|
@@ -25,6 +25,7 @@
|
|
|
#include "SDL_events.h"
|
|
|
#include "SDL_assert.h"
|
|
|
#include "SDL_sysjoystick.h"
|
|
|
+#include "SDL_joystick_c.h"
|
|
|
#include "SDL_hints.h"
|
|
|
#include "SDL_gamecontrollerdb.h"
|
|
|
|
|
@@ -1086,12 +1087,15 @@ SDL_GameControllerOpen(int device_index)
|
|
|
return (NULL);
|
|
|
}
|
|
|
|
|
|
+ SDL_LockJoystickList();
|
|
|
+
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
|
/* If the controller is already open, return it */
|
|
|
while (gamecontrollerlist) {
|
|
|
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
|
|
|
gamecontroller = gamecontrollerlist;
|
|
|
++gamecontroller->ref_count;
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return (gamecontroller);
|
|
|
}
|
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
@@ -1101,13 +1105,15 @@ SDL_GameControllerOpen(int device_index)
|
|
|
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
if (!pSupportedController) {
|
|
|
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
|
|
|
- return (NULL);
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
/* Create and initialize the joystick */
|
|
|
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
|
|
|
if (gamecontroller == NULL) {
|
|
|
SDL_OutOfMemory();
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return NULL;
|
|
|
}
|
|
|
|
|
@@ -1115,6 +1121,7 @@ SDL_GameControllerOpen(int device_index)
|
|
|
gamecontroller->joystick = SDL_JoystickOpen(device_index);
|
|
|
if (!gamecontroller->joystick) {
|
|
|
SDL_free(gamecontroller);
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return NULL;
|
|
|
}
|
|
|
|
|
@@ -1140,7 +1147,7 @@ SDL_GameControllerOpen(int device_index)
|
|
|
gamecontroller->next = SDL_gamecontrollers;
|
|
|
SDL_gamecontrollers = gamecontroller;
|
|
|
|
|
|
- SDL_SYS_JoystickUpdate(gamecontroller->joystick);
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
|
|
|
return (gamecontroller);
|
|
|
}
|
|
@@ -1274,14 +1281,18 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
|
SDL_GameController *
|
|
|
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
|
|
|
{
|
|
|
- SDL_GameController *gamecontroller = SDL_gamecontrollers;
|
|
|
+ SDL_GameController *gamecontroller;
|
|
|
+
|
|
|
+ SDL_LockJoystickList();
|
|
|
+ gamecontroller = SDL_gamecontrollers;
|
|
|
while (gamecontroller) {
|
|
|
if (gamecontroller->joystick->instance_id == joyid) {
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return gamecontroller;
|
|
|
}
|
|
|
gamecontroller = gamecontroller->next;
|
|
|
}
|
|
|
-
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return NULL;
|
|
|
}
|
|
|
|
|
@@ -1344,8 +1355,11 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
if (!gamecontroller)
|
|
|
return;
|
|
|
|
|
|
+ SDL_LockJoystickList();
|
|
|
+
|
|
|
/* First decrement ref count */
|
|
|
if (--gamecontroller->ref_count > 0) {
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
return;
|
|
|
}
|
|
|
|
|
@@ -1361,7 +1375,6 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
} else {
|
|
|
SDL_gamecontrollers = gamecontroller->next;
|
|
|
}
|
|
|
-
|
|
|
break;
|
|
|
}
|
|
|
gamecontrollerlistprev = gamecontrollerlist;
|
|
@@ -1369,6 +1382,8 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
}
|
|
|
|
|
|
SDL_free(gamecontroller);
|
|
|
+
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
}
|
|
|
|
|
|
|
|
@@ -1379,10 +1394,13 @@ void
|
|
|
SDL_GameControllerQuit(void)
|
|
|
{
|
|
|
ControllerMapping_t *pControllerMap;
|
|
|
+
|
|
|
+ SDL_LockJoystickList();
|
|
|
while (SDL_gamecontrollers) {
|
|
|
SDL_gamecontrollers->ref_count = 1;
|
|
|
SDL_GameControllerClose(SDL_gamecontrollers);
|
|
|
}
|
|
|
+ SDL_UnlockJoystickList();
|
|
|
|
|
|
while (s_pSupportedControllers) {
|
|
|
pControllerMap = s_pSupportedControllers;
|