|
@@ -23,6 +23,8 @@ static float previous_touch_y = -1.0f;
|
|
|
/* This function runs once at startup. */
|
|
|
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|
|
{
|
|
|
+ int w, h;
|
|
|
+
|
|
|
SDL_SetAppMetadata("Example Pen Drawing Lines", "1.0", "com.example.pen-drawing-lines");
|
|
|
|
|
|
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
@@ -37,7 +39,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|
|
|
|
|
/* we make a render target so we can draw lines to it and not have to record and redraw every pen stroke each frame.
|
|
|
Instead rendering a frame for us is a single texture draw. */
|
|
|
- render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480);
|
|
|
+
|
|
|
+ /* make sure the render target matches output size (for hidpi displays, etc) so drawing matches the pen's position on a tablet display. */
|
|
|
+ SDL_GetRenderOutputSize(renderer, &w, &h);
|
|
|
+ render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
|
|
|
if (!render_target) {
|
|
|
SDL_Log("Couldn't create render target: %s", SDL_GetError());
|
|
|
return SDL_APP_FAILURE;
|