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@@ -1787,7 +1787,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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(rect->h + 1) / 2,
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(rect->h + 1) / 2,
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GL_LUMINANCE_ALPHA,
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GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE,
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GL_UNSIGNED_BYTE,
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- UVplane, UVpitch / 2, 1);
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+ UVplane, UVpitch, 2);
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data->glBindTexture(tdata->texture_type, tdata->texture);
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data->glBindTexture(tdata->texture_type, tdata->texture);
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GLES2_TexSubImage2D(data, tdata->texture_type,
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GLES2_TexSubImage2D(data, tdata->texture_type,
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