Browse Source

Added support for the GameSir-G7 Pro 8K controller

chenzw 3 weeks ago
parent
commit
bb8eee8fac

+ 1 - 0
VisualC-GDK/SDL/SDL.vcxproj

@@ -722,6 +722,7 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />

+ 1 - 0
VisualC-GDK/SDL/SDL.vcxproj.filters

@@ -68,6 +68,7 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />

+ 1 - 0
VisualC/SDL/SDL.vcxproj

@@ -823,6 +823,7 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />

+ 3 - 0
VisualC/SDL/SDL.vcxproj.filters

@@ -1561,6 +1561,9 @@
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c">
+      <Filter>joystick\hidapi</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
       <Filter>joystick\hidapi</Filter>
     </ClCompile>

+ 4 - 0
Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -556,6 +556,7 @@
 		F3FA5A242B59ACE000FEAD97 /* yuv_rgb_lsx.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FA5A1B2B59ACE000FEAD97 /* yuv_rgb_lsx.h */; };
 		F3FA5A252B59ACE000FEAD97 /* yuv_rgb_common.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FA5A1C2B59ACE000FEAD97 /* yuv_rgb_common.h */; };
 		F3FBB1082DDF93AB0000F99F /* SDL_hidapi_flydigi.c in Sources */ = {isa = PBXBuildFile; fileRef = F3395BA72D9A5971007246C9 /* SDL_hidapi_flydigi.c */; };
+		F3FBB10A2DDF93AB0000F9A0 /* SDL_hidapi_gamesir.c in Sources */ = {isa = PBXBuildFile; fileRef = F3FBB1092DDF93AB0000F9A0 /* SDL_hidapi_gamesir.c */; };
 		F3FD042E2C9B755700824C4C /* SDL_hidapi_nintendo.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */; };
 		F3FD042F2C9B755700824C4C /* SDL_hidapi_steam_hori.c in Sources */ = {isa = PBXBuildFile; fileRef = F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */; };
 		FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; platformFilters = (ios, maccatalyst, macos, tvos, ); settings = {ATTRIBUTES = (Required, ); }; };
@@ -969,6 +970,7 @@
 		F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = "<group>"; };
 		F3395BA72D9A5971007246C8 /* SDL_hidapi_8bitdo.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_8bitdo.c; sourceTree = "<group>"; };
 		F3395BA72D9A5971007246C9 /* SDL_hidapi_flydigi.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_flydigi.c; sourceTree = "<group>"; };
+		F3FBB1092DDF93AB0000F9A0 /* SDL_hidapi_gamesir.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_gamesir.c; sourceTree = "<group>"; };
 		F344003C2D4022E1003F26D7 /* INSTALL.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = INSTALL.md; sourceTree = "<group>"; };
 		F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = "<group>"; };
 		F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = "<group>"; };
@@ -1966,6 +1968,7 @@
 				F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
 				F3E6C38F2EE9F20000A6B39E /* SDL_hidapi_flydigi.h */,
 				F3395BA72D9A5971007246C9 /* SDL_hidapi_flydigi.c */,
+				F3FBB1092DDF93AB0000F9A0 /* SDL_hidapi_gamesir.c */,
 				A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
 				F3B6B8092DC3EA54004954FD /* SDL_hidapi_gip.c */,
 				89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */,
@@ -3150,6 +3153,7 @@
 				00002B20A48E055EB0350000 /* SDL_camera_coremedia.m in Sources */,
 				000080903BC03006F24E0000 /* SDL_filesystem.c in Sources */,
 				F3FBB1082DDF93AB0000F99F /* SDL_hidapi_flydigi.c in Sources */,
+				F3FBB10A2DDF93AB0000F9A0 /* SDL_hidapi_gamesir.c in Sources */,
 				0000481D255AF155B42C0000 /* SDL_sysfsops.c in Sources */,
 				0000494CC93F3E624D3C0000 /* SDL_systime.c in Sources */,
 				000095FA1BDE436CF3AF0000 /* SDL_time.c in Sources */,

+ 17 - 0
include/SDL3/SDL_hints.h

@@ -1893,6 +1893,23 @@ extern "C" {
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI"
 
+/**
+ * A variable controlling whether the HIDAPI driver for GameSir controllers
+ * should be used.
+ *
+ * The variable can be set to the following values:
+ *
+ * - "0": HIDAPI driver is not used.
+ * - "1": HIDAPI driver is used.
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
+ *
+ * This hint should be set before initializing joysticks and gamepads.
+ *
+ * \since This hint is available since SDL 3.5.0.
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_GAMESIR "SDL_JOYSTICK_HIDAPI_GAMESIR"
+
 /**
  * A variable controlling whether the HIDAPI driver for Nintendo Switch
  * controllers should be used.

+ 2 - 0
src/joystick/SDL_gamepad.c

@@ -1266,6 +1266,8 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
                 // Apex 5 has additional shoulder macro buttons
                 SDL_strlcat(mapping_string, "misc2:b15,misc3:b16,", sizeof(mapping_string));
             }
+        } else if (SDL_IsJoystickGameSirController(vendor, product)) {
+            SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,paddle3:b13,paddle4:b14,misc2:b15,misc3:b16,", sizeof(mapping_string));
         } else if (vendor == USB_VENDOR_8BITDO && product == USB_PRODUCT_8BITDO_ULTIMATE2_WIRELESS) {
             SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
         } else {

+ 10 - 0
src/joystick/SDL_joystick.c

@@ -3314,6 +3314,16 @@ bool SDL_IsJoystickFlydigiController(Uint16 vendor_id, Uint16 product_id)
     return false;
 }
 
+bool SDL_IsJoystickGameSirController(Uint16 vendor_id, Uint16 product_id)
+{
+    if (vendor_id != USB_VENDOR_GAMESIR) {
+        return false;
+    }
+
+    return (product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID ||
+            product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID);
+}
+
 bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id)
 {
     EControllerType eType = GuessControllerType(vendor_id, product_id);

+ 3 - 0
src/joystick/SDL_joystick_c.h

@@ -141,6 +141,9 @@ extern bool SDL_IsJoystickSInputController(Uint16 vendor_id, Uint16 product_id);
 // Function to return whether a joystick is a Flydigi controller
 extern bool SDL_IsJoystickFlydigiController(Uint16 vendor_id, Uint16 product_id);
 
+// Function to return whether a joystick is a GameSir controller
+extern bool SDL_IsJoystickGameSirController(Uint16 vendor_id, Uint16 product_id);
+
 // Function to return whether a joystick is a Steam Deck
 extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id);
 

+ 1040 - 0
src/joystick/hidapi/SDL_hidapi_gamesir.c

@@ -0,0 +1,1040 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2026 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+#include "SDL_hidapi_rumble.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI_GAMESIR
+
+#define GAMESIR_PACKET_HEADER_0 0xA1
+#define GAMESIR_PACKET_HEADER_1_GAMEPAD 0xC8
+
+
+#define BTN_A        0x01
+#define BTN_B        0x02
+#define BTN_C        0x04
+#define BTN_X        0x08
+#define BTN_Y        0x10
+#define BTN_Z        0x20
+#define BTN_L1       0x40
+#define BTN_R1       0x80
+
+
+#define BTN_L2       0x01
+#define BTN_R2       0x02
+#define BTN_SELECT   0x04
+#define BTN_START    0x08
+#define BTN_HOME     0x10
+#define BTN_L3       0x20
+#define BTN_R3       0x40
+#define BTN_CAPTURE  0x80
+
+
+#define BTN_UP       0x01
+#define BTN_UP_L     0x08
+#define BTN_UP_R     0x02
+#define BTN_DOWN     0x05
+#define BTN_DOWN_L   0x06
+#define BTN_DOWN_R   0X04
+#define BTN_LEFT     0x07
+#define BTN_RIGHT    0x03
+
+
+#define BTN_M        0x10
+#define BTN_MUTE     0x20
+#define BTN_L4       0x40
+#define BTN_R4       0x80
+
+
+#define BTN_L5       0x01
+#define BTN_R5       0x02
+#define BTN_L6       0x04
+#define BTN_R6       0x08
+#define BTN_L7       0x10
+#define BTN_R7       0x20
+#define BTN_L8       0x40
+#define BTN_R8       0x80
+
+#ifndef DEG2RAD
+#define DEG2RAD(x) ((float)(x) * (float)(SDL_PI_F / 180.f))
+#endif
+
+#define LOAD16(A, B) (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))
+
+typedef struct {
+    Uint8 cmd;
+    Uint8 mode;
+} Gamesir_CommandMode;
+
+typedef struct {
+    bool sensors_supported;
+    bool sensors_enabled;
+    Uint64 sensor_timestamp_ns;
+    Uint64 sensor_timestamp_step_ns;
+    float accelScale;
+    float gyroScale;
+    Uint8 last_state[USB_PACKET_LENGTH];
+    SDL_hid_device *output_handle;
+} SDL_DriverGamesir_Context;
+
+
+static void HIDAPI_DriverGameSir_RegisterHints(SDL_HintCallback callback, void *userdata)
+{
+    SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, callback, userdata);
+}
+
+
+static void HIDAPI_DriverGameSir_UnregisterHints(SDL_HintCallback callback, void *userdata)
+{
+    SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, callback, userdata);
+}
+
+
+static bool HIDAPI_DriverGameSir_IsEnabled(void)
+{
+    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
+}
+
+
+static bool HIDAPI_DriverGameSir_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+{
+    return SDL_IsJoystickGameSirController(vendor_id, product_id);
+}
+
+
+static bool SendGameSirModeSwitch(SDL_HIDAPI_Device *device)
+{
+    Gamesir_CommandMode cmd = { 0x01 };
+    Uint8 buf[64];
+    SDL_zero(buf);
+    buf[0] = 0xA2;
+    SDL_memcpy(buf + 1, &cmd, sizeof(cmd));
+
+    SDL_hid_device *handle = NULL;
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (ctx && ctx->output_handle) {
+        handle = ctx->output_handle;
+    }
+#else
+    handle = device->dev;
+#endif
+    if (handle == NULL) {
+        SDL_SetError("Gamesir: output handle is null");
+        return false;
+    }
+    for (int attempt = 0; attempt < 3; ++attempt) {
+        int result = SDL_hid_write(handle, buf, sizeof(buf));
+        if (result < 0) {
+            return false;
+        }
+
+
+        for (int i = 0; i < 10; ++i) {
+            SDL_Delay(1);
+
+            Uint8 data[USB_PACKET_LENGTH] = {0};
+            int size = SDL_hid_read_timeout(handle, data, sizeof(data), 0);
+            if (size < 0) {
+                break;
+            }
+            if (size == 0) {
+                continue;
+            }
+
+            if (size == 64 && data[0] == 0xA1 && data[1] == 0x43 && data[2] == 0x01) {
+                return true;
+            }
+        }
+    }
+
+    SDL_Delay(10);
+    return true;
+}
+
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+#include <windows.h>
+#include <setupapi.h>
+#include <hidsdi.h>
+#if defined(SDL_PLATFORM_WIN32) && defined(_MSC_VER)
+    #pragma comment(lib, "setupapi.lib")
+    #pragma comment(lib, "hid.lib")
+#endif
+
+
+static char *FindHIDInterfacePath(USHORT vid, USHORT pid, int collection_index ) {
+    GUID hidGuid;
+    HidD_GetHidGuid(&hidGuid);
+
+    HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
+    if (deviceInfoSet == INVALID_HANDLE_VALUE) {
+        return NULL;
+    }
+
+    SP_DEVICE_INTERFACE_DATA deviceInterfaceData;
+    deviceInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
+
+    for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, NULL, &hidGuid, i, &deviceInterfaceData); i++) {
+        DWORD requiredSize = 0;
+        SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, NULL, 0, &requiredSize, NULL);
+
+        PSP_DEVICE_INTERFACE_DETAIL_DATA deviceDetail = (PSP_DEVICE_INTERFACE_DETAIL_DATA)SDL_malloc(requiredSize);
+        if (!deviceDetail) continue;
+        deviceDetail->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
+
+        if (!SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, deviceDetail, requiredSize, NULL, NULL)) {
+            SDL_free(deviceDetail);
+            continue;
+        }
+
+
+        HANDLE hDevice = CreateFile(deviceDetail->DevicePath,
+                                   GENERIC_READ | GENERIC_WRITE,
+                                   FILE_SHARE_READ | FILE_SHARE_WRITE,
+                                   NULL,
+                                   OPEN_EXISTING,
+                                   FILE_FLAG_OVERLAPPED,
+                                   NULL);
+
+        if (hDevice == INVALID_HANDLE_VALUE) {
+            SDL_free(deviceDetail);
+            continue;
+        }
+
+
+        HIDD_ATTRIBUTES attributes;
+        attributes.Size = sizeof(attributes);
+        if (!HidD_GetAttributes(hDevice, &attributes) ||
+            attributes.VendorID != vid ||
+            attributes.ProductID != pid) {
+            CloseHandle(hDevice);
+            SDL_free(deviceDetail);
+            continue;
+        }
+
+
+        PHIDP_PREPARSED_DATA preparsedData = NULL;
+        if (!HidD_GetPreparsedData(hDevice, &preparsedData) || !preparsedData) {
+            CloseHandle(hDevice);
+            SDL_free(deviceDetail);
+            continue;
+        }
+
+        HIDP_CAPS caps;
+        if (HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS) {
+            HidD_FreePreparsedData(preparsedData);
+            CloseHandle(hDevice);
+            SDL_free(deviceDetail);
+            continue;
+        }
+
+
+        if (caps.InputReportByteLength == 64 && caps.OutputReportByteLength == 64 ||
+            caps.InputReportByteLength == 37 && caps.OutputReportByteLength == 37) {
+
+            char col_str[16];
+            snprintf(col_str, sizeof(col_str), "col%02d", collection_index);
+            if (SDL_strcasestr(deviceDetail->DevicePath, col_str)) {
+                char *result = SDL_strdup(deviceDetail->DevicePath);
+                HidD_FreePreparsedData(preparsedData);
+                CloseHandle(hDevice);
+                SDL_free(deviceDetail);
+                SetupDiDestroyDeviceInfoList(deviceInfoSet);
+                return result;
+            }
+        }
+
+        HidD_FreePreparsedData(preparsedData);
+        CloseHandle(hDevice);
+        SDL_free(deviceDetail);
+    }
+
+    SetupDiDestroyDeviceInfoList(deviceInfoSet);
+    return NULL;
+}
+#endif
+
+
+static bool HIDAPI_DriverGameSir_InitDevice(SDL_HIDAPI_Device *device)
+{
+    Uint16 vendor_id = device->vendor_id;
+    Uint16 product_id = device->product_id;
+    SDL_hid_device *output_handle = NULL;
+
+    struct SDL_hid_device_info *devs = SDL_hid_enumerate(vendor_id, product_id);
+    for (struct SDL_hid_device_info *info = devs; info; info = info->next) {
+        if (info->interface_number == 0) {
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+            if (!output_handle) {
+                char *col02_path = FindHIDInterfacePath(vendor_id, product_id, 2);
+                if (col02_path) {
+                    output_handle = SDL_hid_open_path(col02_path);
+                    SDL_free(col02_path);
+                }
+            }
+#else
+
+#endif
+        }
+        if (info->interface_number == -1) {
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+            if (info->usage_page == 0x0001 && info->usage == 0x0005) {
+                output_handle = SDL_hid_open_path(info->path);
+                if (output_handle) {
+                    SDL_Log("GameSir: Opened output interface via path pattern");
+                    break;
+                }
+
+            }
+#endif
+        }
+        else if (!output_handle && info->interface_number == 1) {
+            output_handle = SDL_hid_open_path(info->path);
+        }
+    }
+    SDL_hid_free_enumeration(devs);
+
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)SDL_calloc(1, sizeof(*ctx));
+    if (!ctx) {
+        SDL_hid_close(device->dev);
+        if (output_handle) {
+            SDL_hid_close(output_handle);
+        }
+        return false;
+    }
+
+    ctx->output_handle = output_handle;
+    device->context = ctx;
+
+
+    switch (device->product_id) {
+    case USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID:
+        HIDAPI_SetDeviceName(device, "GameSir-G7 Pro (HID)");
+        ctx->sensors_supported = true;
+        SDL_Log("GameSir: Device detected - G7 Pro HID mode (PID 0x%04X)", device->product_id);
+        break;
+    case USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID:
+        HIDAPI_SetDeviceName(device, "GameSir-G7 Pro 8K (HID)");
+        ctx->sensors_supported = true;
+        SDL_Log("GameSir: Device detected - G7 Pro 8K HID mode (PID 0x%04X)", device->product_id);
+        break;
+    default:
+        HIDAPI_SetDeviceName(device, "GameSir Controller");
+        break;
+    }
+    SendGameSirModeSwitch(device);
+
+    return HIDAPI_JoystickConnected(device, NULL);
+}
+
+
+static int HIDAPI_DriverGameSir_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
+{
+    return -1;
+}
+
+
+static void HIDAPI_DriverGameSir_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
+{
+}
+
+
+static bool HIDAPI_DriverGameSir_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+
+    SDL_AssertJoysticksLocked();
+
+    if (!ctx) {
+        return false;
+    }
+
+    SDL_zeroa(ctx->last_state);
+
+
+
+    SendGameSirModeSwitch(device);
+
+
+    if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID) {
+        if (device->is_bluetooth) {
+            joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
+            SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless, HID mode)");
+        } else {
+            joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
+            SDL_Log("GameSir: Joystick opened - Connection type: USB/2.4G (HID mode)");
+        }
+    } else if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
+        if (device->is_bluetooth) {
+            joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
+            SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless, 8K HID mode)");
+        } else {
+            joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
+            SDL_Log("GameSir: Joystick opened - Connection type: USB/2.4G (8K HID mode)");
+        }
+    } else if (device->is_bluetooth) {
+        joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
+        SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless)");
+    } else {
+        joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
+        SDL_Log("GameSir: Joystick opened - Connection type: USB (wired)");
+    }
+
+
+    joystick->nbuttons = 35;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
+    joystick->nhats = 1;
+
+    if (ctx->sensors_supported) {
+
+
+        ctx->sensor_timestamp_step_ns = SDL_NS_PER_SECOND / 125;
+        // 加速度计缩放因子:假设范围为±2g,16位带符号值(-32768到32767)
+        // 32768对应2g,所以缩放因子 = 2 * SDL_STANDARD_GRAVITY / 32768.0f
+        ctx->accelScale = 2.0f * SDL_STANDARD_GRAVITY / 32768.0f;
+
+        // 陀螺仪缩放因子:参考PS4的实现方式
+        // PS4使用 (gyro_numerator / gyro_denominator) * (π / 180)
+        // 默认值为 (1 / 16) * (π / 180),对应量程约为 ±2048 度/秒
+        // 这是游戏手柄陀螺仪的常见量程
+        const float gyro_numerator = 1.0f;
+        const float gyro_denominator = 16.0f;
+        ctx->gyroScale = (gyro_numerator / gyro_denominator) * (SDL_PI_F / 180.0f);
+
+        const float flSensorRate = 1000.0f;
+        SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, flSensorRate);
+        SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, flSensorRate);
+    }
+
+    return true;
+}
+
+
+static bool HIDAPI_DriverGameSir_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+    if (!device) {
+        return false;
+    }
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (!ctx) {
+        return false;
+    }
+    Uint8 buf[64];
+    SDL_zero(buf);
+
+    buf[0] = 0xA2;
+    buf[1] = 0x03;
+
+
+    buf[2] = (Uint8)(low_frequency_rumble / 256);
+
+
+    buf[3] = (Uint8)(high_frequency_rumble / 256);
+
+    SDL_hid_device *handle = NULL;
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+    if (ctx && ctx->output_handle) {
+        handle = ctx->output_handle;
+    }
+#else
+    handle = device->dev;
+#endif
+
+    if (handle == NULL) {
+        SDL_SetError("Gamesir: output handle is null");
+        return false;
+    }
+
+    int result = SDL_hid_write(handle, buf, sizeof(buf));
+    if (result < 0) {
+        SDL_SetError("Gamesir: Failed to send rumble command, error: %s", SDL_GetError());
+        return false;
+    }
+
+    return true;
+}
+
+
+static bool HIDAPI_DriverGameSir_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+    if (!device) {
+        return false;
+    }
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (!ctx) {
+        return false;
+    }
+    Uint8 buf[64];
+    SDL_zero(buf);
+
+    buf[0] = 0xA2;
+    buf[1] = 0x03;
+
+
+    buf[4] = (Uint8)(left_rumble / 256);
+
+
+    buf[5] = (Uint8)(right_rumble / 256);
+
+    SDL_hid_device *handle = NULL;
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+    if (ctx && ctx->output_handle) {
+        handle = ctx->output_handle;
+    }
+#else
+    handle = device->dev;
+#endif
+
+    if (handle == NULL) {
+        SDL_SetError("Gamesir: output handle is null");
+        return false;
+    }
+
+    int result = SDL_hid_write(handle, buf, sizeof(buf));
+    if (result < 0) {
+        SDL_SetError("Gamesir: Failed to send trigger rumble command, error: %s", SDL_GetError());
+        return false;
+    }
+
+    return true;
+}
+
+
+static Uint32 HIDAPI_DriverGameSir_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    Uint32 caps = SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
+    if (ctx && ctx->sensors_supported) {
+
+
+    }
+    return caps;
+}
+
+
+static bool HIDAPI_DriverGameSir_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+    if (!device) {
+        return false;
+    }
+
+
+    if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID ||
+        device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
+        return SDL_Unsupported();
+    }
+
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (!ctx) {
+        return false;
+    }
+    Uint8 buf[64];
+    SDL_zero(buf);
+
+    buf[0] = 0xA2;
+    buf[1] = 0x04;
+    buf[2] = 0x01;
+    buf[3] = 0x01;
+
+
+    buf[4] = red;
+    buf[5] = green;
+    buf[6] = blue;
+
+    SDL_hid_device *handle = NULL;
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
+    if (ctx && ctx->output_handle) {
+        handle = ctx->output_handle;
+    }
+#else
+    handle = device->dev;
+#endif
+
+    if (handle == NULL) {
+        SDL_SetError("Gamesir: output handle is null");
+        return false;
+    }
+
+    int result = SDL_hid_write(handle, buf, sizeof(buf));
+    if (result < 0) {
+        SDL_SetError("Gamesir: Failed to send LED command, error: %s", SDL_GetError());
+        return false;
+    }
+
+    return true;
+}
+
+static bool HIDAPI_DriverGameSir_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
+{
+    return SDL_Unsupported();
+}
+
+static bool HIDAPI_DriverGameSir_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
+{
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (ctx && ctx->sensors_supported) {
+        ctx->sensors_enabled = enabled;
+        return true;
+    }
+    return SDL_Unsupported();
+}
+
+static bool ApplyCircularDeadzone(Sint16 x, Sint16 y, Sint16 *out_x, Sint16 *out_y)
+{
+    const Sint16 MAX_AXIS = 32767;
+    const float deadzone_percent = 5.0f;
+    const float deadzone_radius = (float)MAX_AXIS * deadzone_percent / 100.0f;
+
+
+    float distance = SDL_sqrtf((float)x * (float)x + (float)y * (float)y);
+    if (distance == 0.0f) {
+        *out_x = 0;
+        *out_y = 0;
+        return false;
+    }
+
+    if (distance < deadzone_radius) {
+
+        *out_x = 0;
+        *out_y = 0;
+        return false;
+    }
+
+    float scale = (distance - deadzone_radius) / (MAX_AXIS - deadzone_radius);
+    float normalized_x = (float)x / distance;
+    float normalized_y = (float)y / distance;
+
+    *out_x = (Sint16)(normalized_x * scale * MAX_AXIS);
+    *out_y = (Sint16)(normalized_y * scale * MAX_AXIS);
+
+    return true;
+}
+
+static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverGamesir_Context *ctx, Uint8 *data, int size)
+{
+    Sint16 axis;
+    Uint64 timestamp = SDL_GetTicksNS();
+
+    if (!joystick || !ctx || !data || size <= 0) {
+        return;
+    }
+
+    // 检查数据包格式:可能包含报告ID(0x43)作为第一个字节
+    // 实际数据包格式:43 a1 c8 [按钮数据...]
+    // 如果第一个字节是0x43,第二个字节是0xa1,第三个字节是0xc8,则跳过报告ID
+    Uint8 *packet_data = data;
+    int packet_size = size;
+
+    if (size >= 3 && data[0] == 0x43 && data[1] == GAMESIR_PACKET_HEADER_0 && data[2] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
+        // 数据包包含报告ID,跳过第一个字节
+        packet_data = data + 1;
+        packet_size = size - 1;
+    } else if (size >= 2 && data[0] == GAMESIR_PACKET_HEADER_0 && data[1] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
+        // 标准格式:没有报告ID,直接是头部字节
+        packet_data = data;
+        packet_size = size;
+    } else {
+        // 不匹配的数据包格式,直接返回
+        return;
+    }
+
+    bool is_initial_packet = (ctx->last_state[0] == 0 && ctx->last_state[1] == 0 && ctx->last_state[2] == 0 && ctx->last_state[3] == 0);
+
+    const int min_packet_size = ctx->sensors_enabled ? 29 : 17;
+    if (packet_size < min_packet_size) {
+        return;
+    }
+
+    if (ctx->last_state[3] != data[3]) {
+        Uint8 buttons = data[3];
+        // BTN1: A B C X Y Z L1 R1
+        // 使用位运算检查每个按钮是否被按下
+        // buttons & BTN_A 会返回 BTN_A 的值(如果按下)或 0(如果未按下)
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, buttons & BTN_A);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,  buttons & BTN_B);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,  buttons & BTN_X);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, buttons & BTN_Y);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,  buttons & BTN_L1);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, buttons & BTN_R1);
+
+    }
+
+    if (ctx->last_state[4] != data[4]) {
+        Uint8 buttons = data[4];
+        // BTN2: L2 R2 SELECT START HOME L3 R3 CAPTURE
+        // 注意:L2/R2 作为数字按钮在 data[4] 中,但实际的模拟值在 data[15]/data[16] 中
+        // 这里只处理其他按钮,扳机轴的模拟值在后面的代码中处理
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, buttons & BTN_SELECT);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, buttons & BTN_START);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, buttons & BTN_HOME);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, buttons & BTN_L3);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, buttons & BTN_R3);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, buttons & BTN_CAPTURE);
+
+    }
+
+    if (ctx->last_state[5] != data[5]) {
+        Uint8 buttons = data[5];
+        // BTN3: UP DOWN LEFT RIGHT M MUTE L4 R4
+        // 处理方向键(十字键)
+        Uint8 hat = SDL_HAT_CENTERED;
+
+
+        if (buttons == BTN_UP_R) {
+            hat = SDL_HAT_RIGHTUP;
+        } else if (buttons == BTN_UP_L) {
+            hat = SDL_HAT_LEFTUP;
+        } else if (buttons == BTN_DOWN_R) {
+            hat = SDL_HAT_RIGHTDOWN;
+        } else if (buttons == BTN_DOWN_L) {
+            hat = SDL_HAT_LEFTDOWN;
+        } else if (buttons == BTN_UP) {
+            hat = SDL_HAT_UP;
+        } else if (buttons == BTN_DOWN) {
+            hat = SDL_HAT_DOWN;
+        } else if (buttons == BTN_LEFT) {
+            hat = SDL_HAT_LEFT;
+        } else if (buttons == BTN_RIGHT) {
+            hat = SDL_HAT_RIGHT;
+        } else {
+            hat = SDL_HAT_CENTERED;
+        }
+
+        SDL_SendJoystickHat(timestamp, joystick, 0, hat);
+
+        // 处理其他按钮
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, buttons & BTN_L4);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, buttons & BTN_R4);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC2, buttons & BTN_MUTE);
+
+    }
+
+    if (ctx->last_state[6] != data[6]) {
+        Uint8 buttons = data[6];
+        // BTN4: L5 R5 L6 R6 L7 R7 L8 R8
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, buttons & BTN_L5);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, buttons & BTN_R5);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC3, buttons & BTN_L6);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC4, buttons & BTN_R6);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC5, buttons & BTN_L7);
+        SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC6, buttons & BTN_R7);
+
+
+    }
+
+    if (is_initial_packet) {
+        // 初始化所有摇杆轴到中心位置
+        SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
+        SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
+        SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
+        SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
+    } else {
+        // 左摇杆处理
+        // 左摇杆:字节 7-10 (16位值)
+        // 字节 7-8: X轴 (Hi/Low组合成带符号16位值,例如0x7df6)
+        // 字节 9-10: Y轴 (Hi/Low组合成带符号16位值)
+        if (size >= 11) {
+            // 组合字节7-8为16位值,例如:data[7]=0x7d, data[8]=0xf6 -> 0x7df6
+            Uint16 raw_x_unsigned = ((Uint16)data[7] << 8) | data[8];
+            Uint16 raw_y_unsigned = ((Uint16)data[9] << 8) | data[10];
+
+            // 将无符号16位值解释为带符号16位值
+            Sint16 raw_x = (Sint16)raw_x_unsigned;
+            Sint16 raw_y = (Sint16)raw_y_unsigned;
+
+            Sint16 left_x, left_y;
+            // 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
+            left_x = raw_x;
+            left_y = -raw_y;
+
+            Uint16 last_raw_x_unsigned = ((Uint16)ctx->last_state[7] << 8) | ctx->last_state[8];
+            Uint16 last_raw_y_unsigned = ((Uint16)ctx->last_state[9] << 8) | ctx->last_state[10];
+            Sint16 last_raw_x = (Sint16)last_raw_x_unsigned;
+            Sint16 last_raw_y = (Sint16)last_raw_y_unsigned;
+            bool raw_changed = (raw_x != last_raw_x || raw_y != last_raw_y);
+
+            if (raw_changed) {
+                Sint16 deadzone_x, deadzone_y;
+                ApplyCircularDeadzone(left_x, left_y, &deadzone_x, &deadzone_y);
+
+                Sint16 last_left_x, last_left_y;
+                last_left_x = last_raw_x;
+                last_left_y = -last_raw_y;  // Y轴反转
+
+                Sint16 last_deadzone_x, last_deadzone_y;
+                ApplyCircularDeadzone(last_left_x, last_left_y, &last_deadzone_x, &last_deadzone_y);
+
+                if (deadzone_x != last_deadzone_x || deadzone_y != last_deadzone_y) {
+                    SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, deadzone_x);
+                    SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, deadzone_y);
+                }
+            }
+        }
+
+        // 右摇杆处理
+        // 右摇杆:字节 11-14 (16位值)
+        // 字节 11-12: X轴 (Hi/Low组合成带符号16位值)
+        // 字节 13-14: Y轴 (Hi/Low组合成带符号16位值)
+        if (size >= 15) {
+            // 组合字节11-12为16位值
+            Uint16 raw_x_unsigned = ((Uint16)data[11] << 8) | data[12];
+            // 组合字节13-14为16位值
+            Uint16 raw_y_unsigned = ((Uint16)data[13] << 8) | data[14];
+
+            // 将无符号16位值解释为带符号16位值
+            Sint16 raw_x = (Sint16)raw_x_unsigned;
+            Sint16 raw_y = (Sint16)raw_y_unsigned;
+
+            Sint16 right_x, right_y;
+            // 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
+            right_x = raw_x;
+            right_y = -raw_y;
+
+            Uint16 last_raw_x_unsigned = ((Uint16)ctx->last_state[11] << 8) | ctx->last_state[12];
+            Uint16 last_raw_y_unsigned = ((Uint16)ctx->last_state[13] << 8) | ctx->last_state[14];
+            Sint16 last_raw_x = (Sint16)last_raw_x_unsigned;
+            Sint16 last_raw_y = (Sint16)last_raw_y_unsigned;
+            bool raw_changed = (raw_x != last_raw_x || raw_y != last_raw_y);
+
+            if (raw_changed) {
+                Sint16 deadzone_x, deadzone_y;
+                ApplyCircularDeadzone(right_x, right_y, &deadzone_x, &deadzone_y);
+
+                Sint16 last_right_x, last_right_y;
+                last_right_x = last_raw_x;
+                last_right_y = -last_raw_y;  // Y轴反转
+
+                Sint16 last_deadzone_x, last_deadzone_y;
+                ApplyCircularDeadzone(last_right_x, last_right_y, &last_deadzone_x, &last_deadzone_y);
+
+                if (deadzone_x != last_deadzone_x || deadzone_y != last_deadzone_y) {
+                    SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, deadzone_x);
+                    SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, deadzone_y);
+                }
+            }
+        }
+
+        // 处理扳机轴
+        // 协议:L2(15) - AXIS 左扳机模拟量 0-255,弹起0/按下255
+        //       R2(16) - AXIS 右扳机模拟量 0-255,弹起0/按下255
+        // SDL 范围:0-32767(0=未按下,32767=完全按下)
+        // 线性映射:0-255 -> 0-32767
+        if (ctx->last_state[15] != data[15]) {
+            axis = (Sint16)(((int)data[15] * 255) - 32767);
+            SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
+        }
+
+        if (ctx->last_state[16] != data[16]) {
+            axis = (Sint16)(((int)data[16] * 255) - 32767);
+            SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
+        }
+    }
+
+    if (ctx->sensors_enabled && !is_initial_packet && size >= 29)
+    {
+        Uint64 sensor_timestamp;
+        float values[3];
+
+        sensor_timestamp = ctx->sensor_timestamp_ns;
+        ctx->sensor_timestamp_ns += ctx->sensor_timestamp_step_ns;
+
+        // 加速度计数据(字节 17-22)
+        // 字节 17-18: Acc X (Hi/Low组合成带符号16位值)
+        // 字节 19-20: Acc Y (Hi/Low组合成带符号16位值)
+        // 字节 21-22: Acc Z (Hi/Low组合成带符号16位值)
+        Uint16 acc_x_unsigned = ((Uint16)data[17] << 8) | data[18];
+        Uint16 acc_y_unsigned = ((Uint16)data[19] << 8) | data[20];
+        Uint16 acc_z_unsigned = ((Uint16)data[21] << 8) | data[22];
+
+        // 将无符号16位值转换为带符号16位值
+        Sint16 acc_x = (Sint16)acc_x_unsigned;
+        Sint16 acc_y = (Sint16)acc_y_unsigned;
+        Sint16 acc_z = (Sint16)acc_z_unsigned;
+
+        // 应用缩放因子并转换为浮点数
+        // 坐标系与PS4一致,直接使用原始值,无符号反转
+        values[0] = (float)acc_x * ctx->accelScale;  // Acc X
+        values[1] = (float)acc_y * ctx->accelScale;   // Acc Y
+        values[2] = (float)acc_z * ctx->accelScale;  // Acc Z
+        SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, values, 3);
+
+        // 陀螺仪数据(字节 23-28)
+        // 字节 23-24: Gyro X (Hi/Low组合成带符号16位值)
+        // 字节 25-26: Gyro Y (Hi/Low组合成带符号16位值)
+        // 字节 27-28: Gyro Z (Hi/Low组合成带符号16位值)
+        Uint16 gyro_x_unsigned = ((Uint16)data[23] << 8) | data[24];
+        Uint16 gyro_y_unsigned = ((Uint16)data[25] << 8) | data[26];
+        Uint16 gyro_z_unsigned = ((Uint16)data[27] << 8) | data[28];
+
+        // 将无符号16位值转换为带符号16位值
+        Sint16 gyro_x = (Sint16)gyro_x_unsigned;
+        Sint16 gyro_y = (Sint16)gyro_y_unsigned;
+        Sint16 gyro_z = (Sint16)gyro_z_unsigned;
+
+        // 应用缩放因子并转换为浮点数(弧度/秒)
+        // 参考PS4的实现:使用 (gyro_numerator / gyro_denominator) * (π / 180)
+        // 默认配置对应量程约为 ±2048 度/秒,这是游戏手柄陀螺仪的常见量程
+        // 坐标系与PS4一致,直接使用原始值,无符号反转
+        values[0] = (float)gyro_x * ctx->gyroScale;  // Gyro X (Pitch)
+        values[1] = (float)gyro_y * ctx->gyroScale;  // Gyro Y (Yaw)
+        values[2] = (float)gyro_z * ctx->gyroScale;  // Gyro Z (Roll)
+        SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, values, 3);
+    }
+    if (size >= 35) {
+        Uint16 l_touchpad_x = ((Uint16)data[29] << 4) | ((data[30] >> 4) & 0x0F);
+        Uint16 l_touchpad_y = ((Uint16)(data[30] & 0x0F) << 8) | data[31];
+
+        Uint16 r_touchpad_x = ((Uint16)data[32] << 4) | ((data[33] >> 4) & 0x0F);
+        Uint16 r_touchpad_y = ((Uint16)(data[33] & 0x0F) << 8) | data[34];
+
+        (void)l_touchpad_x;
+        (void)l_touchpad_y;
+        (void)r_touchpad_x;
+        (void)r_touchpad_y;
+    }
+
+    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+
+static bool HIDAPI_DriverGameSir_UpdateDevice(SDL_HIDAPI_Device *device)
+{
+    if (!device) {
+        return false;
+    }
+
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (!ctx) {
+        return false;
+    }
+
+    SDL_Joystick *joystick = NULL;
+    Uint8 data[USB_PACKET_LENGTH];
+    int size;
+
+    if (device->num_joysticks > 0) {
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
+        if (!joystick) {
+            return false;
+        }
+    }
+
+    SDL_hid_device *handle = NULL;
+#if defined(_WIN32)
+
+    if (device->is_bluetooth) {
+
+        handle = device->dev;
+    } else {
+
+        if (ctx && ctx->output_handle) {
+            handle = ctx->output_handle;
+        } else {
+            handle = device->dev;
+        }
+    }
+#else
+
+    handle = device->dev;
+#endif
+    if (handle == NULL) {
+        return false;
+    }
+
+    while ((size = SDL_hid_read_timeout(handle, data, sizeof(data), 0)) > 0) {
+        if (joystick) {
+            // 取消注释以处理数据包
+            HIDAPI_DriverGameSir_HandleStatePacket(joystick, ctx, data, size);
+        }
+    }
+
+    if (size < 0) {
+
+
+        if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID) {
+            if (device->is_bluetooth) {
+                SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless, HID mode)");
+            } else {
+                SDL_Log("GameSir: Device disconnected - Connection type was: USB/2.4G (HID mode)");
+            }
+        } else if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
+            if (device->is_bluetooth) {
+                SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless, 8K HID mode)");
+            } else {
+                SDL_Log("GameSir: Device disconnected - Connection type was: USB/2.4G (8K HID mode)");
+            }
+        } else if (device->is_bluetooth) {
+            SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless)");
+        } else {
+            SDL_Log("GameSir: Device disconnected - Connection type was: USB (wired)");
+        }
+        HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
+    }
+    return (size >= 0);
+}
+
+
+static void HIDAPI_DriverGameSir_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+}
+
+static void HIDAPI_DriverGameSir_FreeDevice(SDL_HIDAPI_Device *device)
+{
+    SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
+    if (ctx) {
+        if (ctx->output_handle) {
+            SDL_hid_close(ctx->output_handle);
+        }
+        SDL_free(ctx);
+        device->context = NULL;
+    }
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameSir = {
+    SDL_HINT_JOYSTICK_HIDAPI_GAMESIR,
+    true,
+    HIDAPI_DriverGameSir_RegisterHints,
+    HIDAPI_DriverGameSir_UnregisterHints,
+    HIDAPI_DriverGameSir_IsEnabled,
+    HIDAPI_DriverGameSir_IsSupportedDevice,
+    HIDAPI_DriverGameSir_InitDevice,
+    HIDAPI_DriverGameSir_GetDevicePlayerIndex,
+    HIDAPI_DriverGameSir_SetDevicePlayerIndex,
+    HIDAPI_DriverGameSir_UpdateDevice,
+    HIDAPI_DriverGameSir_OpenJoystick,
+    HIDAPI_DriverGameSir_RumbleJoystick,
+    HIDAPI_DriverGameSir_RumbleJoystickTriggers,
+    HIDAPI_DriverGameSir_GetJoystickCapabilities,
+    HIDAPI_DriverGameSir_SetJoystickLED,
+    HIDAPI_DriverGameSir_SendJoystickEffect,
+    HIDAPI_DriverGameSir_SetJoystickSensorsEnabled,
+    HIDAPI_DriverGameSir_CloseJoystick,
+    HIDAPI_DriverGameSir_FreeDevice,
+};
+
+#endif
+
+#endif

+ 3 - 0
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -106,6 +106,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
 #ifdef SDL_JOYSTICK_HIDAPI_SINPUT
     &SDL_HIDAPI_DriverSInput,
 #endif
+#ifdef SDL_JOYSTICK_HIDAPI_GAMESIR
+    &SDL_HIDAPI_DriverGameSir,
+#endif
 #ifdef SDL_JOYSTICK_HIDAPI_ZUIKI
     &SDL_HIDAPI_DriverZUIKI,
 #endif

+ 2 - 0
src/joystick/hidapi/SDL_hidapijoystick_c.h

@@ -47,6 +47,7 @@
 #define SDL_JOYSTICK_HIDAPI_LG4FF
 #define SDL_JOYSTICK_HIDAPI_8BITDO
 #define SDL_JOYSTICK_HIDAPI_FLYDIGI
+#define SDL_JOYSTICK_HIDAPI_GAMESIR
 #define SDL_JOYSTICK_HIDAPI_GIP
 #define SDL_JOYSTICK_HIDAPI_SINPUT
 #define SDL_JOYSTICK_HIDAPI_ZUIKI
@@ -173,6 +174,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamTriton;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLg4ff;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_Driver8BitDo;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverFlydigi;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameSir;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSInput;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverZUIKI;
 

+ 2 - 0
src/joystick/usb_ids.h

@@ -85,6 +85,8 @@
 #define USB_PRODUCT_FLYDIGI_V1_GAMEPAD                    0x2412
 #define USB_PRODUCT_FLYDIGI_V2_APEX                       0x2501
 #define USB_PRODUCT_FLYDIGI_V2_VADER                      0x2401
+#define USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID            0x1022 // Wired/2.4G/Bluetooth HID mode
+#define USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID         0x10B8 // Wired/2.4G/Bluetooth 8K HID mode
 #define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS4         0x011c
 #define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5         0x0184
 #define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5         0x0184