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@@ -4,9 +4,8 @@ https://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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-hardware via OpenGL and Direct3D. It is used by video playback software,
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-emulators, and popular games including Valve's award winning catalog
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-and many Humble Bundle games.
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+hardware. It is used by video playback software, emulators, and popular games
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+including Valve's award winning catalog and many Humble Bundle games.
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SDL officially supports Windows, macOS, Linux, iOS, and Android.
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SDL officially supports Windows, macOS, Linux, iOS, and Android.
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Support for other platforms may be found in the source code.
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Support for other platforms may be found in the source code.
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@@ -17,32 +16,40 @@ available for several other languages, including C# and Python.
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This library is distributed under the zlib license, which can be found
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This library is distributed under the zlib license, which can be found
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in the file "LICENSE.txt".
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in the file "LICENSE.txt".
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+Information on building SDL with CMake is available in [README-cmake.md](README-cmake.md)
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+
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The best way to learn how to use SDL is to check out the header files in
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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The header files and test programs are well commented and always up to date.
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+Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
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+
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More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
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More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
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+- [High DPI Support](README-highdpi.md)
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+- [main()](README-main-functions.md)
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+- [Porting information](README-porting.md)
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+- [Migrating from SDL 2.0](README-migration.md)
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+- [Supported Platforms](README-platforms.md)
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+- [Touch](README-touch.md)
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+- [Versions](README-versions.md)
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+- [Visual Studio](README-visualc.md)
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+
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- [Android](README-android.md)
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- [Android](README-android.md)
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-- [CMake](README-cmake.md)
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-- [DynAPI](README-dynapi.md)
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- [Emscripten](README-emscripten.md)
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- [Emscripten](README-emscripten.md)
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-- [GDK](README-gdk.md)
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-- [Git](README-git.md)
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- [iOS](README-ios.md)
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- [iOS](README-ios.md)
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+- [KMSDRM support on BSD](README-kmsbsd.md)
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- [Linux](README-linux.md)
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- [Linux](README-linux.md)
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- [macOS](README-macos.md)
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- [macOS](README-macos.md)
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-- [Supported Platforms](README-platforms.md)
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-- [Porting information](README-porting.md)
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-- [PSP](README-psp.md)
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+- [Nintendo 3DS](README-n3ds.md)
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- [PS2](README-ps2.md)
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- [PS2](README-ps2.md)
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+- [PSP](README-psp.md)
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+- [PSVita](README-vita.md)
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- [Raspberry Pi](README-raspberrypi.md)
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- [Raspberry Pi](README-raspberrypi.md)
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-- [Touch](README-touch.md)
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-- [Versions](README-versions.md)
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+- [RISC OS](README-riscos.md)
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+- [Windows GDK](README-gdk.md)
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+- [Windows UWP](README-winrt.md)
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- [Windows](README-windows.md)
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- [Windows](README-windows.md)
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-- [WinRT](README-winrt.md)
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-- [PSVita](README-vita.md)
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-- [Nokia N-Gage](README-ngage.md)
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If you need help with the library, or just want to discuss SDL related
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
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issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
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