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Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0

This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
Sam Lantinga 1 年之前
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b51c6551d6
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      include/SDL3/SDL_gpu.h

+ 1 - 1
include/SDL3/SDL_gpu.h

@@ -384,7 +384,7 @@ typedef enum SDL_GPUIndexElementSize
  */
  */
 typedef enum SDL_GPUTextureFormat
 typedef enum SDL_GPUTextureFormat
 {
 {
-    SDL_GPU_TEXTUREFORMAT_INVALID = -1,
+    SDL_GPU_TEXTUREFORMAT_INVALID = 0,
 
 
     /* Unsigned Normalized Float Color Formats */
     /* Unsigned Normalized Float Color Formats */
     SDL_GPU_TEXTUREFORMAT_A8_UNORM,
     SDL_GPU_TEXTUREFORMAT_A8_UNORM,