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Make sure that we quit if we get a terminating event

This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
Sam Lantinga 11 months ago
parent
commit
a432abf4cc
1 changed files with 5 additions and 0 deletions
  1. 5 0
      src/main/SDL_main_callbacks.c

+ 5 - 0
src/main/SDL_main_callbacks.c

@@ -75,6 +75,11 @@ static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *even
         // Make sure any currently queued events are processed then dispatch this before continuing
         SDL_DispatchMainCallbackEvents();
         SDL_DispatchMainCallbackEvent(event);
+
+        // Make sure that we quit if we get a terminating event
+        if (event->type == SDL_EVENT_TERMINATING) {
+            SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS);
+        }
     } else {
         // We'll process this event later from the main event queue
     }