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@@ -817,7 +817,7 @@ static bool PrepareAudioQueue(SDL_AudioDevice *device)
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}
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}
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#endif
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#endif
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- int numAudioBuffers = 2;
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+ int numAudioBuffers = 3;
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const double msecs = (device->sample_frames / ((double)device->spec.freq)) * 1000.0;
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const double msecs = (device->sample_frames / ((double)device->spec.freq)) * 1000.0;
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if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { // use more buffers if we have a VERY small sample set.
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if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { // use more buffers if we have a VERY small sample set.
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numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
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numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
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