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SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y);
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SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y);
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+ SDL_RenderCoordinatesFromWindow(renderer, event->drop.x, event->drop.y, &event->wheel.x, &event->wheel.y);
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