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Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()

If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
Sam Lantinga 2 years ago
parent
commit
b4da4ed95a

+ 6 - 4
WhatsNew.txt

@@ -13,16 +13,18 @@ General:
 * The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
 * Removed the following functions from the API, see docs/README-migration.md for details:
     * SDL_CalculateGammaRamp()
+    * SDL_CreateRGBSurface()
+    * SDL_CreateRGBSurfaceFrom()
+    * SDL_CreateRGBSurfaceWithFormat()
+    * SDL_CreateRGBSurfaceWithFormatFrom()
+    * SDL_GameControllerGetSensorDataWithTimestamp()
     * SDL_GetRevisionNumber()
     * SDL_GetWindowBrightness()
     * SDL_GetWindowGammaRamp()
     * SDL_RWFromFP()
+    * SDL_SensorGetDataWithTimestamp()
     * SDL_SetWindowBrightness()
     * SDL_SetWindowGammaRamp()
-    * SDL_CreateRGBSurface()
-    * SDL_CreateRGBSurfaceWithFormat()
-    * SDL_CreateRGBSurfaceFrom()
-    * SDL_CreateRGBSurfaceWithFormatFrom()
 * Removed the following hints from the API, see docs/README-migration.md for details:
     * SDL_HINT_IDLE_TIMER_DISABLED
     * SDL_HINT_VIDEO_X11_FORCE_EGL

+ 10 - 0
docs/README-migration.md

@@ -40,6 +40,11 @@ The `timestamp_us` member of the sensor events has been renamed `sensor_timestam
 You should set the `event.common.timestamp` field before passing an event to `SDL_PushEvent()`. If the timestamp is 0 it will be filled in with `SDL_GetTicksNS()`.
 
 
+## SDL_gamecontroller.h
+
+Removed SDL_GameControllerGetSensorDataWithTimestamp(), if you want timestamps for the sensor data, you should use the sensor_timestamp member of SDL_CONTROLLERSENSORUPDATE events.
+
+
 ## SDL_platform.h
 
 The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__ has been renamed __IOS__
@@ -163,6 +168,11 @@ SDL_RWFromFP(void *fp, SDL_bool autoclose)
 ```
 
 
+## SDL_sensor.h
+
+Removed SDL_SensorGetDataWithTimestamp(), if you want timestamps for the sensor data, you should use the sensor_timestamp member of SDL_SENSORUPDATE events.
+
+
 ## SDL_stdinc.h
 
 The standard C headers like stdio.h and stdlib.h are no longer included, you should include them directly in your project if you use non-SDL C runtime functions.

+ 0 - 19
include/SDL3/SDL_gamecontroller.h

@@ -895,25 +895,6 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
 
-/**
- * Get the current state of a game controller sensor with the timestamp of the
- * last update.
- *
- * The number of values and interpretation of the data is sensor dependent.
- * See SDL_sensor.h for the details for each type of sensor.
- *
- * \param gamecontroller The controller to query
- * \param type The type of sensor to query
- * \param timestamp A pointer filled with the timestamp in nanoseconds of the
- *                  current sensor reading, which may not be synchronized with the system clock
- * \param data A pointer filled with the current sensor state
- * \param num_values The number of values to write to data
- * \return 0 or -1 if an error occurred.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
-
 /**
  * Start a rumble effect on a game controller.
  *

+ 0 - 17
include/SDL3/SDL_sensor.h

@@ -269,23 +269,6 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
 
-/**
- * Get the current state of an opened sensor with the timestamp of the last
- * update.
- *
- * The number of values and interpretation of the data is sensor dependent.
- *
- * \param sensor The SDL_Sensor object to query
- * \param timestamp A pointer filled with the timestamp in nanoseconds of the
- *                  current sensor reading, which may not be synchronized with the system clock
- * \param data A pointer filled with the current sensor state
- * \param num_values The number of values to write to data
- * \returns 0 or -1 if an error occurred.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
-
 /**
  * Close a sensor previously opened with SDL_SensorOpen().
  *

+ 0 - 2
src/dynapi/SDL_dynapi.sym

@@ -676,7 +676,6 @@ SDL3_0.0.0 {
     SDL_SensorGetNonPortableType;
     SDL_SensorGetInstanceID;
     SDL_SensorGetData;
-    SDL_SensorGetDataWithTimestamp;
     SDL_SensorClose;
     SDL_SensorUpdate;
     SDL_SetHintWithPriority;
@@ -816,7 +815,6 @@ SDL3_0.0.0 {
     SDL_GameControllerIsSensorEnabled;
     SDL_GameControllerGetSensorDataRate;
     SDL_GameControllerGetSensorData;
-    SDL_GameControllerGetSensorDataWithTimestamp;
     SDL_GameControllerRumble;
     SDL_GameControllerRumbleTriggers;
     SDL_GameControllerHasLED;

+ 0 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -878,8 +878,6 @@
 #define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
 #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
 #define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
-#define SDL_GameControllerGetSensorDataWithTimestamp SDL_GameControllerGetSensorDataWithTimestamp_REAL
-#define SDL_SensorGetDataWithTimestamp SDL_SensorGetDataWithTimestamp_REAL
 #define SDL_ResetHints SDL_ResetHints_REAL
 #define SDL_strcasestr SDL_strcasestr_REAL
 #define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL

+ 0 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -952,8 +952,6 @@ SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uin
 SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return)
-SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameController *a, SDL_SensorType b, Uint64 *c, float *d, int e),(a,b,c,d,e),return)
-SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
 SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void*,SDL_EGL_GetProcAddress,(const char *a),(a),return)

+ 0 - 11
src/joystick/SDL_gamecontroller.c

@@ -2431,14 +2431,6 @@ float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SD
  *  Get the current state of a game controller sensor.
  */
 int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)
-{
-    return SDL_GameControllerGetSensorDataWithTimestamp(gamecontroller, type, NULL, data, num_values);
-}
-
-/*
- *  Get the current state of a game controller sensor.
- */
-int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)
 {
     SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
     int i;
@@ -2453,9 +2445,6 @@ int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontrol
         if (sensor->type == type) {
             num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
             SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
-            if (timestamp) {
-                *timestamp = sensor->sensor_timestamp;
-            }
             return 0;
         }
     }

+ 0 - 1
src/joystick/SDL_joystick.c

@@ -2981,7 +2981,6 @@ int SDL_PrivateJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_Sens
 
                 /* Update internal sensor state */
                 SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
-                sensor->sensor_timestamp = sensor_timestamp;
 
                 /* Post the event, if desired */
 #if !SDL_EVENTS_DISABLED

+ 0 - 1
src/joystick/SDL_sysjoystick.h

@@ -63,7 +63,6 @@ typedef struct _SDL_JoystickSensorInfo
     SDL_bool enabled;
     float rate;
     float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */
-    Uint64 sensor_timestamp;
 } SDL_JoystickSensorInfo;
 
 struct _SDL_Joystick

+ 0 - 12
src/sensor/SDL_sensor.c

@@ -368,14 +368,6 @@ SDL_SensorGetInstanceID(SDL_Sensor *sensor)
  * Get the current state of this sensor
  */
 int SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values)
-{
-    return SDL_SensorGetDataWithTimestamp(sensor, NULL, data, num_values);
-}
-
-/*
- * Get the current state of this sensor
- */
-int SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values)
 {
     if (!SDL_PrivateSensorValid(sensor)) {
         return -1;
@@ -383,9 +375,6 @@ int SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float
 
     num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
     SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
-    if (timestamp) {
-        *timestamp = sensor->sensor_timestamp;
-    }
     return 0;
 }
 
@@ -484,7 +473,6 @@ int SDL_PrivateSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_
     /* Update internal sensor state */
     num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
     SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
-    sensor->sensor_timestamp = sensor_timestamp;
 
     /* Post the event, if desired */
     posted = 0;

+ 0 - 1
src/sensor/SDL_syssensor.h

@@ -35,7 +35,6 @@ struct _SDL_Sensor
     SDL_SensorType type;        /* Type of the sensor */
     int non_portable_type;      /* Platform dependent type of the sensor */
 
-    Uint64 sensor_timestamp;    /* The timestamp of the last sensor update */
     float data[16];             /* The current state of the sensor */
 
     struct _SDL_SensorDriver *driver;