Browse Source

Don't reference the same function in "see also"

Sam Lantinga 1 year ago
parent
commit
9f17d1a9d8
1 changed files with 1 additions and 2 deletions
  1. 1 2
      include/SDL3/SDL_audio.h

+ 1 - 2
include/SDL3/SDL_audio.h

@@ -480,8 +480,8 @@ extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
  *
  *
  * \since This function is available since SDL 3.0.0.
  * \since This function is available since SDL 3.0.0.
  *
  *
- * \sa SDL_ResumeAudioDevice
  * \sa SDL_AudioDevicePaused
  * \sa SDL_AudioDevicePaused
+ * \sa SDL_PauseAudioDevice
  */
  */
 extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
 extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
 
 
@@ -504,7 +504,6 @@ extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
  *
  *
  * \sa SDL_PauseAudioDevice
  * \sa SDL_PauseAudioDevice
  * \sa SDL_ResumeAudioDevice
  * \sa SDL_ResumeAudioDevice
- * \sa SDL_AudioDevicePaused
  */
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
 extern DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);