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WinRT: removed an unnecessary use of std::string in the d3d11 renderer

David Ludwig 11 years ago
parent
commit
b0df915737
1 changed files with 1 additions and 2 deletions
  1. 1 2
      src/render/direct3d11/SDL_render_d3d11.cpp

+ 1 - 2
src/render/direct3d11/SDL_render_d3d11.cpp

@@ -1224,8 +1224,7 @@ D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
     D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
     D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
 
 
     if (!textureData->mainTextureRenderTargetView) {
     if (!textureData->mainTextureRenderTargetView) {
-        std::string errorMessage = string(__FUNCTION__) + ": specified texture is not a render target";
-        return SDL_SetError(errorMessage.c_str());
+        return SDL_SetError(__FUNCTION__ ", specified texture is not a render target");
     }
     }
 
 
     rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;
     rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;