SDL Wiki Bot преди 3 години
родител
ревизия
aef1e56737
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      include/SDL_render.h

+ 2 - 2
include/SDL_render.h

@@ -1662,8 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
  * Read pixels from the current rendering target to an array of pixels.
  * Read pixels from the current rendering target to an array of pixels.
  *
  *
  * **WARNING**: This is a very slow operation, and should not be used
  * **WARNING**: This is a very slow operation, and should not be used
- * frequently. If you're using this on the main rendering target, it
- * should be called after rendering and before SDL_RenderPresent().
+ * frequently. If you're using this on the main rendering target, it should be
+ * called after rendering and before SDL_RenderPresent().
  *
  *
  * `pitch` specifies the number of bytes between rows in the destination
  * `pitch` specifies the number of bytes between rows in the destination
  * `pixels` data. This allows you to write to a subrectangle or have padded
  * `pixels` data. This allows you to write to a subrectangle or have padded