|
@@ -197,48 +197,6 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID,
|
|
static int SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
|
|
static int SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
|
|
static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state);
|
|
static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state);
|
|
|
|
|
|
-/*
|
|
|
|
- * If there is an existing add event in the queue, it needs to be modified
|
|
|
|
- * to have the right value for which, because the number of controllers in
|
|
|
|
- * the system is now one less.
|
|
|
|
- */
|
|
|
|
-static void UpdateEventsForDeviceRemoval(int device_index)
|
|
|
|
-{
|
|
|
|
- int i, num_events;
|
|
|
|
- SDL_Event *events;
|
|
|
|
- SDL_bool isstack;
|
|
|
|
-
|
|
|
|
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
|
|
|
|
- if (num_events <= 0) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- events = SDL_small_alloc(SDL_Event, num_events, &isstack);
|
|
|
|
- if (!events) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
|
|
|
|
- for (i = 0; i < num_events; ++i) {
|
|
|
|
- if (events[i].cdevice.which < device_index) {
|
|
|
|
- /* No change for index values lower than the removed device */
|
|
|
|
- }
|
|
|
|
- else if (events[i].cdevice.which == device_index) {
|
|
|
|
- /* Drop this event entirely */
|
|
|
|
- SDL_memmove(&events[i], &events[i + 1], sizeof(*events) * (num_events - (i + 1)));
|
|
|
|
- --i;
|
|
|
|
- --num_events;
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- /* Fix up the device index if greater than the removed device */
|
|
|
|
- --events[i].cdevice.which;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
|
|
|
|
-
|
|
|
|
- SDL_small_free(events, isstack);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
|
|
static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
|
|
{
|
|
{
|
|
if (a->outputType != b->outputType) {
|
|
if (a->outputType != b->outputType) {
|
|
@@ -439,22 +397,21 @@ static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * ev
|
|
case SDL_JOYDEVICEREMOVED:
|
|
case SDL_JOYDEVICEREMOVED:
|
|
{
|
|
{
|
|
SDL_GameController *controllerlist = SDL_gamecontrollers;
|
|
SDL_GameController *controllerlist = SDL_gamecontrollers;
|
|
- int device_index = 0;
|
|
|
|
while (controllerlist) {
|
|
while (controllerlist) {
|
|
if (controllerlist->joystick->instance_id == event->jdevice.which) {
|
|
if (controllerlist->joystick->instance_id == event->jdevice.which) {
|
|
- SDL_Event deviceevent;
|
|
|
|
-
|
|
|
|
RecenterGameController(controllerlist);
|
|
RecenterGameController(controllerlist);
|
|
-
|
|
|
|
- deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
|
|
|
|
- deviceevent.cdevice.which = event->jdevice.which;
|
|
|
|
- SDL_PushEvent(&deviceevent);
|
|
|
|
-
|
|
|
|
- UpdateEventsForDeviceRemoval(device_index);
|
|
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
controllerlist = controllerlist->next;
|
|
controllerlist = controllerlist->next;
|
|
- ++device_index;
|
|
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /* We don't know if this was a game controller, so go ahead and send an event */
|
|
|
|
+ {
|
|
|
|
+ SDL_Event deviceevent;
|
|
|
|
+
|
|
|
|
+ deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
|
|
|
|
+ deviceevent.cdevice.which = event->jdevice.which;
|
|
|
|
+ SDL_PushEvent(&deviceevent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
break;
|