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Removed reference to icon-alpha.bmp

This file was never added, and I believe this just had a 50% alpha channel added to the standard icon.bmp

Fixes https://github.com/libsdl-org/SDL/issues/13394
Sam Lantinga 1 тиждень тому
батько
коміт
9ccdaa49f4
1 змінених файлів з 5 додано та 5 видалено
  1. 5 5
      test/testrendertarget.c

+ 5 - 5
test/testrendertarget.c

@@ -252,17 +252,17 @@ int main(int argc, char *argv[])
 
         drawstate->window = state->windows[i];
         drawstate->renderer = state->renderers[i];
-        if (test_composite) {
-            drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true);
-        } else {
-            drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true);
-        }
+        drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true);
         drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false);
         if (!drawstate->sprite || !drawstate->background) {
             quit(2);
         }
         SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
         drawstate->scale_direction = 1;
+
+        if (test_composite) {
+            SDL_SetTextureAlphaMod(drawstate->sprite, 0x80);
+        }
     }
 
     /* Main render loop */