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Cocoa: Keep the window's screen position through SDL_SetWindowSize().

The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.

Possibly fixes Bugzilla #3066.
Ryan C. Gordon 10 years ago
parent
commit
9e2b90e2a4
1 changed files with 6 additions and 4 deletions
  1. 6 4
      src/video/cocoa/SDL_cocoawindow.m

+ 6 - 4
src/video/cocoa/SDL_cocoawindow.m

@@ -1288,11 +1288,13 @@ Cocoa_SetWindowSize(_THIS, SDL_Window * window)
 {
     SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
     NSWindow *nswindow = windata->nswindow;
-    NSSize size;
 
-    size.width = window->w;
-    size.height = window->h;
-    [nswindow setContentSize:size];
+    NSRect frame = [nswindow frame];
+    frame.origin.y = (frame.origin.y + frame.size.height) - ((float) window->h);
+    frame.size.width = window->w;
+    frame.size.height = window->h;
+
+    [nswindow setFrame:frame display:YES];
 
     ScheduleContextUpdates(windata);
 }}