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Fix: GameCube controller adapter hotplug not working

SDL_PrivateJoystickAdded was called before setting the InstanceId in the adapters ctx->joysticks array.  This would eventually broadcast the SDL_EVENT_JOYSTICK_ADDED event with the new InstanceId, if your program listens for the added events and opens joysticks at that point it would always fail because there would be no matching InstanceId in the ctx->joysticks array.
Joe [ReRezd] 3 luni în urmă
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afd1e51023
1 a modificat fișierele cu 3 adăugiri și 2 ștergeri
  1. 3 2
      src/joystick/hidapi/SDL_hidapijoystick.c

+ 3 - 2
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -764,11 +764,12 @@ bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoysti
 
     ++SDL_HIDAPI_numjoysticks;
 
-    SDL_PrivateJoystickAdded(joystickID);
-
     if (pJoystickID) {
         *pJoystickID = joystickID;
     }
+
+    SDL_PrivateJoystickAdded(joystickID);
+
     return true;
 }