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testgpu_spinning_cube: removed duplicate calls to clear and present

Sam Lantinga 3 weeks ago
parent
commit
ba919832e4
1 changed files with 0 additions and 3 deletions
  1. 0 3
      test/testgpu_spinning_cube.c

+ 0 - 3
test/testgpu_spinning_cube.c

@@ -313,12 +313,9 @@ static void RenderSprites(SpriteRenderState *rs, SpriteWindowState *ws)
     const SDL_FRect *positions = ws->positions;
     const SDL_FRect *positions = ws->positions;
     int i;
     int i;
 
 
-    SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
-    SDL_RenderClear(renderer);
     for (i = 0; i < NUM_SPRITES; ++i) {
     for (i = 0; i < NUM_SPRITES; ++i) {
         SDL_RenderTexture(renderer, sprite, NULL, &positions[i]);
         SDL_RenderTexture(renderer, sprite, NULL, &positions[i]);
     }
     }
-    SDL_RenderPresent(renderer);
 }
 }
 
 
 static void UpdateSpriteOverlay(SpriteRenderState *rs, SpriteWindowState *ws, int w, int h)
 static void UpdateSpriteOverlay(SpriteRenderState *rs, SpriteWindowState *ws, int w, int h)