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@@ -65,3 +65,38 @@ If writing new examples, this is the skeleton code we start from, to keep
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everything consistent. You can ignore it.
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+## How are the thumbnails/onmouseover media created?
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+
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+(Since I have to figure this out every time.)
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+
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+This is how Ryan is doing it currently, although this could be automated
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+_much_ better:
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+
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+- Launch the example app on Desktop Linux. Gnome currently always puts it at
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+ the same location.
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+- Hit PrtScr for capture.
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+- Highlight exactly the window without the titlebar. Usually I take an
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+ initial screenshot, paste it into Gimp, zoom in and make sure it's
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+ pixel-perfect. Repeat. This takes too much effort and should be automated.
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+- Take a screenshot for thumbnail.png if it makes sense.
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+- Take a video of a few seconds of the example app running.
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+- Take the video and turn it into webp format:
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+
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+ ```bash
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+ ffmpeg -i video.mp4 -loop 0 -quality 40 -framerate 10 -frames:v 40 onmouseover.webp
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+ ```
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+
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+ You might need to start in the middle of the video, or mess with quality or
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+ number of frames to generate, ymmv.
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+- If you didn't take a screenshot for the thumbnail, extract a frame from the
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+ video. The 0 means "the first frame of the video" but you can choose another:
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+
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+ ```bash
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+ ffmpeg -i video.mp4 -vf "select=eq(n\,0)" thumbnail.png
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+ ```
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+- Run the thumbnail through pngquant for massive file size reduction without
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+ any obvious loss in quality:
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+
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+ ```bash
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+ pngquant thumbnail.png --output new_thumbnail.png
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+ ```
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