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Fixed reliability of initializing Switch controllers on macOS

It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.
Sam Lantinga 6 сар өмнө
parent
commit
ba88b6aa06

+ 18 - 2
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -943,8 +943,20 @@ static bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
     readFactoryParams.unAddress = k_unSPIStickFactoryCalibrationStartOffset;
     readFactoryParams.ucLength = k_unSPIStickFactoryCalibrationLength;
 
-    if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readFactoryParams, sizeof(readFactoryParams), &factory_reply)) {
-        return false;
+    const int MAX_ATTEMPTS = 3;
+    for (int attempt = 0; ; ++attempt) {
+        if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readFactoryParams, sizeof(readFactoryParams), &factory_reply)) {
+            return false;
+        }
+
+        if (factory_reply->stickFactoryCalibration.opData.unAddress == k_unSPIStickFactoryCalibrationStartOffset) {
+            // We successfully read the calibration data
+            break;
+        }
+
+        if (attempt == MAX_ATTEMPTS) {
+            return false;
+        }
     }
 
     // Automatically select the user calibration if magic bytes are set
@@ -1508,6 +1520,10 @@ static bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joys
     ctx->m_bSyncWrite = true;
 
     if (!ctx->m_bInputOnly) {
+#ifdef SDL_PLATFORM_MACOS
+        // Wait for the OS to finish its handshake with the controller
+        SDL_Delay(250);
+#endif
         GetInitialInputMode(ctx);
         ctx->m_nCurrentInputMode = ctx->m_nInitialInputMode;