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[Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice.

Michael Fitzmayer 2 months ago
parent
commit
b61586b492
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/ngage/SDL_render_ngage.c

+ 1 - 1
src/render/ngage/SDL_render_ngage.c

@@ -120,7 +120,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
     renderer->internal = phdata;
     renderer->internal = phdata;
 
 
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
-    SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 256);
+    SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
     SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
     SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
 
 
     return true;
     return true;