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@@ -2686,7 +2686,7 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
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}
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}
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SDL_PropertiesID props = SDL_GetTextureProperties(texture);
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SDL_PropertiesID props = SDL_GetTextureProperties(texture);
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- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER, (Sint64)textureData->mainImage.image);
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+ SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER, (Sint64)textureData->mainImage.image);
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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result = VULKAN_CreateFramebuffersAndRenderPasses(renderer,
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result = VULKAN_CreateFramebuffersAndRenderPasses(renderer,
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