|
@@ -417,7 +417,35 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
|
|
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
|
|
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
|
|
/* Supply silence if audio is not enabled or paused */
|
|
/* Supply silence if audio is not enabled or paused */
|
|
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
|
|
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
|
|
- } else {
|
|
|
|
|
|
+ } else if (this->stream ) {
|
|
|
|
+ UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
|
|
|
+ Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
|
|
|
+
|
|
|
|
+ while (remaining > 0) {
|
|
|
|
+ if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
|
|
|
|
+ /* Generate the data */
|
|
|
|
+ SDL_LockMutex(this->mixer_lock);
|
|
|
|
+ (*this->callbackspec.callback)(this->callbackspec.userdata,
|
|
|
|
+ this->hidden->buffer, this->hidden->bufferSize);
|
|
|
|
+ SDL_UnlockMutex(this->mixer_lock);
|
|
|
|
+ this->hidden->bufferOffset = 0;
|
|
|
|
+ SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
|
|
|
|
+ }
|
|
|
|
+ if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
|
|
|
|
+ int got;
|
|
|
|
+ UInt32 len = SDL_AudioStreamAvailable(this->stream);
|
|
|
|
+ if ( len > remaining )
|
|
|
|
+ len = remaining;
|
|
|
|
+ got = SDL_AudioStreamGet(this->stream, ptr, len);
|
|
|
|
+ SDL_assert((got < 0) || (got == len));
|
|
|
|
+ if (got != len) {
|
|
|
|
+ SDL_memset(ptr, this->spec.silence, len);
|
|
|
|
+ }
|
|
|
|
+ ptr = ptr + len;
|
|
|
|
+ remaining -= len;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
|
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
|
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
|
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
|
|
|
|