han modificado 1 ficheros con 0 adiciones y 1 borrados
  1. 0 1
      src/video/windows/SDL_windowsopengles.c

+ 0 - 1
src/video/windows/SDL_windowsopengles.c

@@ -97,7 +97,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
 int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
 {
     SDL_EGL_DeleteContext(_this, context);
-    WIN_GLES_UnloadLibrary(_this);
     return 0;
 }