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windows: Use wglSwapLayerBuffers if available.

It apparently works better (or can work better?) on multimonitor setups
than SwapBuffers.

This should be available back to Windows 95, but just in case, it falls
back to standard SwapBuffers if not available.

Fixes #13269.

(cherry picked from commit f286558baef3aa9e54a491d744935c8603a90194)
Ryan C. Gordon 1 月之前
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b8ee44ca6a
共有 2 个文件被更改,包括 13 次插入2 次删除
  1. 11 2
      src/video/windows/SDL_windowsopengl.c
  2. 2 0
      src/video/windows/SDL_windowsopengl.h

+ 11 - 2
src/video/windows/SDL_windowsopengl.c

@@ -141,6 +141,9 @@ bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
         SDL_LoadFunction(handle, "wglMakeCurrent");
     _this->gl_data->wglShareLists = (BOOL (WINAPI *)(HGLRC, HGLRC))
         SDL_LoadFunction(handle, "wglShareLists");
+    _this->gl_data->wglSwapLayerBuffers = (BOOL (WINAPI *)(HDC, UINT))
+        SDL_LoadFunction(handle, "wglSwapLayerBuffers");
+
     /* *INDENT-ON* */ // clang-format on
 
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
@@ -886,8 +889,14 @@ bool WIN_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
 {
     HDC hdc = window->internal->hdc;
 
-    if (!SwapBuffers(hdc)) {
-        return WIN_SetError("SwapBuffers()");
+    if (_this->gl_data->wglSwapLayerBuffers) {
+        if (!_this->gl_data->wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE)) {
+            return WIN_SetError("wglSwapLayerBuffers()");
+        }
+    } else {
+        if (!SwapBuffers(hdc)) {
+            return WIN_SetError("SwapBuffers()");
+        }
     }
     return true;
 }

+ 2 - 0
src/video/windows/SDL_windowsopengl.h

@@ -85,6 +85,8 @@ struct SDL_GLDriverData
     BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
     BOOL (WINAPI *wglSwapIntervalEXT)(int interval);
     int (WINAPI *wglGetSwapIntervalEXT)(void);
+    BOOL (WINAPI *wglSwapLayerBuffers)(HDC hdc, UINT flags);
+
 #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
     BOOL (WINAPI *wglSwapBuffers)(HDC hdc);
     int (WINAPI *wglDescribePixelFormat)(HDC hdc,