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audio: don't allocate buffer in SDL_SetAudioPostmixCallback for NULL callback.

Ryan C. Gordon 1 year ago
parent
commit
ac88ffb7ea
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/audio/SDL_audio.c

+ 1 - 1
src/audio/SDL_audio.c

@@ -1484,7 +1484,7 @@ int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallbac
     int retval = 0;
     if (logdev) {
         SDL_AudioDevice *device = logdev->physical_device;
-        if (!device->postmix_buffer) {
+        if (callback && !device->postmix_buffer) {
             device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
             if (device->mix_buffer == NULL) {
                 retval = SDL_OutOfMemory();