فهرست منبع

Throttle tickle reports to PS4/PS5 controllers

UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a1735b5177f75f67e2cca595e763425319)
(cherry picked from commit 656b5998283d159b5fff5ca2f697c5d440136754)
Cameron Gutman 10 ماه پیش
والد
کامیت
b6535836aa
2فایلهای تغییر یافته به همراه2 افزوده شده و 0 حذف شده
  1. 1 0
      src/joystick/hidapi/SDL_hidapi_ps4.c
  2. 1 0
      src/joystick/hidapi/SDL_hidapi_ps5.c

+ 1 - 0
src/joystick/hidapi/SDL_hidapi_ps4.c

@@ -1208,6 +1208,7 @@ static SDL_bool HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
             if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
                 /* Send an empty output report to tickle the Bluetooth stack */
                 HIDAPI_DriverPS4_TickleBluetooth(device);
+                ctx->last_packet = now;
             }
         } else {
             /* Reconnect the Bluetooth device once the USB device is gone */

+ 1 - 0
src/joystick/hidapi/SDL_hidapi_ps5.c

@@ -1500,6 +1500,7 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
             if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
                 /* Send an empty output report to tickle the Bluetooth stack */
                 HIDAPI_DriverPS5_TickleBluetooth(device);
+                ctx->last_packet = now;
             }
         } else {
             /* Reconnect the Bluetooth device once the USB device is gone */