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Allow MessageBox to work without window

Francisco Javier Trujillo Mata 1 年之前
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aa527dd0c2
共有 4 個文件被更改,包括 155 次插入145 次删除
  1. 2 6
      src/render/psp/SDL_render_psp.c
  2. 7 8
      src/render/psp/SDL_render_psp_c.h
  3. 0 126
      src/video/psp/SDL_pspmessagebox.c
  4. 146 5
      src/video/psp/SDL_pspvideo.c

+ 2 - 6
src/render/psp/SDL_render_psp.c

@@ -24,6 +24,8 @@
 
 
 #include "../SDL_sysrender.h"
 #include "../SDL_sysrender.h"
 
 
+#include "SDL_render_psp_c.h"
+
 #include <pspkernel.h>
 #include <pspkernel.h>
 #include <pspdisplay.h>
 #include <pspdisplay.h>
 #include <pspgu.h>
 #include <pspgu.h>
@@ -38,12 +40,6 @@
 
 
 // PSP renderer implementation, based on the PGE
 // PSP renderer implementation, based on the PGE
 
 
-#define PSP_SCREEN_WIDTH  480
-#define PSP_SCREEN_HEIGHT 272
-
-#define PSP_FRAME_BUFFER_WIDTH 512
-#define PSP_FRAME_BUFFER_SIZE  (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
-
 static unsigned int __attribute__((aligned(16))) DisplayList[262144];
 static unsigned int __attribute__((aligned(16))) DisplayList[262144];
 
 
 #define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))
 #define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))

+ 7 - 8
src/video/psp/SDL_pspmessagebox.h → src/render/psp/SDL_render_psp_c.h

@@ -18,14 +18,13 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
+#ifndef SDL_VIDEO_RENDER_PSP_C_H
+#define SDL_VIDEO_RENDER_PSP_C_H
 
 
-#ifndef SDL_pspmessagebox_h_
-#define SDL_pspmessagebox_h_
+#define PSP_SCREEN_WIDTH  480
+#define PSP_SCREEN_HEIGHT 272
 
 
-#if SDL_VIDEO_DRIVER_PSP
+#define PSP_FRAME_BUFFER_WIDTH 512
+#define PSP_FRAME_BUFFER_SIZE  (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
 
 
-int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
-
-#endif // SDL_VIDEO_DRIVER_PSP
-
-#endif // SDL_pspmessagebox_h_
+#endif // SDL_VIDEO_RENDER_PSP_C_H

+ 0 - 126
src/video/psp/SDL_pspmessagebox.c

@@ -1,126 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "SDL_internal.h"
-
-#ifdef SDL_VIDEO_DRIVER_PSP
-
-#include "SDL_pspvideo.h"
-#include "SDL_pspmessagebox.h"
-#include <psputility.h>
-#include <pspgu.h>
-#include <pspdisplay.h>
-#include <pspthreadman.h>
-#include <pspkernel.h>
-
-static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
-{
-	// clear structure and setup size
-	SDL_memset(dialog, 0, dialog_size);
-	dialog->base.size = dialog_size;
-
-	// set language
-	sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
-
-	// set X/O swap
-	sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
-
-	// set thread priorities
-	// TODO: understand how these work
-	dialog->base.soundThread = 0x10;
-	dialog->base.graphicsThread = 0x11;
-	dialog->base.fontThread = 0x12;
-	dialog->base.accessThread = 0x13;
-}
-
-int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
-{
-	unsigned char list[0x20000] __attribute__((aligned(64)));
-	pspUtilityMsgDialogParams dialog;
-	int status;
-
-	// check if it's possible to do a messagebox now
-	if (SDL_GetKeyboardFocus() == NULL)
-		return SDL_SetError("No video context is available");
-
-	// configure dialog
-	configure_dialog(&dialog, sizeof(dialog));
-
-	// setup dialog options for text
-	dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
-	dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
-
-	// copy the message in, 512 bytes max
-	SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
-
-	// too many buttons
-	if (messageboxdata->numbuttons > 2)
-		return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
-
-	// we only have two options, "yes/no" or "ok"
-	if (messageboxdata->numbuttons == 2)
-		dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
-
-	// start dialog
-	if (sceUtilityMsgDialogInitStart(&dialog) != 0)
-		return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
-
-	// loop while the dialog is active
-	status = PSP_UTILITY_DIALOG_NONE;
-	do
-	{
-		sceGuStart(GU_DIRECT, list);
-		sceGuClearColor(0);
-		sceGuClearDepth(0);
-		sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
-		sceGuFinish();
-		sceGuSync(0,0);
-
-		status = sceUtilityMsgDialogGetStatus();
-
-		switch (status)
-		{
-			case PSP_UTILITY_DIALOG_VISIBLE:
-				sceUtilityMsgDialogUpdate(1);
-				break;
-
-			case PSP_UTILITY_DIALOG_QUIT:
-				sceUtilityMsgDialogShutdownStart();
-				break;
-		}
-
-		sceDisplayWaitVblankStart();
-		sceGuSwapBuffers();
-
-	} while (status != PSP_UTILITY_DIALOG_NONE);
-
-	// success
-	if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
-		*buttonID = messageboxdata->buttons[0].buttonID;
-	else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
-		*buttonID = messageboxdata->buttons[1].buttonID;
-	else
-		*buttonID = messageboxdata->buttons[0].buttonID;
-
-	return 0;
-}
-
-#endif // SDL_VIDEO_DRIVER_PSP

+ 146 - 5
src/video/psp/SDL_pspvideo.c

@@ -32,11 +32,12 @@
 #include "SDL_pspvideo.h"
 #include "SDL_pspvideo.h"
 #include "SDL_pspevents_c.h"
 #include "SDL_pspevents_c.h"
 #include "SDL_pspgl_c.h"
 #include "SDL_pspgl_c.h"
-#include "SDL_pspmessagebox.h"
+#include "../../render/psp/SDL_render_psp_c.h"
 
 
 #include <psputility.h>
 #include <psputility.h>
 #include <pspgu.h>
 #include <pspgu.h>
 #include <pspdisplay.h>
 #include <pspdisplay.h>
+#include <vram.h>
 
 
 /* unused
 /* unused
 static bool PSP_initialized = false;
 static bool PSP_initialized = false;
@@ -120,6 +121,146 @@ static SDL_VideoDevice *PSP_Create(void)
     return device;
     return device;
 }
 }
 
 
+static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
+{
+	// clear structure and setup size
+	SDL_memset(dialog, 0, dialog_size);
+	dialog->base.size = dialog_size;
+
+	// set language
+	sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
+
+	// set X/O swap
+	sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
+
+	// set thread priorities
+	// TODO: understand how these work
+	dialog->base.soundThread = 0x10;
+	dialog->base.graphicsThread = 0x11;
+	dialog->base.fontThread = 0x12;
+	dialog->base.accessThread = 0x13;
+}
+
+static void *setup_temporal_gu(void *list)
+{
+    // Using GU_PSM_8888 for the framebuffer
+	int bpp = 4;
+
+	void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
+    void *backbuffer = doublebuffer;
+    void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
+
+    sceGuInit();
+
+    sceGuStart(GU_DIRECT,list);
+	sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
+    sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
+
+    sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
+    sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+
+    sceGuDisable(GU_DEPTH_TEST);
+
+    // Scissoring
+    sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+    sceGuEnable(GU_SCISSOR_TEST);
+
+    sceGuFinish();
+    sceGuSync(0,0);
+
+    sceDisplayWaitVblankStart();
+    sceGuDisplay(GU_TRUE);
+
+	return doublebuffer;
+}
+
+static void term_temporal_gu(void *guBuffer)
+{
+	sceGuTerm();
+	vfree(guBuffer);
+	sceDisplayWaitVblankStart();
+}
+
+int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
+{
+	unsigned char list[64] __attribute__((aligned(64)));
+	pspUtilityMsgDialogParams dialog;
+	int status;
+    void *guBuffer = NULL;
+
+	// check if it's possible to use existing video context
+	if (SDL_GetKeyboardFocus() == NULL) {
+		guBuffer = setup_temporal_gu(list);
+	}
+
+	// configure dialog
+	configure_dialog(&dialog, sizeof(dialog));
+
+	// setup dialog options for text
+	dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
+	dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
+
+	// copy the message in, 512 bytes max
+	SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
+
+	// too many buttons
+	if (messageboxdata->numbuttons > 2)
+		return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
+
+	// we only have two options, "yes/no" or "ok"
+	if (messageboxdata->numbuttons == 2)
+		dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
+
+	// start dialog
+	if (sceUtilityMsgDialogInitStart(&dialog) != 0)
+		return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
+
+	// loop while the dialog is active
+	status = PSP_UTILITY_DIALOG_NONE;
+	do
+	{
+		sceGuStart(GU_DIRECT, list);
+		sceGuClearColor(0);
+		sceGuClearDepth(0);
+		sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
+		sceGuFinish();
+		sceGuSync(0,0);
+
+		status = sceUtilityMsgDialogGetStatus();
+
+		switch (status)
+		{
+			case PSP_UTILITY_DIALOG_VISIBLE:
+				sceUtilityMsgDialogUpdate(1);
+				break;
+
+			case PSP_UTILITY_DIALOG_QUIT:
+				sceUtilityMsgDialogShutdownStart();
+				break;
+		}
+
+		sceDisplayWaitVblankStart();
+		sceGuSwapBuffers();
+
+	} while (status != PSP_UTILITY_DIALOG_NONE);
+	
+    // cleanup
+	if (guBuffer)
+	{
+		term_temporal_gu(guBuffer);
+	}
+
+	// success
+	if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
+		*buttonID = messageboxdata->buttons[0].buttonID;
+	else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
+		*buttonID = messageboxdata->buttons[1].buttonID;
+	else
+		*buttonID = messageboxdata->buttons[0].buttonID;
+
+	return 0;
+}
+
 VideoBootStrap PSP_bootstrap = {
 VideoBootStrap PSP_bootstrap = {
     "psp",
     "psp",
     "PSP Video Driver",
     "PSP Video Driver",
@@ -139,8 +280,8 @@ int PSP_VideoInit(SDL_VideoDevice *_this)
     }
     }
 
 
     SDL_zero(mode);
     SDL_zero(mode);
-    mode.w = 480;
-    mode.h = 272;
+    mode.w = PSP_SCREEN_WIDTH;
+    mode.h = PSP_SCREEN_HEIGHT;
     mode.refresh_rate = 60.0f;
     mode.refresh_rate = 60.0f;
 
 
     // 32 bpp for default
     // 32 bpp for default
@@ -162,8 +303,8 @@ int PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
     SDL_DisplayMode mode;
     SDL_DisplayMode mode;
 
 
     SDL_zero(mode);
     SDL_zero(mode);
-    mode.w = 480;
-    mode.h = 272;
+    mode.w = PSP_SCREEN_WIDTH;
+    mode.h = PSP_SCREEN_HEIGHT;
     mode.refresh_rate = 60.0f;
     mode.refresh_rate = 60.0f;
 
 
     // 32 bpp for default
     // 32 bpp for default