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@@ -1573,6 +1573,7 @@ SDL_GPUCommandBuffer *SDL_AcquireGPUCommandBuffer(
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commandBufferHeader->copy_pass.in_progress = false;
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commandBufferHeader->copy_pass.in_progress = false;
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commandBufferHeader->swapchain_texture_acquired = false;
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commandBufferHeader->swapchain_texture_acquired = false;
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commandBufferHeader->submitted = false;
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commandBufferHeader->submitted = false;
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+ commandBufferHeader->ignore_render_pass_texture_validation = false;
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SDL_zeroa(commandBufferHeader->render_pass.vertex_sampler_bound);
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SDL_zeroa(commandBufferHeader->render_pass.vertex_sampler_bound);
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SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_texture_bound);
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SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_texture_bound);
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SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_buffer_bound);
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SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_buffer_bound);
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