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testcontroller: reverted GameInput test code

Sam Lantinga 1 viikko sitten
vanhempi
commit
ada44eaa10
1 muutettua tiedostoa jossa 1 lisäystä ja 5 poistoa
  1. 1 5
      test/testcontroller.c

+ 1 - 5
test/testcontroller.c

@@ -2376,16 +2376,12 @@ SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[])
         return SDL_APP_FAILURE;
         return SDL_APP_FAILURE;
     }
     }
 
 
-    SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "0");
-    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0");
-    SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0");
-    SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
+    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "auto");
     SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "auto");
     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
     SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
-    SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, "1");
 
 
     /* Enable input debug logging */
     /* Enable input debug logging */
     SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);
     SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);