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Update dynapi files

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9eab5195fe

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -817,3 +817,4 @@
 #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
 #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
 #define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
 #define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
 #define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
 #define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
+#define SDL_RenderGeometry SDL_RenderGeometry_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -882,3 +882,4 @@ SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int
 SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
 SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
 SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, SDL_Vertex *c, int d, int *e, int f),(a,b,c,d,e,f),return)