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@@ -24,9 +24,61 @@
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#include <emscripten.h>
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+// For Emscripten, we let you use SDL_HINT_MAIN_CALLBACK_RATE, because it might be useful to drop it super-low for
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+// things like loopwave that don't really do much but wait on the audio device, but be warned that browser timers
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+// are super-unreliable in modern times, so you likely won't hit your desired callback rate with good precision.
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+// Almost all apps should leave this alone, so we can use requestAnimationFrame, which is intended to run reliably
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+// at the refresh rate of the user's display.
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+static Uint32 callback_rate_increment = 0;
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+static bool iterate_after_waitevent = false;
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+static bool callback_rate_changed = false;
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+static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue)
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+{
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+ callback_rate_changed = true;
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+ iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0);
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+ if (iterate_after_waitevent) {
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+ callback_rate_increment = 0;
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+ } else {
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+ const double callback_rate = newValue ? SDL_atof(newValue) : 0.0;
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+ if (callback_rate > 0.0) {
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+ callback_rate_increment = (Uint32) SDL_NS_TO_MS((double) SDL_NS_PER_SECOND / callback_rate);
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+ } else {
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+ callback_rate_increment = 0;
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+ }
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+ }
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+}
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+
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+// just tell us when any new event is pushed on the queue, so we can check a flag for "waitevent" mode.
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+static bool saw_new_event = false;
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+static bool SDLCALL EmscriptenMainCallbackEventWatcher(void *userdata, SDL_Event *event)
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+{
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+ saw_new_event = true;
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+ return true;
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+}
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+
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static void EmscriptenInternalMainloop(void)
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{
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- const SDL_AppResult rc = SDL_IterateMainCallbacks(true);
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+ // callback rate changed? Update emscripten's mainloop iteration speed.
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+ if (callback_rate_changed) {
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+ callback_rate_changed = false;
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+ if (callback_rate_increment == 0) {
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+ emscripten_set_main_loop_timing(EM_TIMING_RAF, 1);
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+ } else {
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+ emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment);
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+ }
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+ }
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+
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+ if (iterate_after_waitevent) {
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+ SDL_PumpEvents();
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+ if (!saw_new_event) {
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+ // do nothing yet. Note that we're still going to iterate here because we can't block,
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+ // but we can stop the app's iteration from progressing until there's an event.
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+ return;
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+ }
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+ saw_new_event = false;
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+ }
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+
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+ const SDL_AppResult rc = SDL_IterateMainCallbacks(!iterate_after_waitevent);
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if (rc != SDL_APP_CONTINUE) {
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SDL_QuitMainCallbacks(rc);
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emscripten_cancel_main_loop(); // kill" the mainloop, so it stops calling back into it.
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@@ -36,9 +88,18 @@ static void EmscriptenInternalMainloop(void)
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int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
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{
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- const SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
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+ SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
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if (rc == SDL_APP_CONTINUE) {
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- emscripten_set_main_loop(EmscriptenInternalMainloop, 0, 0); // run at refresh rate, don't throw an exception since we do an orderly return.
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+ if (!SDL_AddEventWatch(EmscriptenMainCallbackEventWatcher, NULL)) {
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+ rc = SDL_APP_FAILURE;
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+ } else {
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+ SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL);
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+ callback_rate_changed = false;
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+ emscripten_set_main_loop(EmscriptenInternalMainloop, 0, 0); // don't throw an exception since we do an orderly return.
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+ if (callback_rate_increment > 0.0) {
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+ emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment);
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+ }
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+ }
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} else {
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SDL_QuitMainCallbacks(rc);
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}
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