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Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.

Alex Szpakowski 10 years ago
parent
commit
ba6392d79d
2 changed files with 17 additions and 0 deletions
  1. 9 0
      src/render/opengles/SDL_render_gles.c
  2. 8 0
      src/render/opengles2/SDL_render_gles2.c

+ 9 - 0
src/render/opengles/SDL_render_gles.c

@@ -55,6 +55,7 @@ static const float inv255f = 1.0f / 255.0f;
 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
 static void GLES_WindowEvent(SDL_Renderer * renderer,
                              const SDL_WindowEvent *event);
+static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                               const SDL_Rect * rect, const void *pixels,
@@ -321,6 +322,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
     }
 
     renderer->WindowEvent = GLES_WindowEvent;
+    renderer->GetOutputSize = GLES_GetOutputSize;
     renderer->CreateTexture = GLES_CreateTexture;
     renderer->UpdateTexture = GLES_UpdateTexture;
     renderer->LockTexture = GLES_LockTexture;
@@ -438,6 +440,13 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
     }
 }
 
+static int
+GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+    SDL_GL_GetDrawableSize(renderer->window, w, h);
+    return 0;
+}
+
 static SDL_INLINE int
 power_of_2(int input)
 {

+ 8 - 0
src/render/opengles2/SDL_render_gles2.c

@@ -351,6 +351,13 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
     }
 }
 
+static int
+GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+    SDL_GL_GetDrawableSize(renderer->window, w, h);
+    return 0;
+}
+
 static int
 GLES2_UpdateViewport(SDL_Renderer * renderer)
 {
@@ -2004,6 +2011,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
 
     /* Populate the function pointers for the module */
     renderer->WindowEvent         = &GLES2_WindowEvent;
+    renderer->GetOutputSize       = &GLES2_GetOutputSize;
     renderer->CreateTexture       = &GLES2_CreateTexture;
     renderer->UpdateTexture       = &GLES2_UpdateTexture;
     renderer->UpdateTextureYUV    = &GLES2_UpdateTextureYUV;