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Use DefWindowProc for the initial SDL window proc

This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/10529

(cherry picked from commit 6c4f2bd83d1942ee98c7424a0b627ca518c98feb)
Sam Lantinga hai 1 mes
pai
achega
afeeef9cf5
Modificáronse 1 ficheiros con 2 adicións e 8 borrados
  1. 2 8
      src/video/windows/SDL_windowsevents.c

+ 2 - 8
src/video/windows/SDL_windowsevents.c

@@ -2056,18 +2056,12 @@ int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
     SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
 
     /* Register the application class */
+    SDL_zero(wcex);
     wcex.cbSize = sizeof(WNDCLASSEX);
-    wcex.hCursor = NULL;
-    wcex.hIcon = NULL;
-    wcex.hIconSm = NULL;
-    wcex.lpszMenuName = NULL;
     wcex.lpszClassName = SDL_Appname;
     wcex.style = SDL_Appstyle;
-    wcex.hbrBackground = NULL;
-    wcex.lpfnWndProc = WIN_WindowProc;
+    wcex.lpfnWndProc = DefWindowProc;
     wcex.hInstance = SDL_Instance;
-    wcex.cbClsExtra = 0;
-    wcex.cbWndExtra = 0;
 
 #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
     hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON);