@@ -268,6 +268,9 @@ void *SDL_FreeLater(void *memory)
return NULL;
}
+ // Make sure we're not adding this to the list twice
+ SDL_assert(!SDL_ClaimTemporaryMemory(memory));
+
state = SDL_GetTemporaryMemoryState(SDL_TRUE);
if (!state) {
return memory; // this is now a leak, but you probably have bigger problems if malloc failed.