+ * Note that this will include any device or virtual driver that includes keyboard functionality, including some mice, KVM switches, motherboard power buttons, etc. You should wait for input from a device before you consider it actively in use.
+ *
* \param count a pointer filled in with the number of keyboards returned
* \returns a 0 terminated array of keyboards instance IDs which should be
* freed with SDL_free(), or NULL on error; call SDL_GetError() for
+ * Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
+ *
* \param count a pointer filled in with the number of mice returned
* \returns a 0 terminated array of mouse instance IDs which should be
* freed with SDL_free(), or NULL on error; call SDL_GetError() for