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wayland: pass actual empty strings to zenity

The double quotes were passed literally to the zenity arguments which
resulted in the message box displaying literal `""` when no text was
given. The empty string is more logical in this case, e.g., the empty
title results in the message box having lesser height.
Marcin Serwin 10 mesi fa
parent
commit
b5c05b6e29
1 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 3 3
      src/video/wayland/SDL_waylandmessagebox.c

+ 3 - 3
src/video/wayland/SDL_waylandmessagebox.c

@@ -123,14 +123,14 @@ bool Wayland_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *butto
         argv[argc++] = "--title";
         argv[argc++] = messageboxdata->title;
     } else {
-        argv[argc++] = "--title=\"\"";
+        argv[argc++] = "--title=";
     }
 
     if (messageboxdata->message && messageboxdata->message[0]) {
         argv[argc++] = "--text";
         argv[argc++] = messageboxdata->message;
     } else {
-        argv[argc++] = "--text=\"\"";
+        argv[argc++] = "--text=";
     }
 
     for (i = 0; i < messageboxdata->numbuttons; ++i) {
@@ -143,7 +143,7 @@ bool Wayland_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *butto
             argv[argc++] = "--extra-button";
             argv[argc++] = messageboxdata->buttons[i].text;
         } else {
-            argv[argc++] = "--extra-button=\"\"";
+            argv[argc++] = "--extra-button=";
         }
     }
     if (messageboxdata->numbuttons == 0) {