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@@ -4026,8 +4026,6 @@ int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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int i;
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int retval = 0;
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int count = indices ? num_indices : num_vertices;
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- SDL_bool isstack = SDL_FALSE;
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- SDL_FColor *updated_colors = NULL;
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CHECK_RENDERER_MAGIC(renderer, -1);
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@@ -4120,18 +4118,12 @@ int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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indices, num_indices, size_indices);
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}
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- retval = QueueCmdGeometry(renderer, texture,
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+ return QueueCmdGeometry(renderer, texture,
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xy, xy_stride, color, color_stride, uv, uv_stride,
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num_vertices,
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indices, num_indices, size_indices,
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renderer->view->scale.x,
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renderer->view->scale.y);
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-
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- if (updated_colors) {
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- SDL_small_free(updated_colors, isstack);
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- }
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-
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- return retval;
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}
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SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
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