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@@ -44,6 +44,8 @@ if(NOT CMAKE_VERSION VERSION_LESS 3.20)
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set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
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endif()
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+file(GLOB RESOURCE_FILES ../test/*.bmp ../test/*.wav ../test/*.hex)
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+
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set(RESOURCE_FILE_NAMES)
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set(RESOURCE_FILES_BINDIR)
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foreach(resource_file IN LISTS RESOURCE_FILES)
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@@ -117,7 +119,9 @@ macro(add_sdl_example_executable TARGET)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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- COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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+ COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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+ )
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elseif(WINDOWS_STORE)
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# MSVC does build the dependent targets (or POST_BUILD commands) when building an application
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# after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
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